Player Matchup

Baron Samedi
Baron Samedi
Itz_Yo_Dad559
Baron Samedi
Level 123
God Stats
9W - 7L
1,561 SR
Queue Stats
171W - 172L
1,418 Elo+
Solo
Hercules
Hercules
Princesss_0314
Hercules
Level 102
God Stats
28W - 15L
1,555 SR
Queue Stats
203W - 184L
1,389 Elo+
Party 1
Chernobog
Chernobog
SandinoMV
Chernobog
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 84L
1,399 Elo+
Solo
Zhong Kui
Zhong Kui
Scarleth_Zuu
Zhong Kui
Level 102
God Stats
21W - 21L
1,552 SR
Queue Stats
69W - 77L
1,460 Elo+
Solo
Lancelot
Lancelot
cyclonegamer666
Lancelot
Level 123
God Stats
60W - 52L
1,517 SR
Queue Stats
271W - 259L
1,418 Elo+
Party 1
Team Averages
Level 112
1,537 SR
1,417 Elo+

VS

Team Averages
Level 98
1,583 SR
1,437 Elo+
Surtr
Surtr
Burp__Durp
Surtr
Level 98
God Stats
27W - 25L
1,511 SR
Queue Stats
28W - 32L
1,431 Elo+
Party 2
Nut
Nut
II itry ll
Nut
Level 89
God Stats
31W - 15L
1,692 SR
Queue Stats
342W - 303L
1,500 Elo+
Solo
Ymir
Ymir
KenobiBREH
Ymir
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 123L
1,388 Elo+
Solo
Cerberus
Cerberus
LEGIONAIRE1999
Cerberus
Level 117
God Stats
10W - 3L
1,680 SR
Queue Stats
225W - 207L
1,442 Elo+
Solo
Nu Wa
Nu Wa
Sloppy_Toppae
Nu Wa
Level 98
God Stats
22W - 19L
1,531 SR
Queue Stats
40W - 47L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Itz_Yo_Dad559
Baron Samedi
14
2 / 2 / 5
8,739
460
8,505
17,383
18,828
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
14
2 / 8 / 3
8,698
458
10,734
17,561
11,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
SandinoMV
Chernobog
13
2 / 3 / 3
7,999
421
8,119
12,147
3,553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Scarleth_Zuu
Zhong Kui
13
0 / 8 / 4
7,890
415
8,506
17,057
9,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
14
8 / 6 / 4
9,268
488
11,276
16,539
6,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
6 / 3 / 10
9,668
509
11,861
17,846
8,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
6 / 4 / 4
10,214
538
13,860
18,986
6,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 1 / 10
10,204
537
5,618
10,097
8,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
17
10 / 2 / 4
11,900
626
18,517
18,208
16,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 4 / 8
10,076
530
12,373
10,698
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
63
14
Kills
27
27
Deaths
14
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Surtr
6
3
10
3.67
W
6
4
4
2
L
Baron Samedi
Itz_Yo_Dad559
Baron Samedi
2
2
5
2.25
W
2
1
10
7
W
Cerberus
10
2
4
6
L
Hercules
2
8
3
0.44
L
Chernobog
SandinoMV
Chernobog
2
3
3
1.17
L
Zhong Kui
Scarleth_Zuu
Zhong Kui
0
8
4
0.25
W
3
4
8
1.75
L
Lancelot
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,140
Damage
62,229
80,687
Taken
75,835
50,170
Mitigated
43,085
21,354
Healing
31,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
11,861
5,231
445
8,319
17,846
8,203
932
3,848
13,921
1,265
51,276
W
13,860
9,627
0
9,803
18,986
6,854
1,302
3,675
15,266
0
96,184
L
Baron Samedi
Itz_Yo_Dad559
Baron Samedi
8,505
343
1,624
6,041
17,383
18,828
0
6,391
10,536
41,480
0
W
5,618
1,059
0
2,158
10,097
8,400
111
3,100
6,926
22,143
0
W
Cerberus
18,517
836
0
9,165
18,208
16,132
0
2,703
15,077
75,886
1,822
L
Hercules
10,734
3,102
0
3,712
17,561
11,721
253
8,667
7,937
0
53,102
L
Chernobog
SandinoMV
Chernobog
8,119
4,172
0
2,853
12,147
3,553
96
5,063
6,832
0
56,322
L
Zhong Kui
Scarleth_Zuu
Zhong Kui
8,506
287
0
2,893
17,057
9,972
575
7,985
8,431
45,780
2,758
W
12,373
3,803
0
1,592
10,698
3,496
868
4,531
6,079
53,690
1,042
L
Lancelot
11,276
1,412
0
4,231
16,539
6,096
0
5,961
10,108
0
52,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,594
Gold Earned
52,062
411
Minions Killed
477
0
Camps Cleared
0
1,525,518
Distance Traveled
1,754,913
0
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,668
509
65
3
0
415,617
0
W
Nut
10,214
538
128
7
0
314,588
2
L
Baron Samedi
8,739
460
53
3
0
331,948
0
W
Ymir
10,204
537
30
2
0
360,208
6
W
Cerberus
11,900
626
160
8
0
341,727
5
L
Hercules
8,698
458
86
5
0
259,116
0
L
Chernobog
7,999
421
100
5
0
311,976
0
L
Zhong Kui
7,890
415
88
5
0
281,640
0
W
Nu Wa
10,076
530
94
5
0
322,773
8
L
Lancelot
9,268
488
84
4
0
340,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role