Player Matchup

Chang'e
Chang'e
BootySchmeat
Chang'e
Level 107
God Stats
14W - 8L
1,759 SR
Queue Stats
148W - 135L
1,504 Elo+
Party 2
Ullr
Ullr
CammyyToe
Ullr
Level 89
God Stats
1W - 3L
1,322 SR
Queue Stats
73W - 78L
1,451 Elo+
Party 2
Surtr
Surtr
Rotimus27
Surtr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,292 Elo+
Party 2
Arachne
Arachne
WeekOld____Water
Arachne
Level 84
God Stats
0W - 2L
1,282 SR
Queue Stats
166W - 163L
1,466 Elo+
Party 2
Ymir
Ymir
papitochugito
Ymir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,522 Elo+
Solo
Team Averages
Level 83
1,473 SR
1,447 Elo+

VS

Team Averages
Level 83
1,469 SR
1,421 Elo+
Apollo
Apollo
AzureDivination
Apollo
Level 104
God Stats
1W - 2L
1,197 SR
Queue Stats
305W - 317L
1,437 Elo+
Party 3
Thanatos
Thanatos
ExT Drift
Thanatos
Level 112
God Stats
7W - 5L
1,692 SR
Queue Stats
95W - 105L
1,488 Elo+
Party 1
Yemoja
Yemoja
Ext Killa
Yemoja
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
61W - 63L
1,304 Elo+
Party 1
Gilgamesh
Gilgamesh
Malaka213
Gilgamesh
Level 38
God Stats
27W - 31L
1,382 SR
Queue Stats
106W - 138L
1,387 Elo+
Party 3
Sol
Sol
TjMauii
Sol
Level 70
God Stats
2W - 2L
1,576 SR
Queue Stats
314W - 295L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BootySchmeat
Chang'e
8
0 / 3 / 1
4,308
479
2,524
6,589
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ullr
9
2 / 3 / 0
4,710
523
4,128
5,301
1,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Rotimus27
Surtr
7
0 / 4 / 0
4,145
461
1,871
6,593
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
1 / 2 / 0
4,600
511
1,478
6,213
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 2 / 2
4,495
499
1,154
6,536
3,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 0
6,013
668
3,668
6,056
1,661
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
ExT Drift
Thanatos
11
1 / 0 / 5
5,935
659
2,937
4,417
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Ext Killa
Yemoja
8
0 / 0 / 5
5,358
595
1,015
2,492
1,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Malaka213
Gilgamesh
11
4 / 0 / 0
6,837
760
3,784
5,233
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sol
11
5 / 1 / 1
6,565
729
8,636
7,669
2,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
14
14
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
0
2
L
Chang'e
BootySchmeat
Chang'e
0
3
1
0.17
L
Ullr
2
3
0
0.67
W
Thanatos
ExT Drift
Thanatos
1
0
5
3.5
W
Yemoja
Ext Killa
Yemoja
0
0
5
2.5
W
Gilgamesh
Malaka213
Gilgamesh
4
0
0
4
L
Surtr
Rotimus27
Surtr
0
4
0
0
W
Sol
5
1
1
5.5
L
1
2
0
0.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,155
Damage
20,040
31,232
Taken
25,867
10,175
Mitigated
8,371
7,060
Healing
15,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,668
1,612
0
1,353
6,056
1,661
0
492
5,564
0
33,046
L
Chang'e
BootySchmeat
Chang'e
2,524
457
200
2,830
6,589
1,856
0
4,019
2,570
19,900
0
L
Ullr
4,128
824
0
625
5,301
1,374
0
176
5,125
0
27,075
W
Thanatos
ExT Drift
Thanatos
2,937
1,158
0
5,132
4,417
1,363
0
110
4,307
0
33,162
W
Yemoja
Ext Killa
Yemoja
1,015
428
1,151
1,443
2,492
1,375
240
273
2,219
9,313
0
W
Gilgamesh
Malaka213
Gilgamesh
3,784
1,408
0
1,184
5,233
1,803
375
83
5,150
0
39,859
L
Surtr
Rotimus27
Surtr
1,871
943
0
515
6,593
2,116
0
0
6,593
782
16,257
W
Sol
8,636
4,507
0
4,819
7,669
2,169
3,050
2,803
4,866
48,469
6,073
L
1,478
798
0
1,886
6,213
1,763
0
2,511
3,702
0
22,178
L
1,154
197
0
1,004
6,536
3,066
0
2,712
3,824
15,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,258
Gold Earned
30,708
189
Minions Killed
316
0
Camps Cleared
0
863,958
Distance Traveled
885,549
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,013
668
62
7
0
172,750
0
L
Chang'e
4,308
479
34
4
0
162,449
0
L
Ullr
4,710
523
44
5
0
167,249
0
W
Thanatos
5,935
659
75
8
0
222,960
0
W
Yemoja
5,358
595
13
1
0
157,587
0
W
Gilgamesh
6,837
760
81
9
0
185,573
0
L
Surtr
4,145
461
36
4
0
173,210
0
W
Sol
6,565
729
85
9
0
146,679
0
L
Arachne
4,600
511
44
5
0
217,796
2
L
Ymir
4,495
499
31
3
0
143,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role