Player Matchup

Jormungandr
Jormungandr
Alexonism
Jormungandr
Level 167
God Stats
163W - 158L
1,541 SR
Queue Stats
811W - 757L
1,545 Elo+
Solo
Arachne
Arachne
JAB90
Arachne
Level 185
God Stats
5W - 12L
1,408 SR
Queue Stats
207W - 215L
1,497 Elo+
Party 2
Charybdis
Charybdis
Willyfonilly
Charybdis
Level 144
God Stats
1W - 2L
1,437 SR
Queue Stats
201W - 191L
1,557 Elo+
Party 3
Cthulhu
Cthulhu
dashiecatvtTTV
Cthulhu
Level 145
God Stats
1W - 3L
1,624 SR
Queue Stats
143W - 154L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
td4w
Zhong Kui
Level 140
God Stats
5W - 6L
1,659 SR
Queue Stats
121W - 112L
1,530 Elo+
Party 3
Team Averages
Level 156
1,534 SR
1,526 Elo+

VS

Team Averages
Level 147
1,458 SR
1,528 Elo+
Hou Yi
Hou Yi
Cessar2480
Hou Yi
Level 159
God Stats
1W - 3L
1,167 SR
Queue Stats
195W - 182L
1,544 Elo+
Party 1
Horus
Horus
PecanTrees
Horus
Level 129
God Stats
2W - 5L
1,370 SR
Queue Stats
14W - 24L
1,457 Elo+
Solo
Ra
Ra
Steorage
Ra
Level 65
God Stats
57W - 44L
1,552 SR
Queue Stats
248W - 212L
1,552 Elo+
Solo
Thor
Thor
TwinkieFrags
Thor
Level 182
God Stats
9W - 10L
1,429 SR
Queue Stats
356W - 364L
1,524 Elo+
Solo
Poseidon
Poseidon
pigoo2013
Poseidon
Level 198
God Stats
4W - 3L
1,774 SR
Queue Stats
166W - 146L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alexonism
Jormungandr
9
0 / 1 / 0
5,057
506
4,999
5,230
3,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Arachne
JAB90
Arachne
11
3 / 2 / 1
6,484
648
5,179
10,600
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Willyfonilly
Charybdis
10
0 / 1 / 0
5,515
552
3,924
6,188
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 2
5,421
542
5,187
10,163
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
td4w
Zhong Kui
10
1 / 2 / 2
5,827
583
3,488
6,044
3,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cessar2480
Hou Yi
11
3 / 0 / 0
6,190
619
4,026
4,475
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
9
0 / 0 / 2
5,571
557
2,564
7,530
4,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 1 / 2
7,333
733
7,673
10,954
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 2 / 2
6,537
654
3,350
7,553
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Poseidon
pigoo2013
Poseidon
12
4 / 1 / 3
6,617
662
5,496
5,274
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
11
11
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Alexonism
Jormungandr
0
1
0
0
W
Hou Yi
Cessar2480
Hou Yi
3
0
0
3
L
Arachne
JAB90
Arachne
3
2
1
1.75
W
Horus
0
0
2
1
W
4
1
2
5
W
0
2
2
0.5
L
Charybdis
Willyfonilly
Charybdis
0
1
0
0
L
0
5
2
0.2
W
Poseidon
pigoo2013
Poseidon
4
1
3
5.5
L
Zhong Kui
td4w
Zhong Kui
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,777
Damage
23,109
38,225
Taken
35,786
15,377
Mitigated
14,489
15,497
Healing
18,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Alexonism
Jormungandr
4,999
1,216
0
1,956
5,230
3,235
370
769
4,443
27,749
1,049
W
Hou Yi
Cessar2480
Hou Yi
4,026
2,109
0
2,314
4,475
1,247
556
788
3,687
0
49,918
L
Arachne
JAB90
Arachne
5,179
3,125
0
5,303
10,600
3,108
0
4,279
6,059
0
37,578
W
Horus
2,564
842
2,117
3,453
7,530
4,286
0
2,694
4,748
0
10,312
W
7,673
876
288
6,005
10,954
5,096
0
4,389
6,059
54,424
1,334
W
3,350
564
0
2,666
7,553
2,416
0
3,090
4,205
0
56,549
L
Charybdis
Willyfonilly
Charybdis
3,924
2,124
0
3,340
6,188
1,668
0
596
5,592
0
45,948
L
5,187
413
62
2,580
10,163
3,400
0
5,158
4,563
32,562
0
W
Poseidon
pigoo2013
Poseidon
5,496
1,508
0
2,091
5,274
1,444
0
1,281
3,845
39,594
6,397
L
Zhong Kui
td4w
Zhong Kui
3,488
379
0
2,256
6,044
3,966
0
1,309
4,735
27,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
32,248
333
Minions Killed
410
0
Camps Cleared
0
1,084,058
Distance Traveled
1,070,222
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,057
506
53
5
0
217,273
1
W
Hou Yi
6,190
619
91
9
0
186,991
2
L
Arachne
6,484
648
63
6
0
263,960
4
W
Horus
5,571
557
12
1
0
222,700
3
W
Ra
7,333
733
105
11
0
200,614
0
W
Thor
6,537
654
118
12
0
211,632
1
L
Charybdis
5,515
552
80
8
0
190,664
1
L
Cthulhu
5,421
542
62
6
0
200,266
0
W
Poseidon
6,617
662
84
8
0
248,285
4
L
Zhong Kui
5,827
583
75
8
0
211,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role