Player Matchup

Sylvanus
Sylvanus
Derzzie
Sylvanus
Level 157
God Stats
6W - 10L
1,438 SR
Queue Stats
496W - 452L
1,566 Elo+
Solo
Amaterasu
Amaterasu
Hippedkillmoose
Amaterasu
Level 159
God Stats
9W - 3L
1,945 SR
Queue Stats
75W - 52L
1,646 Elo+
Party 1
King Arthur
King Arthur
Jovqnny
King Arthur
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 73L
1,614 Elo+
Party 1
Agni
Agni
PapiJballz
Agni
Level 147
God Stats
3W - 3L
1,463 SR
Queue Stats
64W - 52L
1,607 Elo+
Party 1
Charybdis
Charybdis
santos50
Charybdis
Level 155
God Stats
6W - 7L
1,533 SR
Queue Stats
437W - 406L
1,599 Elo+
Solo
Team Averages
Level 149
1,575 SR
1,606 Elo+

VS

Team Averages
Level 169
1,579 SR
1,568 Elo+
Skadi
Skadi
AJkevin123
Skadi
Level 159
God Stats
13W - 12L
1,654 SR
Queue Stats
336W - 290L
1,573 Elo+
Party 2
Da Ji
Da Ji
AJsanti132
Da Ji
Level 226
God Stats
27W - 31L
1,496 SR
Queue Stats
366W - 330L
1,570 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Prisonedfurball
Tsukuyomi
Level 123
God Stats
47W - 36L
1,598 SR
Queue Stats
362W - 303L
1,543 Elo+
Solo
Thor
Thor
flacko1224
Thor
Level 147
God Stats
69W - 67L
1,632 SR
Queue Stats
193W - 186L
1,588 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
poken
Morgan Le Fay
Level 188
God Stats
0W - 2L
1,516 SR
Queue Stats
62W - 59L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Derzzie
Sylvanus
16
8 / 2 / 2
9,299
620
6,211
10,996
5,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
Hippedkillmoose
Amaterasu
14
3 / 4 / 10
8,300
553
16,292
17,336
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
Jovqnny
King Arthur
15
3 / 5 / 0
8,532
569
5,230
13,906
13,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
4 / 7 / 5
8,796
586
7,789
11,269
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
santos50
Charybdis
14
2 / 3 / 3
8,113
541
6,815
11,576
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
2 / 4 / 3
8,379
559
10,700
11,988
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
15
7 / 4 / 2
8,837
589
9,547
11,757
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
Prisonedfurball
Tsukuyomi
16
6 / 4 / 0
10,336
689
12,059
14,031
9,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 3 / 2
6,130
409
2,553
9,490
2,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
poken
Morgan Le Fay
15
6 / 5 / 3
8,706
580
13,977
12,481
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
20
Kills
21
21
Deaths
20
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
4
3
0.88
L
Da Ji
7
4
2
2
W
Sylvanus
Derzzie
Sylvanus
8
2
2
4.5
W
Amaterasu
Hippedkillmoose
Amaterasu
3
4
10
2
W
King Arthur
Jovqnny
King Arthur
3
5
0
0.6
W
4
7
5
0.93
L
Tsukuyomi
Prisonedfurball
Tsukuyomi
6
4
0
1.5
L
0
3
2
0.33
L
Morgan Le Fay
poken
Morgan Le Fay
6
5
3
1.5
W
Charybdis
santos50
Charybdis
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,337
Damage
48,836
65,083
Taken
59,747
35,157
Mitigated
22,662
19,129
Healing
10,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
10,700
3,425
0
1,286
11,988
2,684
0
1,604
10,250
0
66,326
L
Da Ji
9,547
1,987
0
1,019
11,757
3,969
0
3,850
7,655
0
55,936
W
Sylvanus
Derzzie
Sylvanus
6,211
1,374
828
4,488
10,996
5,209
0
3,700
7,296
43,361
14,991
W
Amaterasu
Hippedkillmoose
Amaterasu
16,292
8,017
0
6,360
17,336
8,145
0
6,170
11,166
0
47,601
W
King Arthur
Jovqnny
King Arthur
5,230
252
0
382
13,906
13,667
139
0
13,906
206
54,625
W
7,789
1,212
0
1,905
11,269
3,453
0
3,826
7,443
67,673
1,306
L
Tsukuyomi
Prisonedfurball
Tsukuyomi
12,059
3,898
0
4,147
14,031
9,829
54
1,519
12,381
0
91,198
L
2,553
807
0
1,522
9,490
2,734
0
1,023
8,128
0
12,548
L
Morgan Le Fay
poken
Morgan Le Fay
13,977
1,831
0
2,204
12,481
3,446
0
5,323
6,709
62,143
0
W
Charybdis
santos50
Charybdis
6,815
3,897
0
5,166
11,576
4,683
841
281
11,295
0
65,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,040
Gold Earned
42,388
500
Minions Killed
484
0
Camps Cleared
0
1,512,047
Distance Traveled
1,415,782
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,379
559
115
8
0
292,729
2
L
Da Ji
8,837
589
78
5
0
318,723
0
W
Sylvanus
9,299
620
110
7
0
317,170
0
W
Amaterasu
8,300
553
52
3
0
339,402
0
W
King Arthur
8,532
569
102
7
0
280,793
0
W
Agni
8,796
586
117
8
0
304,979
0
L
Tsukuyomi
10,336
689
158
11
0
305,318
0
L
Thor
6,130
409
22
1
0
208,179
0
L
Morgan Le Fay
8,706
580
111
7
0
290,833
2
W
Charybdis
8,113
541
119
8
0
269,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role