Player Matchup

Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KitoDude
Ra
Level 158
God Stats
4W - 0L
1,533 SR
Queue Stats
231W - 255L
1,425 Elo+
Solo
Surtr
Surtr
Olajuawan
Surtr
Level 156
God Stats
23W - 28L
1,500 SR
Queue Stats
262W - 234L
1,600 Elo+
Solo
Anhur
Anhur
Workaholics1337
Anhur
Level 128
God Stats
4W - 5L
1,558 SR
Queue Stats
199W - 161L
1,605 Elo+
Solo
Team Averages
Level 148
1,518 SR
1,526 Elo+

VS

Team Averages
Level 122
1,606 SR
1,520 Elo+
Kuzenbo
Kuzenbo
BagOfSumGas
Kuzenbo
Level 109
God Stats
36W - 31L
1,596 SR
Queue Stats
237W - 230L
1,540 Elo+
Solo
Janus
Janus
DaJuice98x
Janus
Level 156
God Stats
37W - 42L
1,535 SR
Queue Stats
81W - 76L
1,548 Elo+
Solo
Arachne
Arachne
GGeto
Arachne
Level 68
God Stats
2W - 2L
1,776 SR
Queue Stats
470W - 449L
1,546 Elo+
Solo
King Arthur
King Arthur
ItTooBigOniiChan
King Arthur
Level 132
God Stats
12W - 10L
1,615 SR
Queue Stats
267W - 252L
1,549 Elo+
Solo
Nu Wa
Nu Wa
midnightlily77
Nu Wa
Level 144
God Stats
134W - 116L
1,508 SR
Queue Stats
143W - 131L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 0 / 1
5,236
1,047
2,971
2,207
727
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nemesis
 
Nemesis
8
0 / 1 / 0
4,828
966
923
2,464
786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
0 / 0 / 3
5,962
1,192
1,634
1,553
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Olajuawan
Surtr
10
3 / 1 / 1
5,763
1,153
4,505
6,454
2,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 1
5,827
1,165
1,998
1,907
646
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BagOfSumGas
Kuzenbo
10
0 / 2 / 2
5,422
1,084
2,510
5,208
4,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Janus
10
0 / 0 / 1
5,236
1,047
789
1,200
375
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
GGeto
Arachne
7
0 / 0 / 0
4,542
908
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
ItTooBigOniiChan
King Arthur
11
1 / 2 / 0
5,490
1,098
2,883
5,632
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 0
5,086
1,017
1,179
2,912
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
5
Kills
2
2
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
0
1
0.5
W
Nemesis
 
Nemesis
0
1
0
0
L
Kuzenbo
BagOfSumGas
Kuzenbo
0
2
2
0.5
L
Janus
0
0
1
0.5
L
Arachne
GGeto
Arachne
0
0
0
0
L
King Arthur
ItTooBigOniiChan
King Arthur
1
2
0
0.5
W
0
0
3
1.5
W
Surtr
Olajuawan
Surtr
3
1
1
3.5
W
2
0
1
2.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,031
Damage
7,361
14,585
Taken
14,952
5,647
Mitigated
8,849
4,406
Healing
2,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,971
132
0
717
2,207
727
132
1,074
1,133
11,573
291
W
Nemesis
 
Nemesis
923
208
0
177
2,464
786
94
840
1,624
0
8,162
L
Kuzenbo
BagOfSumGas
Kuzenbo
2,510
944
691
858
5,208
4,306
0
1,496
3,712
7,878
452
L
Janus
789
35
0
160
1,200
375
0
684
516
14,023
0
L
Arachne
GGeto
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
ItTooBigOniiChan
King Arthur
2,883
374
0
1,160
5,632
3,358
0
1,220
4,412
0
16,675
W
1,634
0
120
701
1,553
497
0
745
808
23,407
350
W
Surtr
Olajuawan
Surtr
4,505
2,213
0
1,198
6,454
2,991
0
1,261
5,193
349
14,029
W
1,998
1,147
0
1,493
1,907
646
70
304
1,603
0
15,774
L
1,179
366
11
30
2,912
810
0
1,250
1,608
9,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,616
Gold Earned
25,776
159
Minions Killed
97
0
Camps Cleared
0
563,302
Distance Traveled
413,344
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,236
1,047
27
5
0
95,176
0
W
Nemesis
4,828
966
10
2
0
103,627
0
L
Kuzenbo
5,422
1,084
16
3
0
101,288
0
L
Janus
5,236
1,047
34
7
0
103,177
1
L
Arachne
4,542
908
0
0
0
78
0
L
King Arthur
5,490
1,098
28
6
0
123,431
0
W
Ra
5,962
1,192
60
12
0
125,370
3
W
Surtr
5,763
1,153
26
5
0
122,377
0
W
Anhur
5,827
1,165
36
7
0
116,752
0
L
Nu Wa
5,086
1,017
19
4
0
85,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role