Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
FGV1977
Ah Muzen Cab
Level 44
God Stats
7W - 2L
1,769 SR
Queue Stats
80W - 101L
1,379 Elo+
Solo
Cerberus
Cerberus
Iamchaserswife
Cerberus
Level 49
God Stats
5W - 7L
1,620 SR
Queue Stats
273W - 290L
1,456 Elo+
Solo
Apollo
Apollo
LavenderEvermore
Apollo
Level 52
God Stats
69W - 67L
1,549 SR
Queue Stats
100W - 123L
1,467 Elo+
Solo
Chang'e
Chang'e
Mariejane85
Chang'e
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
403W - 389L
1,395 Elo+
Party 2
Team Averages
Level 69
1,588 SR
1,440 Elo+

VS

Team Averages
Level 84
1,427 SR
1,416 Elo+
Bacchus
Bacchus
BlackCaiO
Bacchus
Level 125
God Stats
6W - 11L
1,343 SR
Queue Stats
41W - 32L
1,533 Elo+
Solo
Charybdis
Charybdis
DarthShadow066
Charybdis
Level 22
God Stats
12W - 11L
1,291 SR
Queue Stats
58W - 70L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
MUDDBUTT100
Nu Wa
Level 137
God Stats
2W - 1L
1,421 SR
Queue Stats
12W - 17L
1,374 Elo+
Solo
Hun Batz
Hun Batz
Pylyss21
Hun Batz
Level 48
God Stats
7W - 6L
1,505 SR
Queue Stats
70W - 84L
1,327 Elo+
Party 1
Shiva
Shiva
Sweet5507
Shiva
Level 86
God Stats
141W - 123L
1,576 SR
Queue Stats
423W - 420L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
3 / 5 / 3
9,369
1,041
4,695
9,957
6,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
FGV1977
Ah Muzen Cab
14
0 / 5 / 5
8,841
982
9,203
12,392
6,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
14
0 / 0 / 5
8,499
944
2,238
4,127
2,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 9 / 4
9,134
1,015
9,474
17,434
4,908
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Mariejane85
Chang'e
14
1 / 6 / 5
8,983
998
11,052
13,954
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

157

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlackCaiO
Bacchus
14
0 / 1 / 5
8,517
946
3,139
5,202
4,337
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
DarthShadow066
Charybdis
18
14 / 2 / 9
12,181
1,353
26,894
11,702
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 0 / 13
10,783
1,198
8,554
4,079
1,242
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Pylyss21
Hun Batz
16
6 / 3 / 12
10,477
1,164
9,601
10,688
5,112
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Shiva
Sweet5507
Shiva
16
1 / 0 / 15
9,445
1,049
6,753
9,226
7,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
6
Kills
25
25
Deaths
6
22
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
5
3
0.9
W
Bacchus
BlackCaiO
Bacchus
0
1
5
2.5
W
Charybdis
DarthShadow066
Charybdis
14
2
9
9.25
L
Ah Muzen Cab
FGV1977
Ah Muzen Cab
0
5
5
0.5
L
Cerberus
0
0
5
2.5
L
2
9
4
0.44
W
4
0
13
10.5
L
Chang'e
Mariejane85
Chang'e
1
6
5
0.58
W
Hun Batz
Pylyss21
Hun Batz
6
3
12
4
W
Shiva
Sweet5507
Shiva
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,662
Damage
54,941
57,864
Taken
40,897
23,731
Mitigated
22,349
6,526
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,695
27
0
0
9,957
6,359
0
1,369
8,588
15,729
0
W
Bacchus
BlackCaiO
Bacchus
3,139
219
29
689
5,202
4,337
0
2,169
3,033
12,627
449
W
Charybdis
DarthShadow066
Charybdis
26,894
16,894
356
4,081
11,702
4,352
0
4,596
7,106
0
49,858
L
Ah Muzen Cab
FGV1977
Ah Muzen Cab
9,203
4,453
0
0
12,392
6,362
0
1,715
10,677
0
33,851
L
Cerberus
2,238
65
0
668
4,127
2,852
0
1,170
2,957
5,667
0
L
9,474
4,562
0
1,366
17,434
4,908
0
3,617
13,817
0
23,293
W
8,554
2,213
0
154
4,079
1,242
0
1,974
2,105
18,546
0
L
Chang'e
Mariejane85
Chang'e
11,052
1,277
2,288
2,204
13,954
3,250
0
3,822
10,132
28,186
422
W
Hun Batz
Pylyss21
Hun Batz
9,601
1,125
0
821
10,688
5,112
0
5,666
5,022
0
21,084
W
Shiva
Sweet5507
Shiva
6,753
209
245
2,405
9,226
7,306
0
3,218
6,008
0
17,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,826
Gold Earned
51,403
155
Minions Killed
159
4
Camps Cleared
6
666,468
Distance Traveled
746,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,369
1,041
21
2
2
144,947
0
W
Bacchus
8,517
946
16
2
0
151,313
0
W
Charybdis
12,181
1,353
59
7
1
132,466
0
L
Ah Muzen Cab
8,841
982
42
5
1
132,826
0
L
Cerberus
8,499
944
4
0
0
76,618
0
L
Apollo
9,134
1,015
37
4
0
156,917
0
W
Nu Wa
10,783
1,198
28
3
4
160,295
0
L
Chang'e
8,983
998
51
6
1
155,160
0
W
Hun Batz
10,477
1,164
31
3
0
159,559
0
W
Shiva
9,445
1,049
25
3
1
143,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role