Player Matchup

Amaterasu
Amaterasu
Ilovejayce
Amaterasu
Level 36
God Stats
4W - 3L
1,742 SR
Queue Stats
165W - 193L
1,194 Elo+
Solo
Anhur
Anhur
Shotgunbeast715
Anhur
Level 66
God Stats
9W - 12L
1,404 SR
Queue Stats
178W - 190L
1,438 Elo+
Solo
Poseidon
Poseidon
Taters n Steak
Poseidon
Level 141
God Stats
109W - 97L
1,547 SR
Queue Stats
347W - 333L
1,478 Elo+
Solo
Chronos
Chronos
XaviiRD
Chronos
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,334 Elo+
Solo
Hel
Hel
cjmadness09
Hel
Level 77
God Stats
2W - 0L
1,329 SR
Queue Stats
21W - 17L
1,371 Elo+
Solo
Team Averages
Level 95
1,504 SR
1,363 Elo+

VS

Team Averages
Level 107
1,445 SR
1,423 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KX Bigshot
Izanami
Level 95
God Stats
92W - 99L
1,564 SR
Queue Stats
202W - 201L
1,445 Elo+
Solo
Bellona
Bellona
NinjaArtwork
Bellona
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
226W - 220L
1,414 Elo+
Solo
Da Ji
Da Ji
freezing-car
Da Ji
Level 70
God Stats
2W - 3L
1,245 SR
Queue Stats
101W - 73L
1,445 Elo+
Solo
Bacchus
Bacchus
sebasentha
Bacchus
Level 69
God Stats
4W - 7L
1,417 SR
Queue Stats
59W - 64L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ilovejayce
Amaterasu
10
0 / 1 / 1
5,364
536
1,920
7,135
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
3 / 2 / 3
5,513
551
4,756
8,671
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
13
8 / 0 / 2
7,478
748
8,373
6,072
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
XaviiRD
Chronos
14
4 / 0 / 1
7,793
779
3,004
4,413
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 1 / 5
5,862
586
3,755
6,754
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 4 / 0
4,844
484
1,283
4,563
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
KX Bigshot
Izanami
9
2 / 3 / 0
5,700
570
5,606
6,189
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
NinjaArtwork
Bellona
11
1 / 2 / 0
6,236
624
1,873
7,602
5,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 3 / 1
5,339
534
3,501
7,763
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bacchus
sebasentha
Bacchus
8
0 / 5 / 2
4,604
460
3,293
8,791
6,101
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
17
Kills
4
4
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
0
0
W
Amaterasu
Ilovejayce
Amaterasu
0
1
1
0.5
L
Izanami
KX Bigshot
Izanami
2
3
0
0.67
L
Bellona
NinjaArtwork
Bellona
1
2
0
0.5
W
3
2
3
2.25
W
Poseidon
8
0
2
9
W
Chronos
XaviiRD
Chronos
4
0
1
4.5
W
2
1
5
4.5
L
1
3
1
0.5
L
Bacchus
sebasentha
Bacchus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,808
Damage
15,556
33,045
Taken
34,908
12,166
Mitigated
16,318
16,706
Healing
6,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,283
93
0
607
4,563
1,129
0
2,871
1,538
21,827
1,555
W
Amaterasu
Ilovejayce
Amaterasu
1,920
337
0
2,621
7,135
4,755
0
394
6,741
0
23,956
L
Izanami
KX Bigshot
Izanami
5,606
3,369
0
1,130
6,189
1,474
0
3,101
3,088
0
44,342
L
Bellona
NinjaArtwork
Bellona
1,873
438
0
1,139
7,602
5,581
0
2,408
5,194
0
38,482
W
4,756
1,970
0
3,145
8,671
2,228
371
1,439
7,232
0
27,644
W
Poseidon
8,373
1,692
0
4,119
6,072
1,516
47
361
5,711
60,076
0
W
Chronos
XaviiRD
Chronos
3,004
775
0
1,142
4,413
1,542
667
932
3,481
58,240
0
W
3,755
342
2,265
3,414
6,754
2,125
120
1,254
5,500
13,796
0
L
3,501
0
0
2,839
7,763
2,033
0
3,153
4,560
0
29,585
L
Bacchus
sebasentha
Bacchus
3,293
265
0
398
8,791
6,101
0
3,395
5,396
9,990
310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,010
Gold Earned
26,723
329
Minions Killed
270
0
Camps Cleared
0
1,082,145
Distance Traveled
1,004,789
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,844
484
46
5
0
155,484
0
W
Amaterasu
5,364
536
43
4
0
210,996
0
L
Izanami
5,700
570
85
9
0
194,821
0
L
Bellona
6,236
624
68
7
0
179,713
0
W
Anhur
5,513
551
44
4
0
190,102
0
W
Poseidon
7,478
748
97
10
0
265,334
0
W
Chronos
7,793
779
126
13
0
218,306
0
W
Hel
5,862
586
19
2
0
197,407
0
L
Da Ji
5,339
534
57
6
0
249,252
0
L
Bacchus
4,604
460
14
1
0
225,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role