Player Matchup

Pele
Pele
AirHusky
Pele
Level 107
God Stats
0W - 1L
1,219 SR
Queue Stats
41W - 26L
1,549 Elo+
Solo
Agni
Agni
Batatilla
Agni
Level 136
God Stats
0W - 1L
1,575 SR
Queue Stats
146W - 164L
1,442 Elo+
Solo
Nox
Nox
Slabkiller1710
Nox
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
kaytoo
Sun Wukong
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,497 Elo+
Solo
Hou Yi
Hou Yi
redluis369
Hou Yi
Level 126
God Stats
0W - 3L
1,166 SR
Queue Stats
68W - 69L
1,497 Elo+
Solo
Team Averages
Level 122
1,392 SR
1,514 Elo+

VS

Team Averages
Level 189
1,487 SR
1,484 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AfroBanditX
Ymir
Level 217
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 205L
1,494 Elo+
Party 1
Chernobog
Chernobog
AstroidStorm
Chernobog
Level 128
God Stats
5W - 2L
1,277 SR
Queue Stats
399W - 400L
1,453 Elo+
Party 1
Cabrakan
Cabrakan
Dezmin Wolfe
Cabrakan
Level 215
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 106L
1,508 Elo+
Party 1
Freya
Freya
frenzziyttt
Freya
Level 146
God Stats
3W - 2L
1,657 SR
Queue Stats
142W - 164L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
0 / 4 / 8
6,337
704
4,997
5,979
5,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Agni
14
7 / 5 / 6
8,805
978
9,291
7,179
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 11
7,992
888
3,033
4,327
1,232
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
kaytoo
Sun Wukong
13
5 / 5 / 7
8,145
905
4,938
10,955
14,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
redluis369
Hou Yi
14
3 / 5 / 7
7,935
882
9,347
8,041
2,926
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 3 / 9
9,852
1,095
11,724
6,487
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 5 / 6
8,041
893
3,190
12,908
10,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chernobog
AstroidStorm
Chernobog
11
1 / 5 / 5
7,656
851
3,722
6,905
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Dezmin Wolfe
Cabrakan
13
3 / 3 / 10
8,855
984
4,269
7,467
9,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 2 / 6
9,615
1,068
7,613
7,396
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
56
18
Kills
20
20
Deaths
18
39
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
3
9
3.5
W
2
5
6
1
L
Pele
0
4
8
1
W
Chernobog
AstroidStorm
Chernobog
1
5
5
0.7
L
Agni
7
5
6
2
W
Cabrakan
Dezmin Wolfe
Cabrakan
3
3
10
2.67
L
3
1
11
8.5
W
8
2
6
5.5
L
Sun Wukong
kaytoo
Sun Wukong
5
5
7
1.7
L
Hou Yi
redluis369
Hou Yi
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,606
Damage
30,518
36,481
Taken
41,163
25,882
Mitigated
31,394
7,378
Healing
9,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,724
4,377
1,030
2,037
6,487
2,465
2,474
3,271
3,216
27,403
1,225
W
3,190
351
0
1,943
12,908
10,539
368
1,787
11,121
11,191
0
L
Pele
4,997
917
0
1,069
5,979
5,569
0
3,511
2,340
0
7,098
W
Chernobog
AstroidStorm
Chernobog
3,722
2,138
27
529
6,905
2,487
1,708
1,939
4,966
0
13,160
L
Agni
9,291
441
809
966
7,179
2,129
705
5,886
1,208
23,615
0
W
Cabrakan
Dezmin Wolfe
Cabrakan
4,269
590
613
1,898
7,467
9,610
241
2,711
4,756
6,655
71
L
3,033
649
1,006
1,278
4,327
1,232
123
2,811
1,483
15,723
0
W
7,613
1,882
255
1,379
7,396
6,293
1,565
2,616
4,780
14,671
231
L
Sun Wukong
kaytoo
Sun Wukong
4,938
508
426
1,082
10,955
14,026
34
7,684
2,957
0
9,025
L
Hou Yi
redluis369
Hou Yi
9,347
3,220
546
196
8,041
2,926
360
5,870
1,973
0
21,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
44,019
103
Minions Killed
103
0
Camps Cleared
0
724,854
Distance Traveled
826,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,852
1,095
39
4
0
189,846
0
W
Ymir
8,041
893
10
1
0
135,695
0
L
Pele
6,337
704
4
0
0
94,636
0
W
Chernobog
7,656
851
27
3
0
152,664
0
L
Agni
8,805
978
33
4
0
151,298
0
W
Cabrakan
8,855
984
7
1
0
173,929
0
L
Nox
7,992
888
26
3
0
194,377
0
W
Freya
9,615
1,068
20
2
0
174,731
0
L
Sun Wukong
8,145
905
12
1
0
146,351
0
L
Hou Yi
7,935
882
28
3
0
138,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role