Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bokita
Fenrir
Level 224
God Stats
1W - 1L
1,711 SR
Queue Stats
140W - 117L
1,474 Elo+
Party 1
Shiva
Shiva
Jma 9 12
Shiva
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,588 Elo+
Solo
Zhong Kui
Zhong Kui
fextop
Zhong Kui
Level 86
God Stats
9W - 2L
1,794 SR
Queue Stats
507W - 539L
1,503 Elo+
Solo
Team Averages
Level 139
1,601 SR
1,513 Elo+

VS

Team Averages
Level 132
1,504 SR
1,502 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IgValles
Ah Muzen Cab
Level 133
God Stats
1W - 2L
1,733 SR
Queue Stats
76W - 81L
1,519 Elo+
Party 2
Artemis
Artemis
PowerShampoo
Artemis
Level 142
God Stats
0W - 2L
1,285 SR
Queue Stats
10W - 13L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 0 / 3
5,563
1,113
3,361
2,927
754
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
 
Sun Wukong
10
1 / 0 / 6
5,522
1,104
1,759
2,677
987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fenrir
Bokita
Fenrir
11
2 / 0 / 5
5,637
1,127
2,968
4,415
1,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shiva
Jma 9 12
Shiva
9
1 / 2 / 6
5,449
1,090
2,546
5,687
2,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
fextop
Zhong Kui
10
1 / 1 / 6
5,632
1,126
2,805
4,006
3,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 0 / 1
4,985
997
1,481
2,971
2,385
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Kali
 
Kali
8
0 / 1 / 3
4,758
952
2,364
3,578
2,569
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
 
He Bo
7
0 / 2 / 1
4,572
914
1,954
1,993
573
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
IgValles
Ah Muzen Cab
12
3 / 1 / 0
5,724
1,145
6,514
1,723
605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
PowerShampoo
Artemis
9
0 / 3 / 2
4,931
986
3,814
4,089
1,043
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
7
Kills
3
3
Deaths
7
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
3
3.5
W
Sun Wukong
 
Sun Wukong
1
0
6
4
L
Kuzenbo
 
Kuzenbo
0
0
1
0.5
L
Kali
 
Kali
0
1
3
1.5
L
He Bo
 
He Bo
0
2
1
0.25
W
Fenrir
Bokita
Fenrir
2
0
5
4.5
L
Ah Muzen Cab
IgValles
Ah Muzen Cab
3
1
0
3
W
Shiva
Jma 9 12
Shiva
1
2
6
2
L
Artemis
PowerShampoo
Artemis
0
3
2
0.33
W
Zhong Kui
fextop
Zhong Kui
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,439
Damage
16,127
19,712
Taken
14,354
9,481
Mitigated
7,175
8,383
Healing
4,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,361
1,229
927
1,450
2,927
754
241
410
2,481
0
10,865
W
Sun Wukong
 
Sun Wukong
1,759
0
333
417
2,677
987
0
414
2,263
0
11,482
L
Kuzenbo
 
Kuzenbo
1,481
764
624
944
2,971
2,385
0
445
2,463
3,084
0
L
Kali
 
Kali
2,364
533
507
1,421
3,578
2,569
0
1,064
2,370
0
2,311
L
He Bo
 
He Bo
1,954
71
0
100
1,993
573
0
838
1,155
3,714
123
W
Fenrir
Bokita
Fenrir
2,968
738
0
2,033
4,415
1,872
0
756
3,625
0
5,249
L
Ah Muzen Cab
IgValles
Ah Muzen Cab
6,514
644
363
0
1,723
605
0
319
1,331
0
17,236
W
Shiva
Jma 9 12
Shiva
2,546
318
474
1,088
5,687
2,616
0
922
4,765
0
5,441
L
Artemis
PowerShampoo
Artemis
3,814
1,553
121
611
4,089
1,043
0
139
3,798
0
8,985
W
Zhong Kui
fextop
Zhong Kui
2,805
150
718
943
4,006
3,252
0
868
3,001
9,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,803
Gold Earned
24,970
84
Minions Killed
42
0
Camps Cleared
0
527,604
Distance Traveled
438,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,563
1,113
17
3
0
87,754
0
W
Sun Wukong
5,522
1,104
23
5
0
129,781
0
L
Kuzenbo
4,985
997
2
0
0
92,960
0
L
Kali
4,758
952
0
0
0
79,282
0
L
He Bo
4,572
914
2
0
0
64,508
0
W
Fenrir
5,637
1,127
11
2
0
97,874
0
L
Ah Muzen Cab
5,724
1,145
22
4
0
123,454
0
W
Shiva
5,449
1,090
10
2
0
103,177
0
L
Artemis
4,931
986
16
3
0
78,011
0
W
Zhong Kui
5,632
1,126
23
5
0
109,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role