Player Matchup

Izanami
Izanami
DeViLiSh_RaW
Izanami
Level 156
God Stats
1W - 6L
1,543 SR
Queue Stats
107W - 117L
1,492 Elo+
Party 1
Odin
Odin
Flipp_XL
Odin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 53L
1,286 Elo+
Party 1
Hou Yi
Hou Yi
LtScrubbs
Hou Yi
Level 142
God Stats
5W - 4L
1,594 SR
Queue Stats
363W - 366L
1,556 Elo+
Solo
Janus
Janus
XTheLastDemonX
Janus
Level 172
God Stats
1W - 3L
1,318 SR
Queue Stats
113W - 131L
1,467 Elo+
Party 1
Kumbhakarna
Kumbhakarna
chezets
Kumbhakarna
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
112W - 108L
1,422 Elo+
Solo
Team Averages
Level 130
1,491 SR
1,444 Elo+

VS

Team Averages
Level 168
1,531 SR
1,588 Elo+
Shiva
Shiva
Daredevilase
Shiva
Level 174
God Stats
6W - 2L
1,689 SR
Queue Stats
295W - 333L
1,551 Elo+
Party 2
Zeus
Zeus
MrPenotrimus
Zeus
Level 157
God Stats
4W - 0L
1,609 SR
Queue Stats
40W - 7L
1,862 Elo+
Solo
Kuzenbo
Kuzenbo
SaibotSectrum
Kuzenbo
Level 157
God Stats
6W - 6L
1,547 SR
Queue Stats
481W - 450L
1,507 Elo+
Solo
Janus
Janus
UnhookedAnt7446
Janus
Level 145
God Stats
2W - 5L
1,236 SR
Queue Stats
225W - 237L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
devilkatz
Cthulhu
Level 206
God Stats
2W - 1L
1,573 SR
Queue Stats
139W - 169L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeViLiSh_RaW
Izanami
14
3 / 7 / 2
7,883
788
4,462
10,210
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Odin
13
0 / 6 / 5
6,903
690
3,914
10,430
7,987
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
LtScrubbs
Hou Yi
14
4 / 5 / 4
8,077
808
9,389
10,011
3,598
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 5 / 3
8,357
836
9,450
7,671
2,787
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kumbhakarna
chezets
Kumbhakarna
13
1 / 4 / 7
7,047
705
5,317
13,206
13,034
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
9,539
954
6,809
8,458
7,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

16
6 / 3 / 13
9,967
997
20,549
7,081
2,624
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
14
5 / 2 / 9
9,591
959
3,726
17,266
17,203
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
4 / 2 / 8
9,251
925
6,808
5,270
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
devilkatz
Cthulhu
17
8 / 2 / 12
10,082
1,008
9,803
15,476
11,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
11
Kills
27
27
Deaths
11
21
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
L
Izanami
DeViLiSh_RaW
Izanami
3
7
2
0.57
L
Odin
0
6
5
0.42
L
Hou Yi
LtScrubbs
Hou Yi
4
5
4
1.2
W
6
3
13
4.17
W
Kuzenbo
5
2
9
4.75
W
4
2
8
4
L
3
5
3
0.9
L
Kumbhakarna
chezets
Kumbhakarna
1
4
7
1.13
W
Cthulhu
devilkatz
Cthulhu
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,532
Damage
47,695
51,528
Taken
53,551
31,334
Mitigated
40,839
10,063
Healing
19,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,809
1,088
828
1,544
8,458
7,402
1,501
2,636
5,822
0
15,361
L
Izanami
DeViLiSh_RaW
Izanami
4,462
3,030
385
486
10,210
3,928
0
7,892
1,666
0
17,494
L
Odin
3,914
161
1,208
668
10,430
7,987
0
7,393
1,873
0
8,058
L
Hou Yi
LtScrubbs
Hou Yi
9,389
4,723
610
1,730
10,011
3,598
0
7,226
2,080
0
15,040
W
20,549
1,894
1,056
715
7,081
2,624
1,638
3,093
3,988
30,712
0
W
Kuzenbo
3,726
1,505
688
6,465
17,266
17,203
1,046
4,077
13,189
5,119
0
W
6,808
144
997
452
5,270
2,081
1,097
2,587
2,683
28,653
61
L
9,450
98
553
706
7,671
2,787
0
6,017
1,293
24,632
0
L
Kumbhakarna
chezets
Kumbhakarna
5,317
370
396
3,321
13,206
13,034
0
8,815
3,578
7,720
0
W
Cthulhu
devilkatz
Cthulhu
9,803
140
1,335
5,523
15,476
11,529
329
2,374
13,102
18,177
620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,267
Gold Earned
48,430
82
Minions Killed
126
0
Camps Cleared
0
846,359
Distance Traveled
1,001,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,539
954
21
2
0
209,524
0
L
Izanami
7,883
788
24
2
0
151,425
0
L
Odin
6,903
690
9
1
0
185,594
0
L
Hou Yi
8,077
808
12
1
0
177,565
0
W
Zeus
9,967
997
20
2
0
199,040
0
W
Kuzenbo
9,591
959
7
1
0
174,809
0
W
Janus
9,251
925
58
6
0
203,921
0
L
Janus
8,357
836
33
3
0
196,612
0
L
Kumbhakarna
7,047
705
4
0
0
135,163
0
W
Cthulhu
10,082
1,008
20
2
0
213,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role