Player Matchup

Scylla
Scylla
Lostsouls76_
Scylla
Level 88
God Stats
13W - 13L
1,498 SR
Queue Stats
52W - 58L
1,396 Elo+
Party 2
Ares
Ares
OptimalUnknown
Ares
Level 28
God Stats
2W - 2L
1,565 SR
Queue Stats
20W - 20L
1,409 Elo+
Party 2
Apollo
Apollo
potatomike
Apollo
Level 89
God Stats
4W - 6L
1,435 SR
Queue Stats
52W - 56L
1,395 Elo+
Party 2
Team Averages
Level 68
1,499 SR
1,400 Elo+

VS

Team Averages
Level 73
1,495 SR
1,412 Elo+
Loki
Loki
StaTiC_PANCAKEz
Loki
Level 26
God Stats
27W - 34L
1,428 SR
Queue Stats
105W - 113L
1,372 Elo+
Party 1
Janus
Janus
luckyduckykilIer
Janus
Level 92
God Stats
8W - 14L
1,330 SR
Queue Stats
147W - 153L
1,426 Elo+
Party 1
Horus
Horus
shank1548
Horus
Level 101
God Stats
14W - 8L
1,727 SR
Queue Stats
86W - 94L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 4 / 1
8,273
752
2,989
6,383
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 2 / 2
7,711
701
5,446
9,661
8,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Apollo
potatomike
Apollo
14
0 / 6 / 1
7,637
694
2,801
11,084
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
9,276
843
3,928
4,973
1,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 0 / 4
10,623
966
12,022
3,575
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
shank1548
Horus
16
4 / 0 / 7
9,979
907
6,968
12,055
13,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
1
Kills
12
12
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
4
1
0.38
L
0
2
2
0.5
W
2
2
6
2.5
W
6
0
4
8
L
Apollo
potatomike
Apollo
0
6
1
0.08
W
Horus
shank1548
Horus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,236
Damage
22,918
27,128
Taken
20,603
13,336
Mitigated
16,274
2,403
Healing
4,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,989
420
0
500
6,383
1,789
0
1,769
4,294
21,573
0
L
5,446
416
0
742
9,661
8,233
0
3,447
5,481
15,223
0
W
3,928
413
0
127
4,973
1,700
581
1,186
3,747
0
30,785
W
12,022
92
0
368
3,575
1,365
677
1,589
1,922
44,003
824
L
Apollo
potatomike
Apollo
2,801
1,150
0
1,161
11,084
3,314
0
5,464
4,927
0
18,146
W
Horus
shank1548
Horus
6,968
1,310
658
3,498
12,055
13,209
183
5,184
6,487
0
17,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,621
Gold Earned
29,878
99
Minions Killed
151
0
Camps Cleared
0
507,572
Distance Traveled
635,839
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,273
752
52
5
0
150,445
0
L
Ares
7,711
701
21
2
0
189,507
0
W
Loki
9,276
843
44
4
0
206,726
0
W
Janus
10,623
966
87
8
0
207,240
0
L
Apollo
7,637
694
26
2
0
167,620
0
W
Horus
9,979
907
20
2
0
221,873
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role