Player Matchup

Da Ji
Da Ji
Fleija--
Da Ji
Level 47
God Stats
2W - 3L
1,689 SR
Queue Stats
113W - 128L
1,419 Elo+
Party 2
Apollo
Apollo
IcePrincessJ
Apollo
Level 125
God Stats
5W - 4L
1,519 SR
Queue Stats
135W - 125L
1,517 Elo+
Solo
Cerberus
Cerberus
Papireyes44TTV
Cerberus
Level 128
God Stats
2W - 4L
1,641 SR
Queue Stats
555W - 534L
1,464 Elo+
Solo
Surtr
Surtr
THElinus-_-
Surtr
Level 24
God Stats
11W - 14L
1,357 SR
Queue Stats
83W - 87L
1,469 Elo+
Party 2
Olorun
Olorun
Zylveer
Olorun
Level 121
God Stats
2W - 2L
1,393 SR
Queue Stats
308W - 271L
1,536 Elo+
Solo
Team Averages
Level 89
1,520 SR
1,481 Elo+

VS

Team Averages
Level 64
1,543 SR
1,456 Elo+
Loki
Loki
Alan_CretorLC19
Loki
Level 85
God Stats
15W - 3L
1,764 SR
Queue Stats
246W - 207L
1,514 Elo+
Solo
Surtr
Surtr
DarkRoses0
Surtr
Level 34
God Stats
1W - 4L
1,325 SR
Queue Stats
64W - 95L
1,377 Elo+
Solo
Zeus
Zeus
Envious XI
Zeus
Level 43
God Stats
3W - 4L
1,627 SR
Queue Stats
14W - 21L
1,424 Elo+
Solo
Izanami
Izanami
R3coveryy
Izanami
Level 55
God Stats
3W - 5L
1,491 SR
Queue Stats
113W - 112L
1,494 Elo+
Party 1
Anubis
Anubis
SC1ZM
Anubis
Level 102
God Stats
0W - 2L
1,509 SR
Queue Stats
82W - 67L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fleija--
Da Ji
14
7 / 2 / 3
8,182
584
4,180
8,774
3,041
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Apollo
14
7 / 7 / 6
8,908
636
9,448
10,327
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
14
9 / 4 / 8
9,040
646
8,671
13,158
7,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 2 / 2
8,398
600
9,338
12,703
8,845
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Zylveer
Olorun
16
1 / 0 / 4
9,280
663
6,620
7,824
2,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 1
7,539
539
7,948
9,767
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
10
1 / 4 / 0
6,478
463
7,039
12,943
5,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

12
0 / 3 / 0
6,723
480
3,523
7,919
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
R3coveryy
Izanami
13
5 / 7 / 2
8,075
577
8,244
10,422
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
SC1ZM
Anubis
12
3 / 8 / 5
7,400
529
6,293
11,209
4,428
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
26
Kills
15
15
Deaths
26
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
6
4
1
1.63
L
Surtr
1
4
0
0.25
L
0
3
0
0
W
Da Ji
Fleija--
Da Ji
7
2
3
4.25
W
Apollo
7
7
6
1.43
W
Cerberus
9
4
8
3.25
L
Izanami
R3coveryy
Izanami
5
7
2
0.86
L
Anubis
SC1ZM
Anubis
3
8
5
0.69
W
2
2
2
1.5
W
Olorun
Zylveer
Olorun
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,257
Damage
33,047
52,786
Taken
52,260
24,495
Mitigated
18,781
18,403
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,948
1,906
0
3,635
9,767
2,962
0
2,223
7,374
0
46,872
L
Surtr
7,039
3,797
0
1,344
12,943
5,871
0
376
12,032
372
36,185
L
3,523
314
0
2,042
7,919
2,350
0
4,086
3,800
42,945
147
W
Da Ji
Fleija--
Da Ji
4,180
963
0
3,953
8,774
3,041
0
477
8,297
0
44,363
W
Apollo
9,448
5,940
0
1,520
10,327
2,653
678
2,027
8,300
0
47,342
W
Cerberus
8,671
350
0
4,011
13,158
7,008
0
4,235
8,923
34,751
237
L
Izanami
R3coveryy
Izanami
8,244
5,182
0
1,029
10,422
3,170
0
2,750
7,194
0
51,978
L
Anubis
SC1ZM
Anubis
6,293
173
0
2,284
11,209
4,428
0
5,179
5,552
36,787
0
W
9,338
4,610
0
6,067
12,703
8,845
1,369
962
11,193
906
60,966
W
Olorun
Zylveer
Olorun
6,620
3,188
50
2,802
7,824
2,948
2,458
2,353
5,471
73,710
3,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,808
Gold Earned
36,215
470
Minions Killed
389
0
Camps Cleared
0
1,370,825
Distance Traveled
1,319,660
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,539
539
74
5
0
318,566
0
L
Surtr
6,478
463
64
5
0
236,942
0
L
Zeus
6,723
480
102
7
0
270,824
0
W
Da Ji
8,182
584
78
6
0
323,098
0
W
Apollo
8,908
636
78
6
0
240,042
5
W
Cerberus
9,040
646
85
6
0
287,180
0
L
Izanami
8,075
577
87
6
0
243,650
0
L
Anubis
7,400
529
62
4
0
249,678
0
W
Surtr
8,398
600
109
8
0
264,611
0
W
Olorun
9,280
663
120
9
0
255,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role