Player Matchup

Osiris
Osiris
Bonkies
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,455 Elo+
Party 2
Skadi
Skadi
CBA Livrenub
Skadi
Level 108
God Stats
2W - 2L
1,898 SR
Queue Stats
561W - 550L
1,512 Elo+
Solo
Ymir
Ymir
RygaDune
Ymir
Level 15
God Stats
2W - 5L
1,614 SR
Queue Stats
13W - 23L
1,471 Elo+
Party 2
Poseidon
Poseidon
STRAIGHTreckage
Poseidon
Level 8
God Stats
2W - 3L
1,535 SR
Queue Stats
11W - 23L
1,486 Elo+
Party 2
Thor
Thor
ZeusStrikR
Thor
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 39L
1,534 Elo+
Party 2
Team Averages
Level 41
1,609 SR
1,492 Elo+

VS

Team Averages
Level 126
1,480 SR
1,514 Elo+
Cernunnos
Cernunnos
Beowulf1220
Cernunnos
Level 114
God Stats
18W - 16L
1,476 SR
Queue Stats
141W - 117L
1,532 Elo+
Party 1
Tyr
Tyr
Llemillion 6479
Tyr
Level 157
God Stats
3W - 6L
1,256 SR
Queue Stats
91W - 88L
1,499 Elo+
Solo
Janus
Janus
MerlinIsMyStand
Janus
Level 128
God Stats
1W - 1L
1,312 SR
Queue Stats
194W - 176L
1,514 Elo+
Party 1
Hun Batz
Hun Batz
Papireyes44TTV
Hun Batz
Level 128
God Stats
1W - 0L
1,718 SR
Queue Stats
579W - 549L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
Taborda08
Jormungandr
Level 104
God Stats
7W - 4L
1,639 SR
Queue Stats
162W - 159L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bonkies
Osiris
11
3 / 2 / 0
6,959
497
9,368
16,785
14,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 4 / 1
6,775
484
4,744
9,200
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
11
1 / 3 / 2
6,904
493
2,141
8,950
4,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Poseidon
12
1 / 7 / 0
7,048
503
4,250
8,703
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 3
6,596
471
4,620
10,414
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Beowulf1220
Cernunnos
14
4 / 1 / 5
8,581
613
8,157
8,390
4,884
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 2 / 1
8,608
615
6,728
13,514
11,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
7 / 2 / 4
8,563
612
10,402
5,983
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hun Batz
12
5 / 2 / 4
7,393
528
6,518
11,237
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Taborda08
Jormungandr
11
2 / 1 / 6
7,495
535
7,349
8,159
6,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
8
Kills
18
19
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Beowulf1220
Cernunnos
4
1
5
6.5
L
Osiris
Bonkies
Osiris
3
2
0
1.5
L
2
4
1
0.63
W
0
2
1
0.25
W
7
2
4
4.5
W
Hun Batz
5
2
4
3.5
L
Ymir
1
3
2
0.67
L
Poseidon
1
7
0
0.14
W
Jormungandr
Taborda08
Jormungandr
2
1
6
5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,123
Damage
39,154
54,052
Taken
47,283
27,500
Mitigated
27,423
13,660
Healing
17,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Beowulf1220
Cernunnos
8,157
3,653
0
4,798
8,390
4,884
919
862
7,528
0
69,254
L
Osiris
Bonkies
Osiris
9,368
3,657
0
6,897
16,785
14,745
0
3,298
13,367
0
41,127
L
4,744
1,316
0
896
9,200
2,427
0
4,106
5,018
0
40,958
W
6,728
1,102
0
5,699
13,514
11,036
1,023
0
13,514
786
64,952
W
10,402
1,156
0
1,536
5,983
1,786
0
1,621
4,362
50,820
2,024
W
Hun Batz
6,518
2,289
0
4,072
11,237
3,048
0
3,404
7,833
0
36,475
L
Ymir
2,141
260
2,031
1,787
8,950
4,634
0
3,742
5,115
17,089
0
L
Poseidon
4,250
1,096
0
250
8,703
2,217
507
2,670
5,721
41,200
0
W
Jormungandr
Taborda08
Jormungandr
7,349
1,649
0
1,466
8,159
6,669
0
504
7,655
26,522
2,700
L
4,620
602
0
1,799
10,414
3,477
0
3,082
7,112
0
48,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,282
Gold Earned
40,640
323
Minions Killed
453
0
Camps Cleared
0
1,370,120
Distance Traveled
1,416,230
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,581
613
122
9
0
261,112
0
L
Osiris
6,959
497
66
5
0
282,434
0
L
Skadi
6,775
484
74
5
0
255,249
2
W
Tyr
8,608
615
131
9
0
239,763
0
W
Janus
8,563
612
95
7
0
312,694
4
W
Hun Batz
7,393
528
67
5
0
308,579
2
L
Ymir
6,904
493
29
2
0
259,215
6
L
Poseidon
7,048
503
81
6
0
265,321
0
W
Jormungandr
7,495
535
38
3
0
294,082
6
L
Thor
6,596
471
73
5
0
307,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role