Player Matchup

Bakasura
Bakasura
Zakary_Sagna
Bakasura
Level 80
God Stats
0W - 3L
1,147 SR
Queue Stats
56W - 64L
1,522 Elo+
Party 1
Cerberus
Cerberus
afctuadam2389
Cerberus
Level 23
God Stats
2W - 4L
1,443 SR
Queue Stats
52W - 61L
1,496 Elo+
Party 1
Poseidon
Poseidon
elberciano_1972
Poseidon
Level 126
God Stats
16W - 13L
1,570 SR
Queue Stats
352W - 349L
1,465 Elo+
Solo
Kuzenbo
Kuzenbo
gEthoN
Kuzenbo
Level 155
God Stats
13W - 10L
1,734 SR
Queue Stats
226W - 195L
1,615 Elo+
Solo
Skadi
Skadi
kaniar-_-412
Skadi
Level 154
God Stats
1W - 2L
1,546 SR
Queue Stats
234W - 244L
1,493 Elo+
Solo
Team Averages
Level 108
1,488 SR
1,518 Elo+

VS

Team Averages
Level 138
1,542 SR
1,459 Elo+
Janus
Janus
Aerdna18
Janus
Level 68
God Stats
18W - 21L
1,443 SR
Queue Stats
328W - 334L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Bärengard
Nu Wa
Level 265
God Stats
188W - 141L
1,526 SR
Queue Stats
468W - 458L
1,437 Elo+
Solo
Arachne
Arachne
HerrBockwurst188
Arachne
Level 108
God Stats
29W - 33L
1,437 SR
Queue Stats
280W - 295L
1,430 Elo+
Solo
Ratatoskr
Ratatoskr
jay119may2
Ratatoskr
Level 126
God Stats
12W - 11L
1,520 SR
Queue Stats
96W - 93L
1,504 Elo+
Party 2
Rama
Rama
kittyturtle1
Rama
Level 124
God Stats
1W - 0L
1,785 SR
Queue Stats
108W - 130L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Zakary_Sagna
Bakasura
11
0 / 4 / 2
5,980
427
5,397
13,297
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cerberus
afctuadam2389
Cerberus
11
1 / 2 / 3
7,139
510
4,969
14,564
11,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
13
1 / 4 / 1
7,226
516
7,577
9,973
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
gEthoN
Kuzenbo
14
2 / 1 / 0
8,031
574
6,019
10,897
8,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 1 / 0
7,869
562
6,745
7,071
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aerdna18
Janus
13
0 / 1 / 1
7,217
516
5,211
6,570
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
14
5 / 2 / 4
9,131
652
14,611
10,083
3,007
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 2
7,857
561
4,216
12,807
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ratatoskr
jay119may2
Ratatoskr
13
3 / 1 / 4
7,397
528
9,344
13,407
6,718
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 1
7,092
507
2,535
8,569
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
7
Kills
12
12
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
Aerdna18
Janus
0
1
1
0.5
W
Nu Wa
5
2
4
3.5
W
3
1
2
4
L
Bakasura
Zakary_Sagna
Bakasura
0
4
2
0.25
L
Cerberus
afctuadam2389
Cerberus
1
2
3
1.25
L
Poseidon
1
4
1
0.38
L
Kuzenbo
gEthoN
Kuzenbo
2
1
0
2
W
Ratatoskr
jay119may2
Ratatoskr
3
1
4
5
L
3
1
0
3
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,707
Damage
35,917
55,802
Taken
51,436
28,946
Mitigated
18,877
18,160
Healing
25,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aerdna18
Janus
5,211
286
0
1,645
6,570
2,297
0
4,043
2,265
48,958
950
W
Nu Wa
14,611
3,758
0
4,516
10,083
3,007
2,151
4,885
4,574
66,194
1,191
W
4,216
2,441
0
8,466
12,807
4,276
0
3,399
9,280
0
72,823
L
Bakasura
Zakary_Sagna
Bakasura
5,397
3,529
0
5,655
13,297
4,002
0
3,723
9,370
0
35,440
L
Cerberus
afctuadam2389
Cerberus
4,969
581
0
3,104
14,564
11,559
0
3,371
10,972
22,291
3,465
L
Poseidon
7,577
2,197
0
3,277
9,973
2,958
0
4,549
5,068
59,280
7,041
L
Kuzenbo
gEthoN
Kuzenbo
6,019
2,288
0
4,638
10,897
8,090
9
5,249
4,945
58,595
3,255
W
Ratatoskr
jay119may2
Ratatoskr
9,344
2,786
1,291
6,336
13,407
6,718
0
3,947
9,214
0
35,951
L
6,745
2,419
0
1,486
7,071
2,337
39
946
6,011
0
69,041
W
2,535
2,055
0
2,762
8,569
2,579
0
881
7,688
0
44,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
38,694
469
Minions Killed
470
0
Camps Cleared
0
1,381,500
Distance Traveled
1,359,518
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,217
516
111
8
0
262,011
0
W
Nu Wa
9,131
652
117
8
0
239,884
0
W
Arachne
7,857
561
110
8
0
317,716
0
L
Bakasura
5,980
427
64
5
0
301,644
0
L
Cerberus
7,139
510
48
3
0
283,201
2
L
Poseidon
7,226
516
123
9
0
244,576
0
L
Kuzenbo
8,031
574
118
8
0
291,959
1
W
Ratatoskr
7,397
528
36
3
0
299,022
0
L
Skadi
7,869
562
116
8
0
260,120
3
W
Rama
7,092
507
96
7
0
240,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role