Player Matchup

Bastet
Bastet
 
Bastet
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Steve_5415
Cerberus
Level 123
God Stats
1W - 1L
1,761 SR
Queue Stats
254W - 218L
1,486 Elo+
Solo
Ra
Ra
Zoro XF
Ra
Level 146
God Stats
29W - 40L
1,415 SR
Queue Stats
342W - 393L
1,472 Elo+
Party 3
Sol
Sol
cαsε
Sol
Level 129
God Stats
1W - 4L
1,204 SR
Queue Stats
204W - 171L
1,510 Elo+
Party 2
Horus
Horus
Ωиγχ
Horus
Level 165
God Stats
0W - 3L
1,228 SR
Queue Stats
190W - 166L
1,514 Elo+
Party 2
Team Averages
Level 135
1,422 SR
1,496 Elo+

VS

Team Averages
Level 109
1,487 SR
1,469 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
IAzorhai
Kumbhakarna
Level 82
God Stats
40W - 38L
1,560 SR
Queue Stats
512W - 520L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
Zidan21
Danzaburou
Level 89
God Stats
2W - 4L
1,211 SR
Queue Stats
487W - 516L
1,400 Elo+
Party 1
Hades
Hades
lgndrry
Hades
Level 81
God Stats
23W - 17L
1,665 SR
Queue Stats
527W - 556L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
1 / 1 / 3
5,938
540
2,517
8,424
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
Steve_5415
Cerberus
4
0 / 2 / 0
4,297
391
1,073
2,762
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 1 / 0
6,028
548
3,645
5,138
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
cαsε
Sol
13
5 / 1 / 1
7,360
669
6,167
6,801
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
Ωиγχ
Horus
9
2 / 1 / 6
6,461
587
4,774
11,962
5,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
4 / 0 / 0
7,621
693
4,541
5,130
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tyr
 
Tyr
10
0 / 2 / 5
5,905
537
4,989
9,494
3,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kumbhakarna
IAzorhai
Kumbhakarna
10
1 / 2 / 2
6,134
558
3,184
7,063
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Zidan21
Danzaburou
11
1 / 5 / 0
6,490
590
3,732
6,253
1,795
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
lgndrry
Hades
11
0 / 2 / 3
5,997
545
3,247
7,973
2,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
11
Kills
6
6
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
3
2.5
W
Jormungandr
 
Jormungandr
4
0
0
4
W
Tyr
 
Tyr
0
2
5
1.25
W
Kumbhakarna
IAzorhai
Kumbhakarna
1
2
2
1
L
Cerberus
Steve_5415
Cerberus
0
2
0
0
W
Danzaburou
Zidan21
Danzaburou
1
5
0
0.2
L
3
1
0
3
L
Sol
cαsε
Sol
5
1
1
5.5
W
Hades
lgndrry
Hades
0
2
3
0.75
L
Horus
Ωиγχ
Horus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,176
Damage
19,693
35,087
Taken
35,913
12,900
Mitigated
15,514
13,539
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,517
448
0
1,552
8,424
3,116
0
2,433
5,991
0
42,735
W
Jormungandr
 
Jormungandr
4,541
1,275
0
3,737
5,130
3,081
0
1,173
3,749
49,582
0
W
Tyr
 
Tyr
4,989
438
0
2,296
9,494
3,674
0
1,792
7,494
0
38,484
W
Kumbhakarna
IAzorhai
Kumbhakarna
3,184
475
0
1,707
7,063
4,087
0
2,442
4,565
13,625
1,329
L
Cerberus
Steve_5415
Cerberus
1,073
31
0
860
2,762
818
0
1,604
1,158
7,227
0
W
Danzaburou
Zidan21
Danzaburou
3,732
1,727
0
1,233
6,253
1,795
871
3,378
2,875
0
44,885
L
3,645
222
409
1,457
5,138
1,529
0
2,384
2,754
31,236
0
L
Sol
cαsε
Sol
6,167
2,160
0
3,673
6,801
1,682
793
1,043
5,758
56,697
421
W
Hades
lgndrry
Hades
3,247
237
220
2,786
7,973
2,877
0
1,446
6,345
38,817
0
L
Horus
Ωиγχ
Horus
4,774
2,221
1,903
3,685
11,962
5,755
0
3,892
8,070
0
22,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,084
Gold Earned
32,147
283
Minions Killed
331
0
Camps Cleared
0
1,005,723
Distance Traveled
1,128,707
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,938
540
74
7
0
269,626
0
W
Jormungandr
7,621
693
89
8
0
213,702
0
W
Tyr
5,905
537
70
6
0
264,580
2
W
Kumbhakarna
6,134
558
14
1
0
225,102
2
L
Cerberus
4,297
391
26
2
0
53,969
0
W
Danzaburou
6,490
590
89
8
0
197,915
0
L
Ra
6,028
548
71
6
0
238,361
0
L
Sol
7,360
669
92
8
0
208,781
0
W
Hades
5,997
545
69
6
0
227,408
0
L
Horus
6,461
587
20
2
0
234,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role