Player Matchup

Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
bravebud
Izanami
Level 107
God Stats
126W - 95L
1,603 SR
Queue Stats
179W - 152L
1,528 Elo+
Solo
Bellona
Bellona
dntreportpls
Bellona
Level 18
God Stats
0W - 4L
1,283 SR
Queue Stats
92W - 104L
1,428 Elo+
Party 3
Agni
Agni
oddlycrush
Agni
Level 29
God Stats
2W - 7L
1,433 SR
Queue Stats
49W - 57L
1,444 Elo+
Party 3
Skadi
Skadi
yeehaw cran
Skadi
Level 36
God Stats
4W - 6L
1,473 SR
Queue Stats
5W - 7L
1,391 Elo+
Solo
Team Averages
Level 51
1,458 SR
1,458 Elo+

VS

Team Averages
Level 80
1,607 SR
1,452 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
BlackFruitloop_
Chiron
Level 67
God Stats
10W - 10L
1,376 SR
Queue Stats
362W - 362L
1,418 Elo+
Solo
Hades
Hades
LionelJhonson
Hades
Level 35
God Stats
3W - 1L
1,706 SR
Queue Stats
8W - 15L
1,247 Elo+
Party 2
Bakasura
Bakasura
Slurm45
Bakasura
Level 125
God Stats
2W - 1L
1,555 SR
Queue Stats
472W - 478L
1,553 Elo+
Party 1
Ymir
Ymir
vLWOLF38
Ymir
Level 106
God Stats
9W - 6L
1,899 SR
Queue Stats
313W - 303L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
12
3 / 1 / 2
6,727
561
6,077
8,682
2,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
bravebud
Izanami
12
2 / 5 / 0
6,513
543
6,675
11,951
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
dntreportpls
Bellona
11
1 / 4 / 1
6,102
509
3,158
8,792
6,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 1
6,210
518
5,276
7,436
2,233
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

4
0 / 2 / 0
4,179
348
902
3,460
778
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 2 / 2
6,795
566
5,865
4,577
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 2 / 3
8,086
674
7,628
9,226
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
4 / 3 / 2
7,108
592
3,609
6,680
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Slurm45
Bakasura
13
3 / 2 / 0
8,088
674
4,210
9,652
4,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
11
2 / 0 / 6
8,115
676
4,644
8,797
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
9
Kills
14
14
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
 
Maman Brigitte
3
1
2
4
W
Nu Wa
 
Nu Wa
0
2
2
0.5
W
5
2
3
3.25
W
4
3
2
1.67
W
Bakasura
Slurm45
Bakasura
3
2
0
1.5
L
Izanami
bravebud
Izanami
2
5
0
0.4
L
Bellona
dntreportpls
Bellona
1
4
1
0.38
L
3
2
1
1.75
W
Ymir
2
0
6
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,088
Damage
25,956
40,321
Taken
38,932
15,196
Mitigated
16,357
10,706
Healing
12,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
 
Maman Brigitte
6,077
80
0
3,318
8,682
2,466
0
5,071
3,225
53,511
2,255
W
Nu Wa
 
Nu Wa
5,865
671
0
422
4,577
1,157
161
3,450
1,127
38,713
0
W
7,628
2,840
356
2,641
9,226
3,001
0
1,006
8,220
0
54,391
W
3,609
0
145
2,865
6,680
2,668
277
2,809
3,871
25,859
722
W
Bakasura
Slurm45
Bakasura
4,210
2,389
0
3,447
9,652
4,426
0
1,046
8,316
0
39,656
L
Izanami
bravebud
Izanami
6,675
3,696
0
4,006
11,951
3,646
0
2,086
9,707
0
50,236
L
Bellona
dntreportpls
Bellona
3,158
754
0
1,188
8,792
6,073
0
1,238
6,604
0
33,880
L
5,276
819
0
1,836
7,436
2,233
0
3,204
4,053
39,252
0
W
Ymir
4,644
784
0
2,162
8,797
5,105
0
2,989
5,808
29,757
649
L
902
437
207
151
3,460
778
0
1,335
2,007
0
5,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
38,192
318
Minions Killed
359
0
Camps Cleared
0
1,077,078
Distance Traveled
1,251,367
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
6,727
561
94
8
0
273,490
3
W
Nu Wa
6,795
566
80
7
0
241,004
0
W
Chiron
8,086
674
90
8
0
236,202
0
W
Hades
7,108
592
58
5
0
258,526
0
W
Bakasura
8,088
674
92
8
0
266,011
0
L
Izanami
6,513
543
82
7
0
212,060
0
L
Bellona
6,102
509
70
6
0
261,626
0
L
Agni
6,210
518
67
6
0
243,184
0
W
Ymir
8,115
676
39
3
0
249,624
1
L
Skadi
4,179
348
5
0
0
86,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role