Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
Bokita
Tsukuyomi
Gold I
Level 224
God Stats
3W - 2L
1,875 SR
Queue Stats
66W - 61L
1,710 MMR
Solo
Maui
Maui
Platinum IV
Matnick
Maui
Platinum IV
Level 200
God Stats
1W - 11L
1,158 SR
Queue Stats
217W - 217L
1,534 MMR
Solo
Medusa
Medusa
Gold III
MrsCoopertoon
Medusa
Gold III
Level 155
God Stats
10W - 3L
1,776 SR
Queue Stats
262W - 274L
1,489 MMR
Solo
Tyr
Tyr
Silver IV
Wezk
Tyr
Silver IV
Level 129
God Stats
0W - 1L
1,729 SR
Queue Stats
6W - 2L
1,462 MMR
Solo
Anubis
Anubis
Gold IV
juanotalokaa
Anubis
Gold IV
Level 156
God Stats
0W - 3L
1,379 SR
Queue Stats
171W - 189L
1,565 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 173
1,583 SR
1,552 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,515 SR
1,510 MMR
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold III
CarnavalJujeño
Vamana
Gold III
Level 169
God Stats
4W - 4L
1,573 SR
Queue Stats
272W - 289L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bokita
Tsukuyomi
8
2 / 1 / 0
4,116
823
2,213
3,827
1,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Maui
Matnick
Maui
3
0 / 2 / 0
2,877
575
460
2,528
1,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 2 / 0
3,778
756
3,349
3,959
780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tyr
Wezk
Tyr
5
0 / 2 / 0
3,464
693
1,620
4,619
2,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
2
0 / 0 / 0
2,568
514
0
423
137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AgniAo KuangLancelotSun Wukong

VS

Bans
ThothPoseidonFreyaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
3 / 1 / 1
4,084
817
1,877
3,917
984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zeus
 
Zeus
8
1 / 0 / 0
4,040
808
1,418
1,697
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
 
King Arthur
7
1 / 0 / 1
4,014
803
3,238
4,148
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
 
Mercury
7
1 / 2 / 2
3,713
743
1,003
3,847
1,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 1 / 2
3,663
733
1,719
3,575
1,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
4
Kills
7
7
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
1
3.5
W
Zeus
 
Zeus
1
0
0
1
W
King Arthur
 
King Arthur
1
0
1
1.5
W
Mercury
 
Mercury
1
2
2
1
L
Tsukuyomi
Bokita
Tsukuyomi
2
1
0
2
W
1
1
2
2
L
Maui
Matnick
Maui
0
2
0
0
L
2
2
0
1
L
Tyr
Wezk
Tyr
0
2
0
0
L
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,642
Damage
9,255
15,356
Taken
17,184
5,400
Mitigated
6,939
3,797
Healing
4,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,877
900
0
1,469
3,917
984
0
214
3,703
0
18,957
W
Zeus
 
Zeus
1,418
172
0
730
1,697
357
0
0
1,697
18,686
0
W
King Arthur
 
King Arthur
3,238
379
0
650
4,148
2,785
0
0
4,148
350
21,605
W
Mercury
 
Mercury
1,003
354
0
300
3,847
1,176
0
0
3,847
0
17,861
L
Tsukuyomi
Bokita
Tsukuyomi
2,213
444
0
952
3,827
1,151
0
1,264
2,409
0
24,594
W
1,719
723
0
1,247
3,575
1,637
0
246
3,329
0
14,267
L
Maui
Matnick
Maui
460
179
0
366
2,528
1,091
0
0
2,528
3,709
0
L
3,349
1,257
0
1,000
3,959
780
0
0
3,959
0
23,028
L
Tyr
Wezk
Tyr
1,620
275
0
1,235
4,619
2,241
0
190
4,429
0
17,335
L
Anubis
0
0
0
244
423
137
0
0
423
2,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,803
Gold Earned
19,514
139
Minions Killed
194
0
Camps Cleared
0
466,429
Distance Traveled
597,964
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,084
817
36
7
0
107,096
0
W
Zeus
4,040
808
52
10
0
117,517
1
W
King Arthur
4,014
803
45
9
0
115,406
1
W
Mercury
3,713
743
40
8
0
133,365
0
L
Tsukuyomi
4,116
823
50
10
0
125,074
0
W
Vamana
3,663
733
21
4
0
124,580
2
L
Maui
2,877
575
11
2
0
78,638
0
L
Medusa
3,778
756
37
7
0
98,762
0
L
Tyr
3,464
693
35
7
0
119,998
2
L
Anubis
2,568
514
6
1
0
43,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role