Player Matchup

Pele
Pele
 
Pele
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
GamerRD3
Medusa
Level 148
God Stats
3W - 1L
1,530 SR
Queue Stats
162W - 144L
1,572 Elo+
Party 1
Yemoja
Yemoja
IronTalbain
Yemoja
Level 147
God Stats
6W - 4L
1,642 SR
Queue Stats
425W - 457L
1,529 Elo+
Solo
Anubis
Anubis
TheEternalRain
Anubis
Level 126
God Stats
6W - 2L
1,900 SR
Queue Stats
560W - 557L
1,512 Elo+
Party 3
Gilgamesh
Gilgamesh
TheVeinedOne
Gilgamesh
Level 47
God Stats
4W - 3L
1,541 SR
Queue Stats
160W - 151L
1,518 Elo+
Party 3
Team Averages
Level 127
1,623 SR
1,526 Elo+

VS

Team Averages
Level 123
1,540 SR
1,502 Elo+
Vamana
Vamana
AnGelWROMX
Vamana
Level 149
God Stats
0W - 3L
1,536 SR
Queue Stats
112W - 110L
1,516 Elo+
Solo
Yemoja
Yemoja
ChillyBag295136
Yemoja
Level 64
God Stats
7W - 4L
1,729 SR
Queue Stats
215W - 201L
1,520 Elo+
Party 2
Amaterasu
Amaterasu
DirtMcgirtt
Amaterasu
Level 143
God Stats
6W - 6L
1,499 SR
Queue Stats
548W - 511L
1,513 Elo+
Solo
He Bo
He Bo
Lovesiiick
He Bo
Level 128
God Stats
4W - 3L
1,571 SR
Queue Stats
214W - 200L
1,520 Elo+
Party 2
Vulcan
Vulcan
YayBoysaMunch69
Vulcan
Level 133
God Stats
3W - 4L
1,367 SR
Queue Stats
250W - 266L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
0 / 1 / 10
6,356
1,271
6,561
5,640
2,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Medusa
GamerRD3
Medusa
13
7 / 1 / 7
7,440
1,488
8,939
5,193
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
11
2 / 0 / 8
6,676
1,335
831
4,055
2,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
3 / 2 / 8
6,422
1,284
4,640
5,911
4,094
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
TheVeinedOne
Gilgamesh
11
2 / 0 / 9
6,390
1,278
4,019
6,355
4,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AnGelWROMX
Vamana
12
2 / 3 / 1
6,192
1,238
5,592
6,792
3,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
5,161
1,032
1,982
5,388
2,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amaterasu
DirtMcgirtt
Amaterasu
10
0 / 2 / 2
5,144
1,029
4,873
6,991
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
9
2 / 5 / 1
5,625
1,125
3,117
4,710
849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 3 / 0
4,624
925
1,535
2,889
618
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
14
Kills
4
4
Deaths
14
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
1
10
5
L
Vamana
AnGelWROMX
Vamana
2
3
1
0.83
L
0
1
1
0.5
L
Amaterasu
DirtMcgirtt
Amaterasu
0
2
2
0.5
W
Medusa
GamerRD3
Medusa
7
1
7
10.5
W
Yemoja
2
0
8
6
L
He Bo
2
5
1
0.5
W
3
2
8
3.5
W
Gilgamesh
TheVeinedOne
Gilgamesh
2
0
9
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,990
Damage
17,099
27,154
Taken
26,770
15,781
Mitigated
11,979
14,461
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,561
845
0
1,186
5,640
2,216
685
1,047
4,456
0
13,383
L
Vamana
AnGelWROMX
Vamana
5,592
2,406
0
1,209
6,792
3,629
0
1,726
5,066
0
13,180
L
1,982
627
3,446
1,305
5,388
2,202
0
1,153
4,235
5,908
0
L
Amaterasu
DirtMcgirtt
Amaterasu
4,873
448
1,037
1,745
6,991
4,681
0
1,346
5,645
0
5,831
W
Medusa
GamerRD3
Medusa
8,939
2,552
270
377
5,193
2,442
1,114
1,484
3,597
0
22,235
W
Yemoja
831
298
8,546
1,152
4,055
2,363
497
972
3,016
2,050
0
L
He Bo
3,117
0
0
72
4,710
849
0
167
4,543
4,869
0
W
4,640
216
396
1,042
5,911
4,094
636
2,025
3,702
9,597
0
W
Gilgamesh
TheVeinedOne
Gilgamesh
4,019
734
466
1,026
6,355
4,666
339
1,106
5,045
0
7,249
L
1,535
0
0
0
2,889
618
0
1,079
1,810
5,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,284
Gold Earned
26,746
70
Minions Killed
36
0
Camps Cleared
0
548,320
Distance Traveled
463,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,356
1,271
20
4
0
128,633
0
L
Vamana
6,192
1,238
15
3
0
106,804
0
L
Yemoja
5,161
1,032
7
1
0
96,348
0
L
Amaterasu
5,144
1,029
5
1
0
116,507
0
W
Medusa
7,440
1,488
31
6
0
138,502
0
W
Yemoja
6,676
1,335
3
1
0
91,590
0
L
He Bo
5,625
1,125
8
2
0
82,991
0
W
Anubis
6,422
1,284
10
2
0
87,064
0
W
Gilgamesh
6,390
1,278
6
1
0
102,531
0
L
Vulcan
4,624
925
1
0
0
60,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role