Player Matchup

Hel
Hel
Brutalics189
Hel
Level 144
God Stats
1W - 0L
1,263 SR
Queue Stats
4W - 4L
1,482 Elo+
Party 1
Fafnir
Fafnir
GeekinOnLean
Fafnir
Level 152
God Stats
1W - 0L
1,803 SR
Queue Stats
50W - 41L
1,544 Elo+
Party 1
Odin
Odin
Phift
Odin
Level 98
God Stats
1W - 0L
1,280 SR
Queue Stats
24W - 27L
1,472 Elo+
Party 1
Medusa
Medusa
Zx W0LF xZ
Medusa
Level 178
God Stats
1W - 1L
1,679 SR
Queue Stats
28W - 39L
1,471 Elo+
Party 1
Set
Set
youuuu rockk
Set
Level 108
God Stats
4W - 2L
1,558 SR
Queue Stats
80W - 74L
1,481 Elo+
Party 1
Team Averages
Level 136
1,516 SR
1,490 Elo+

VS

Team Averages
Level 135
1,550 SR
1,505 Elo+
Cthulhu
Cthulhu
AConfusedChair
Cthulhu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,397 Elo+
Party 2
Chernobog
Chernobog
Descary
Chernobog
Level 147
God Stats
2W - 5L
1,644 SR
Queue Stats
74W - 63L
1,588 Elo+
Solo
Mulan
Mulan
Shepard223
Mulan
Level 126
God Stats
0W - 1L
1,560 SR
Queue Stats
6W - 15L
1,415 Elo+
Party 2
Mercury
Mercury
SirArmagedon
Mercury
Level 66
God Stats
8W - 12L
1,545 SR
Queue Stats
181W - 160L
1,626 Elo+
Solo
Janus
Janus
ハイウェイ34
Janus
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,038
1,006
4,397
3,352
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
11
2 / 0 / 5
6,473
1,079
3,261
7,217
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odin
Phift
Odin
11
4 / 0 / 2
6,108
1,018
2,759
5,705
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Zx W0LF xZ
Medusa
12
5 / 2 / 8
6,756
1,126
7,479
6,212
2,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 9
6,196
1,033
7,787
6,853
4,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,259
877
4,866
5,457
3,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
Descary
Chernobog
11
0 / 2 / 1
5,568
928
5,221
6,166
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
11
1 / 4 / 2
5,571
929
5,059
8,276
4,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
SirArmagedon
Mercury
12
3 / 4 / 1
6,350
1,058
3,466
6,811
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
0 / 3 / 3
5,142
857
1,043
2,600
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
14
Kills
4
4
Deaths
14
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
1
0
7
4.5
L
Chernobog
Descary
Chernobog
0
2
1
0.25
W
Fafnir
2
0
5
4.5
W
Odin
Phift
Odin
4
0
2
5
L
Mulan
1
4
2
0.5
L
Mercury
SirArmagedon
Mercury
3
4
1
0.88
W
Medusa
Zx W0LF xZ
Medusa
5
2
8
4.5
W
2
2
9
3.25
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,683
Damage
19,655
29,339
Taken
29,310
16,463
Mitigated
13,409
10,289
Healing
3,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,866
94
0
430
5,457
3,186
0
2,433
2,984
8,327
261
W
4,397
57
3,247
2,440
3,352
1,052
63
1,018
2,227
14,787
384
L
Chernobog
Descary
Chernobog
5,221
1,650
0
908
6,166
2,236
0
1,715
4,369
0
20,476
W
Fafnir
3,261
728
0
1,641
7,217
4,586
0
1,130
5,909
12,049
1,335
W
Odin
Phift
Odin
2,759
296
0
704
5,705
4,047
32
549
5,022
0
7,614
L
Mulan
5,059
998
0
1,140
8,276
4,954
0
2,052
6,120
0
11,084
L
Mercury
SirArmagedon
Mercury
3,466
1,422
0
534
6,811
2,304
0
1,140
5,601
0
14,972
W
Medusa
Zx W0LF xZ
Medusa
7,479
2,616
0
1,206
6,212
2,153
567
1,441
4,526
0
23,054
W
7,787
3,883
0
1,051
6,853
4,625
267
896
5,915
0
16,240
L
1,043
0
0
246
2,600
729
0
141
2,425
2,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,571
Gold Earned
27,890
132
Minions Killed
98
0
Camps Cleared
0
672,423
Distance Traveled
570,759
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,259
877
8
1
0
121,299
0
W
Hel
6,038
1,006
26
4
0
144,853
0
L
Chernobog
5,568
928
39
7
0
128,964
1
W
Fafnir
6,473
1,079
24
4
0
129,666
0
W
Odin
6,108
1,018
15
3
0
139,823
0
L
Mulan
5,571
929
16
3
0
110,959
0
L
Mercury
6,350
1,058
30
5
0
143,193
0
W
Medusa
6,756
1,126
45
8
0
129,937
0
W
Set
6,196
1,033
22
4
0
128,144
0
L
Janus
5,142
857
5
1
0
66,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role