Player Matchup

Medusa
Medusa
Divinus-Nova
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,268 Elo+
Party 1
Nut
Nut
PrettyPinkPossom
Nut
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,339 Elo+
Party 1
Bacchus
Bacchus
SimplyAimazing
Bacchus
Level 88
God Stats
1W - 6L
1,338 SR
Queue Stats
151W - 144L
1,508 Elo+
Solo
Guan Yu
Guan Yu
SusanoWave2
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,445 Elo+
Solo
Apollo
Apollo
Undecided4222
Apollo
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,324 Elo+
Solo
Team Averages
Level 49
1,468 SR
1,377 Elo+

VS

Team Averages
Level 153
1,542 SR
1,430 Elo+
Zhong Kui
Zhong Kui
Devastatxonz
Zhong Kui
Level 157
God Stats
8W - 4L
1,634 SR
Queue Stats
392W - 404L
1,423 Elo+
Party 2
Anubis
Anubis
PettyLaBelle
Anubis
Level 149
God Stats
6W - 3L
1,515 SR
Queue Stats
483W - 505L
1,407 Elo+
Solo
Athena
Athena
SpacingTempertj
Athena
Level 127
God Stats
14W - 10L
1,408 SR
Queue Stats
368W - 382L
1,432 Elo+
Party 2
Atlas
Atlas
dexace
Atlas
Level 270
God Stats
8W - 5L
1,651 SR
Queue Stats
476W - 501L
1,464 Elo+
Solo
Terra
Terra
oMemoir
Terra
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 97L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 5 / 6
6,891
689
6,451
8,642
2,409
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 3 / 6
6,770
677
7,466
8,157
2,266
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 4 / 6
7,142
714
7,711
15,337
7,231
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
SusanoWave2
Guan Yu
13
4 / 5 / 1
7,559
756
8,022
11,964
10,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 7
6,931
693
6,875
9,646
2,954
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Devastatxonz
Zhong Kui
15
9 / 2 / 8
10,003
1,000
12,512
9,727
9,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
17
5 / 1 / 12
9,565
957
13,926
7,466
4,095
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
1 / 2 / 17
9,055
906
4,529
13,979
14,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
dexace
Atlas
13
3 / 3 / 13
8,433
843
11,783
12,366
15,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Terra
oMemoir
Terra
15
3 / 1 / 15
9,351
935
6,068
11,482
12,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
86
9
Kills
21
22
Deaths
9
26
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Devastatxonz
Zhong Kui
9
2
8
6.5
L
Medusa
1
5
6
0.8
W
Anubis
5
1
12
11
L
1
3
6
1.33
L
2
4
6
1.25
W
1
2
17
4.75
L
Guan Yu
SusanoWave2
Guan Yu
4
5
1
0.9
L
1
5
7
0.9
W
Atlas
dexace
Atlas
3
3
13
3.17
W
Terra
oMemoir
Terra
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,525
Damage
48,818
53,746
Taken
55,020
25,502
Mitigated
56,324
12,534
Healing
24,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Devastatxonz
Zhong Kui
12,512
1,656
1,317
3,539
9,727
9,821
2,515
947
8,780
25,052
684
L
Medusa
6,451
2,263
0
942
8,642
2,409
0
7,562
919
0
17,862
W
Anubis
13,926
1,014
1,113
2,850
7,466
4,095
1,672
1,441
6,025
38,129
0
L
7,466
4,082
493
1,625
8,157
2,266
0
7,404
601
0
11,529
L
7,711
847
749
2,811
15,337
7,231
0
13,276
1,854
10,906
1,023
W
4,529
740
2,502
3,292
13,979
14,279
962
1,429
12,550
6,831
0
L
Guan Yu
SusanoWave2
Guan Yu
8,022
636
1,535
1,969
11,964
10,642
0
9,267
2,407
0
12,320
L
6,875
2,646
721
1,689
9,646
2,954
30
8,665
825
0
17,567
W
Atlas
dexace
Atlas
11,783
2,380
195
1,558
12,366
15,775
467
1,283
11,083
16,924
1,475
W
Terra
oMemoir
Terra
6,068
878
4,687
3,055
11,482
12,354
872
1,853
9,629
7,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
46,407
71
Minions Killed
102
0
Camps Cleared
0
866,774
Distance Traveled
940,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,003
1,000
27
3
0
202,418
0
L
Medusa
6,891
689
19
2
0
192,643
0
W
Anubis
9,565
957
56
6
0
179,163
0
L
Nut
6,770
677
9
1
0
158,259
0
L
Bacchus
7,142
714
10
1
0
181,151
0
W
Athena
9,055
906
8
1
0
166,806
0
L
Guan Yu
7,559
756
7
1
0
166,868
0
L
Apollo
6,931
693
26
3
0
167,853
0
W
Atlas
8,433
843
8
1
0
178,200
0
W
Terra
9,351
935
3
0
0
214,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role