Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Jerx07
Kuzenbo
Level 120
God Stats
367W - 342L
1,566 SR
Queue Stats
393W - 364L
1,525 Elo+
Solo
Heimdallr
Heimdallr
Ryzuel
Heimdallr
Level 52
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 113L
1,521 Elo+
Solo
Team Averages
Level 138
1,513 SR
1,509 Elo+

VS

Team Averages
Level 111
1,597 SR
1,571 Elo+
Ares
Ares
Armado_Ssj
Ares
Level 105
God Stats
0W - 1L
1,849 SR
Queue Stats
210W - 206L
1,521 Elo+
Party 1
Mulan
Mulan
Meltykick
Mulan
Level 124
God Stats
68W - 39L
1,665 SR
Queue Stats
81W - 47L
1,651 Elo+
Solo
Jing Wei
Jing Wei
ToxiiCReese_
Jing Wei
Level 128
God Stats
2W - 3L
1,538 SR
Queue Stats
188W - 187L
1,571 Elo+
Solo
Bakasura
Bakasura
alexytgaming97
Bakasura
Level 128
God Stats
3W - 3L
1,465 SR
Queue Stats
255W - 251L
1,513 Elo+
Party 1
Anubis
Anubis
miltos200
Anubis
Level 68
God Stats
1W - 1L
1,470 SR
Queue Stats
50W - 51L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
9 / 0 / 2
6,534
653
9,591
7,767
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
 
Poseidon
12
2 / 0 / 2
6,208
621
3,041
2,978
725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
 
Sun Wukong
11
0 / 0 / 2
6,141
614
6,080
10,012
7,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Kuzenbo
Jerx07
Kuzenbo
11
2 / 1 / 5
6,044
604
3,038
7,046
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Ryzuel
Heimdallr
10
0 / 1 / 2
5,310
531
2,880
7,705
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,315
532
2,598
8,861
5,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Mulan
Meltykick
Mulan
10
0 / 2 / 0
5,829
583
6,896
11,692
5,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
ToxiiCReese_
Jing Wei
10
1 / 3 / 1
5,645
565
7,023
5,969
1,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
8
0 / 2 / 0
4,670
467
3,833
7,156
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anubis
miltos200
Anubis
9
0 / 3 / 0
5,176
518
720
4,763
1,846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
0
2
10
W
Poseidon
 
Poseidon
2
0
2
3
W
Sun Wukong
 
Sun Wukong
0
0
2
1
L
1
3
1
0.5
W
Kuzenbo
Jerx07
Kuzenbo
2
1
5
4.5
L
Mulan
Meltykick
Mulan
0
2
0
0
W
Heimdallr
Ryzuel
Heimdallr
0
1
2
1
L
Jing Wei
ToxiiCReese_
Jing Wei
1
3
1
0.5
L
Bakasura
0
2
0
0
L
Anubis
miltos200
Anubis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,630
Damage
21,070
35,508
Taken
38,441
19,645
Mitigated
17,693
14,885
Healing
11,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,591
2,574
0
3,866
7,767
3,101
0
951
6,420
0
41,553
W
Poseidon
 
Poseidon
3,041
626
0
1,378
2,978
725
0
337
2,444
55,603
0
W
Sun Wukong
 
Sun Wukong
6,080
1,131
0
4,133
10,012
7,377
0
0
10,012
0
42,869
L
2,598
472
0
1,124
8,861
5,962
0
2,832
6,029
14,427
0
W
Kuzenbo
Jerx07
Kuzenbo
3,038
1,213
0
2,057
7,046
5,879
60
1,370
5,440
21,174
180
L
Mulan
Meltykick
Mulan
6,896
1,193
0
4,258
11,692
5,809
0
0
11,692
0
39,698
W
Heimdallr
Ryzuel
Heimdallr
2,880
1,159
0
3,451
7,705
2,563
0
591
7,114
0
38,100
L
Jing Wei
ToxiiCReese_
Jing Wei
7,023
4,628
0
1,967
5,969
1,536
0
566
5,403
0
45,179
L
Bakasura
3,833
2,457
0
2,424
7,156
2,540
0
789
6,367
0
26,544
L
Anubis
miltos200
Anubis
720
0
0
1,505
4,763
1,846
150
1,712
3,051
34,445
899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,237
Gold Earned
26,635
353
Minions Killed
309
0
Camps Cleared
0
1,059,783
Distance Traveled
973,797
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,534
653
66
7
0
249,686
1
W
Poseidon
6,208
621
99
10
0
215,891
0
W
Sun Wukong
6,141
614
73
7
0
200,460
0
L
Ares
5,315
532
18
2
0
208,165
4
W
Kuzenbo
6,044
604
32
3
0
203,276
0
L
Mulan
5,829
583
86
9
0
173,253
0
W
Heimdallr
5,310
531
83
8
0
190,470
0
L
Jing Wei
5,645
565
74
7
0
189,955
0
L
Bakasura
4,670
467
58
6
0
235,550
0
L
Anubis
5,176
518
73
7
0
166,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role