Player Matchup

Da Ji
Da Ji
Deaths_Dealer97
Da Ji
Level 134
God Stats
25W - 11L
1,763 SR
Queue Stats
241W - 202L
1,467 Elo+
Solo
Medusa
Medusa
OUTLAW_QC92
Medusa
Level 141
God Stats
10W - 6L
1,578 SR
Queue Stats
224W - 226L
1,466 Elo+
Solo
Sobek
Sobek
PoundedChipmunk
Sobek
Level 66
God Stats
3W - 2L
1,261 SR
Queue Stats
380W - 384L
1,506 Elo+
Solo
Hera
Hera
alex143250
Hera
Level 123
God Stats
33W - 18L
1,549 SR
Queue Stats
346W - 350L
1,385 Elo+
Solo
Persephone
Persephone
star_ghost31
Persephone
Level 75
God Stats
3W - 1L
1,463 SR
Queue Stats
255W - 272L
1,452 Elo+
Solo
Team Averages
Level 108
1,523 SR
1,455 Elo+

VS

Team Averages
Level 99
1,537 SR
1,443 Elo+
Gilgamesh
Gilgamesh
JolynesGString
Gilgamesh
Level 107
God Stats
4W - 5L
1,434 SR
Queue Stats
173W - 194L
1,468 Elo+
Solo
Nu Wa
Nu Wa
K2shmoker
Nu Wa
Level 67
God Stats
14W - 13L
1,535 SR
Queue Stats
337W - 346L
1,489 Elo+
Solo
Charybdis
Charybdis
MrStrappyy
Charybdis
Level 107
God Stats
5W - 5L
1,593 SR
Queue Stats
284W - 384L
1,456 Elo+
Solo
Atlas
Atlas
Victt2253
Atlas
Level 44
God Stats
10W - 8L
1,553 SR
Queue Stats
101W - 117L
1,446 Elo+
Solo
Surtr
Surtr
freebandz352
Surtr
Level 171
God Stats
43W - 39L
1,569 SR
Queue Stats
717W - 703L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
4 / 0 / 0
3,924
785
1,326
3,011
1,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
7
4 / 1 / 0
4,075
815
2,500
2,968
851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

6
0 / 0 / 4
4,029
806
782
4,299
2,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 4
4,293
859
1,023
1,360
287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
star_ghost31
Persephone
6
0 / 3 / 0
3,392
678
1,387
3,972
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JolynesGString
Gilgamesh
3
0 / 2 / 0
2,754
551
527
1,973
570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
K2shmoker
Nu Wa
6
0 / 2 / 1
3,469
694
1,206
2,037
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
MrStrappyy
Charybdis
6
0 / 1 / 0
3,368
674
2,027
2,223
504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Victt2253
Atlas
5
0 / 3 / 1
3,604
721
1,525
4,619
2,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

8
3 / 0 / 0
4,636
927
2,841
3,696
1,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
4
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Gilgamesh
JolynesGString
Gilgamesh
0
2
0
0
L
Nu Wa
K2shmoker
Nu Wa
0
2
1
0.25
L
Charybdis
MrStrappyy
Charybdis
0
1
0
0
W
Medusa
4
1
0
4
W
0
0
4
2
L
Atlas
Victt2253
Atlas
0
3
1
0.17
W
0
0
4
2
L
3
0
0
3
W
Persephone
star_ghost31
Persephone
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,018
Damage
8,126
15,610
Taken
14,548
5,825
Mitigated
5,684
4,275
Healing
3,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,326
480
0
500
3,011
1,027
0
333
2,567
0
13,880
L
Gilgamesh
JolynesGString
Gilgamesh
527
149
0
0
1,973
570
0
232
1,661
0
4,558
L
Nu Wa
K2shmoker
Nu Wa
1,206
89
0
185
2,037
452
0
575
1,380
13,961
0
L
Charybdis
MrStrappyy
Charybdis
2,027
1,317
0
1,079
2,223
504
0
262
1,961
0
19,903
W
Medusa
2,500
842
0
737
2,968
851
0
695
2,233
0
22,446
W
782
144
0
2,035
4,299
2,136
0
997
3,262
9,112
0
L
Atlas
Victt2253
Atlas
1,525
627
0
515
4,619
2,770
0
520
4,099
9,493
0
W
1,023
51
0
210
1,360
287
168
423
845
21,214
547
L
2,841
1,283
0
1,602
3,696
1,388
0
1,387
2,309
315
23,244
W
Persephone
star_ghost31
Persephone
1,387
103
0
793
3,972
1,524
0
135
3,808
11,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,713
Gold Earned
17,831
159
Minions Killed
124
0
Camps Cleared
0
527,128
Distance Traveled
482,209
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,924
785
27
5
0
107,934
0
L
Gilgamesh
2,754
551
10
2
0
44,315
0
L
Nu Wa
3,469
694
25
5
0
122,486
0
L
Charybdis
3,368
674
39
8
0
89,742
0
W
Medusa
4,075
815
49
10
0
98,672
0
W
Sobek
4,029
806
15
3
0
116,604
3
L
Atlas
3,604
721
7
1
0
113,285
0
W
Hera
4,293
859
44
9
0
111,842
1
L
Surtr
4,636
927
43
9
0
112,381
3
W
Persephone
3,392
678
24
5
0
92,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role