Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Gravystains
Ah Muzen Cab
Level 154
God Stats
3W - 3L
1,110 SR
Queue Stats
365W - 368L
1,480 Elo+
Party 1
Zhong Kui
Zhong Kui
Phanno
Zhong Kui
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,644 Elo+
Solo
Ix Chel
Ix Chel
PuwnHunter
Ix Chel
Level 147
God Stats
4W - 4L
1,514 SR
Queue Stats
431W - 430L
1,491 Elo+
Party 1
Khepri
Khepri
Warstricken
Khepri
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
353W - 373L
1,493 Elo+
Solo
Team Averages
Level 110
1,425 SR
1,522 Elo+

VS

Team Averages
Level 150
1,533 SR
1,515 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ElusiveNinja16
Tsukuyomi
Level 155
God Stats
1W - 3L
1,562 SR
Queue Stats
251W - 271L
1,456 Elo+
Solo
Thor
Thor
Whiteamalan
Thor
Level 159
God Stats
4W - 5L
1,567 SR
Queue Stats
445W - 478L
1,508 Elo+
Party 2
Merlin
Merlin
ftd5000
Merlin
Level 209
God Stats
0W - 1L
1,491 SR
Queue Stats
19W - 13L
1,577 Elo+
Solo
Bellona
Bellona
gatorz007
Bellona
Level 149
God Stats
2W - 3L
1,545 SR
Queue Stats
309W - 332L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 2 / 27
11,092
853
12,246
20,081
25,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
Gravystains
Ah Muzen Cab
17
6 / 1 / 20
10,690
822
17,424
8,579
4,909
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Zhong Kui
Phanno
Zhong Kui
19
14 / 2 / 16
11,944
919
21,582
11,210
11,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
PuwnHunter
Ix Chel
17
6 / 1 / 20
10,804
831
9,196
4,798
2,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Khepri
16
3 / 3 / 19
10,976
844
5,948
22,839
20,679
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
0 / 6 / 4
7,888
607
10,297
12,790
4,945
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
ElusiveNinja16
Tsukuyomi
14
1 / 9 / 5
8,107
624
10,984
16,533
14,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
1 / 5 / 2
8,094
623
6,163
9,447
6,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Merlin
ftd5000
Merlin
16
4 / 6 / 4
9,983
768
17,439
12,808
4,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
gatorz007
Bellona
15
3 / 6 / 5
9,306
716
11,374
17,943
22,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
29
32
Kills
9
9
Deaths
32
102
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
27
8.25
L
Ix Chel
 
Ix Chel
0
6
4
0.33
L
Tsukuyomi
ElusiveNinja16
Tsukuyomi
1
9
5
0.39
W
Ah Muzen Cab
Gravystains
Ah Muzen Cab
6
1
20
16
W
Zhong Kui
Phanno
Zhong Kui
14
2
16
11
W
Ix Chel
PuwnHunter
Ix Chel
6
1
20
16
W
Khepri
3
3
19
4.17
L
1
5
2
0.4
L
Merlin
ftd5000
Merlin
4
6
4
1
L
Bellona
gatorz007
Bellona
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,396
Damage
56,257
67,507
Taken
69,521
66,065
Mitigated
53,293
31,364
Healing
18,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,246
624
1,268
6,394
20,081
25,914
541
5,806
13,785
21,910
0
L
Ix Chel
 
Ix Chel
10,297
637
6,087
3,412
12,790
4,945
0
9,845
2,945
18,161
500
L
Tsukuyomi
ElusiveNinja16
Tsukuyomi
10,984
1,665
815
1,508
16,533
14,628
0
10,131
6,402
0
25,541
W
Ah Muzen Cab
Gravystains
Ah Muzen Cab
17,424
4,619
0
276
8,579
4,909
1,776
2,272
6,057
0
40,290
W
Zhong Kui
Phanno
Zhong Kui
21,582
3,806
0
2,307
11,210
11,868
3,267
4,648
6,526
36,905
0
W
Ix Chel
PuwnHunter
Ix Chel
9,196
1,127
10,693
1,316
4,798
2,695
786
1,727
3,029
26,701
501
W
Khepri
5,948
520
3,922
5,188
22,839
20,679
350
12,963
9,721
15,457
1,508
L
6,163
71
1,104
469
9,447
6,224
0
7,291
2,156
0
17,409
L
Merlin
ftd5000
Merlin
17,439
1,518
0
1,911
12,808
4,642
0
10,544
2,264
34,154
0
L
Bellona
gatorz007
Bellona
11,374
2,213
671
2,387
17,943
22,854
0
10,320
7,623
0
15,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,506
Gold Earned
43,378
151
Minions Killed
131
0
Camps Cleared
0
1,184,536
Distance Traveled
1,016,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,092
853
12
1
0
271,587
0
L
Ix Chel
7,888
607
24
2
0
201,792
0
L
Tsukuyomi
8,107
624
15
1
0
212,358
0
W
Ah Muzen Cab
10,690
822
48
4
0
243,776
0
W
Zhong Kui
11,944
919
50
4
0
214,204
0
W
Ix Chel
10,804
831
29
2
0
241,319
0
W
Khepri
10,976
844
12
1
0
213,650
0
L
Thor
8,094
623
22
2
0
229,763
0
L
Merlin
9,983
768
45
3
0
181,109
0
L
Bellona
9,306
716
25
2
0
191,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role