Player Matchup

Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
 
Yu Huang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
DemonTimez_ytis
Maui
Level 123
God Stats
12W - 18L
1,445 SR
Queue Stats
237W - 238L
1,458 Elo+
Solo
Jormungandr
Jormungandr
DrTribal
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,468 Elo+
Solo
Charybdis
Charybdis
Spotos73
Charybdis
Level 64
God Stats
0W - 1L
1,331 SR
Queue Stats
66W - 57L
1,459 Elo+
Solo
Team Averages
Level 101
1,455 SR
1,477 Elo+

VS

Team Averages
Level 98
1,487 SR
1,475 Elo+
Surtr
Surtr
Almighty_Kojima
Surtr
Level 98
God Stats
38W - 36L
1,560 SR
Queue Stats
234W - 223L
1,468 Elo+
Solo
Bacchus
Bacchus
Bwiggy200
Bacchus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 28L
1,466 Elo+
Party 1
Medusa
Medusa
Capt_Ironhorn
Medusa
Level 106
God Stats
221W - 166L
1,601 SR
Queue Stats
350W - 337L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
Lhexskng
Nu Wa
Level 121
God Stats
6W - 5L
1,538 SR
Queue Stats
319W - 329L
1,499 Elo+
Solo
Mercury
Mercury
mbdoty
Mercury
Level 61
God Stats
1W - 4L
1,235 SR
Queue Stats
60W - 59L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
6 / 2 / 3
7,095
507
8,982
10,289
2,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Yu Huang
 
Yu Huang
10
2 / 4 / 1
6,737
481
5,250
6,693
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 4
6,342
453
3,541
10,539
7,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
DrTribal
Jormungandr
11
1 / 3 / 2
6,684
477
5,444
13,956
11,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Spotos73
Charybdis
12
2 / 4 / 4
6,617
473
6,479
10,755
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,526
609
12,183
11,681
7,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Bwiggy200
Bacchus
10
2 / 2 / 6
6,894
492
3,039
9,107
7,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 4 / 0
7,725
552
9,488
8,547
2,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Lhexskng
Nu Wa
15
2 / 0 / 8
8,098
578
10,926
5,339
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
mbdoty
Mercury
12
5 / 4 / 2
7,371
527
2,682
10,787
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
12
Kills
18
18
Deaths
12
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
6
2
3
3.75
L
Yu Huang
 
Yu Huang
2
4
1
0.63
W
4
2
1
2.25
W
Bacchus
Bwiggy200
Bacchus
2
2
6
2.5
W
5
4
0
1.25
L
1
5
4
0.6
L
Jormungandr
DrTribal
Jormungandr
1
3
2
0.67
W
Nu Wa
Lhexskng
Nu Wa
2
0
8
6
L
Charybdis
Spotos73
Charybdis
2
4
4
1
W
Mercury
mbdoty
Mercury
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,696
Damage
38,318
52,232
Taken
45,461
26,619
Mitigated
23,041
9,681
Healing
16,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,982
1,923
0
1,580
10,289
2,879
0
1,977
8,049
0
37,835
L
Yu Huang
 
Yu Huang
5,250
296
0
320
6,693
1,717
600
3,788
2,533
47,967
195
W
12,183
4,258
0
5,783
11,681
7,544
274
4,886
6,795
2,739
54,613
W
Bacchus
Bwiggy200
Bacchus
3,039
248
178
2,236
9,107
7,985
135
3,168
5,939
11,768
0
W
9,488
3,574
0
1,619
8,547
2,820
118
1,073
7,474
0
55,494
L
3,541
1,293
0
1,466
10,539
7,839
0
3,761
6,430
20,200
1,904
L
Jormungandr
DrTribal
Jormungandr
5,444
1,214
0
3,443
13,956
11,234
96
1,640
11,310
40,332
1,171
W
Nu Wa
Lhexskng
Nu Wa
10,926
1,608
0
1,643
5,339
1,596
505
2,082
3,257
58,629
0
L
Charybdis
Spotos73
Charybdis
6,479
2,541
0
2,872
10,755
2,950
0
2,979
7,629
0
42,354
W
Mercury
mbdoty
Mercury
2,682
861
0
5,119
10,787
3,096
194
2,184
8,603
0
35,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,475
Gold Earned
38,614
314
Minions Killed
364
0
Camps Cleared
0
1,227,560
Distance Traveled
1,377,661
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,095
507
48
3
0
293,893
0
L
Yu Huang
6,737
481
86
6
0
234,449
0
W
Surtr
8,526
609
86
6
0
253,131
2
W
Bacchus
6,894
492
24
2
0
278,502
4
W
Medusa
7,725
552
86
6
0
244,868
0
L
Maui
6,342
453
28
2
0
247,747
1
L
Jormungandr
6,684
477
78
6
0
211,602
0
W
Nu Wa
8,098
578
104
7
0
262,115
2
L
Charybdis
6,617
473
74
5
0
239,869
0
W
Mercury
7,371
527
64
5
0
339,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role