Player Matchup

Hades
Hades
CT Winter2470
Hades
Level 50
God Stats
4W - 5L
1,091 SR
Queue Stats
192W - 203L
1,388 Elo+
Solo
Thanatos
Thanatos
DuceyMoney
Thanatos
Level 67
God Stats
3W - 6L
1,274 SR
Queue Stats
68W - 58L
1,447 Elo+
Solo
Nut
Nut
LeopoloVT
Nut
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,327 Elo+
Party 1
Chaac
Chaac
bosch333
Chaac
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,327 Elo+
Party 1
Cthulhu
Cthulhu
dtorc731
Cthulhu
Level 47
God Stats
1W - 2L
1,533 SR
Queue Stats
2W - 4L
1,344 Elo+
Solo
Team Averages
Level 69
1,379 SR
1,367 Elo+

VS

Team Averages
Level 76
1,487 SR
1,434 Elo+
Pele
Pele
EoDBlazen
Pele
Level 60
God Stats
4W - 4L
1,500 SR
Queue Stats
15W - 10L
1,634 Elo+
Solo
Jormungandr
Jormungandr
JayVsTheWrld624
Jormungandr
Level 17
God Stats
9W - 11L
1,431 SR
Queue Stats
32W - 55L
1,304 Elo+
Party 2
Maui
Maui
MannyMercs
Maui
Level 155
God Stats
7W - 8L
1,504 SR
Queue Stats
81W - 76L
1,438 Elo+
Solo
Nox
Nox
Parallel-a-
Nox
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 83L
1,360 Elo+
Party 2
Artemis
Artemis
blackstar901ol1
Artemis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,843
440
1,600
7,783
2,544
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
DuceyMoney
Thanatos
9
1 / 4 / 0
5,039
458
2,008
7,524
2,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
1 / 6 / 3
5,179
471
3,501
7,301
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
bosch333
Chaac
10
0 / 0 / 0
5,254
478
2,775
6,426
4,300
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mace

Mace

+10
Physical Power

Cthulhu
dtorc731
Cthulhu
10
5 / 2 / 1
6,117
556
7,870
6,531
3,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
9 / 1 / 1
6,689
608
6,226
7,697
2,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
JayVsTheWrld624
Jormungandr
12
0 / 0 / 0
6,733
612
4,206
9,842
7,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 3 / 4
6,693
608
3,591
9,227
7,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 2
7,387
672
3,656
4,329
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 3
6,052
550
4,881
6,713
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
17
17
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Thanatos
DuceyMoney
Thanatos
1
4
0
0.25
W
Pele
9
1
1
9.5
W
Jormungandr
JayVsTheWrld624
Jormungandr
0
0
0
0
L
1
6
3
0.42
W
3
3
4
1.67
W
3
0
2
4
W
2
4
3
0.88
L
Chaac
bosch333
Chaac
0
0
0
0
L
Cthulhu
dtorc731
Cthulhu
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,754
Damage
22,560
35,565
Taken
37,808
14,574
Mitigated
21,221
8,960
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,600
0
0
1,848
7,783
2,544
0
3,397
4,386
21,640
0
L
Thanatos
DuceyMoney
Thanatos
2,008
481
88
3,638
7,524
2,529
0
342
7,182
0
29,698
W
Pele
6,226
2,311
0
1,819
7,697
2,688
57
2,069
5,529
0
33,450
W
Jormungandr
JayVsTheWrld624
Jormungandr
4,206
1,373
0
5,372
9,842
7,604
0
0
9,842
52,200
2,772
L
3,501
2,492
120
860
7,301
1,953
0
2,025
5,276
0
22,954
W
3,591
1,151
247
998
9,227
7,192
411
2,438
6,385
16,196
0
W
3,656
492
0
1,035
4,329
1,547
0
1,333
2,996
52,902
1,399
W
4,881
2,698
0
1,220
6,713
2,190
421
2,749
3,733
0
35,419
L
Chaac
bosch333
Chaac
2,775
875
0
1,198
6,426
4,300
0
3,907
2,519
0
27,876
L
Cthulhu
dtorc731
Cthulhu
7,870
310
107
1,101
6,531
3,248
30
1,566
4,965
24,939
586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,432
Gold Earned
33,554
216
Minions Killed
320
0
Camps Cleared
0
944,134
Distance Traveled
1,079,907
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,843
440
42
4
0
151,065
0
L
Thanatos
5,039
458
53
5
0
189,911
2
W
Pele
6,689
608
56
5
0
280,557
0
W
Jormungandr
6,733
612
83
8
0
202,192
0
L
Nut
5,179
471
44
4
0
176,044
0
W
Maui
6,693
608
18
2
0
200,380
1
W
Nox
7,387
672
103
9
0
202,636
0
W
Artemis
6,052
550
60
5
0
194,142
0
L
Chaac
5,254
478
51
5
0
200,728
0
L
Cthulhu
6,117
556
26
2
0
226,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role