Player Matchup

Xing Tian
Xing Tian
Silver I
ImRagin11
Xing Tian
Silver I
Level 67
God Stats
1W - 1L
1,300 SR
Queue Stats
3W - 4L
1,564 MMR
Party 1
Chaac
Chaac
Bronze III
JaySlayz1
Chaac
Bronze III
Level 75
God Stats
1W - 2L
1,778 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Silver II
zCheesez
Nu Wa
Silver II
Level 158
God Stats
3W - 2L
1,583 SR
Queue Stats
3W - 4L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,554 SR
1,522 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,577 SR
1,239 MMR
Baron Samedi
Baron Samedi
Bronze III
FraankTheTaank
Baron Samedi
Bronze III
Level 49
God Stats
0W - 1L
1,659 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
NEON_BIBLE23
Kuzenbo
Silver IV
Level 117
God Stats
7W - 13L
1,504 SR
Queue Stats
55W - 109L
1,001 MMR
Solo
Serqet
Serqet
Silver III
xTR4UxFACIAL
Serqet
Silver III
Level 176
God Stats
2W - 6L
1,568 SR
Queue Stats
322W - 400L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ImRagin11
Xing Tian
18
5 / 3 / 6
11,545
825
6,189
11,118
9,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
JaySlayz1
Chaac
19
5 / 0 / 6
11,855
847
13,955
8,521
7,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
zCheesez
Nu Wa
19
2 / 1 / 10
12,074
862
18,638
6,558
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HeraBacchusAnubisKumbhakarna

VS

Bans
AchillesDanzaburouCthulhuHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FraankTheTaank
Baron Samedi
15
1 / 6 / 0
9,442
674
4,248
10,660
4,552
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
NEON_BIBLE23
Kuzenbo
17
2 / 2 / 2
10,984
785
10,048
15,203
18,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
15
0 / 4 / 2
9,782
699
4,690
18,893
12,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
3
4
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FraankTheTaank
Baron Samedi
1
6
0
0.17
W
Xing Tian
ImRagin11
Xing Tian
5
3
6
2.67
W
Chaac
JaySlayz1
Chaac
5
0
6
8
L
Kuzenbo
NEON_BIBLE23
Kuzenbo
2
2
2
1.5
L
Serqet
0
4
2
0.25
W
Nu Wa
zCheesez
Nu Wa
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,782
Damage
18,986
26,197
Taken
44,756
19,609
Mitigated
34,883
4,497
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FraankTheTaank
Baron Samedi
4,248
169
130
711
10,660
4,552
0
5,875
4,105
18,952
0
W
Xing Tian
ImRagin11
Xing Tian
6,189
437
241
446
11,118
9,624
56
5,318
5,161
18,656
784
W
Chaac
JaySlayz1
Chaac
13,955
1,665
0
3,330
8,521
7,335
548
4,215
3,742
0
57,776
L
Kuzenbo
NEON_BIBLE23
Kuzenbo
10,048
1,917
0
2,195
15,203
18,174
0
7,736
6,438
42,533
1,494
L
Serqet
4,690
255
0
2,110
18,893
12,157
0
9,177
8,555
0
34,986
W
Nu Wa
zCheesez
Nu Wa
18,638
6,428
0
480
6,558
2,650
3,253
3,164
2,872
74,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,474
Gold Earned
30,208
226
Minions Killed
132
0
Camps Cleared
0
843,335
Distance Traveled
690,142
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,442
674
30
2
0
189,335
0
W
Xing Tian
11,545
825
35
3
0
268,067
0
W
Chaac
11,855
847
75
5
0
323,260
0
L
Kuzenbo
10,984
785
52
4
0
267,114
3
L
Serqet
9,782
699
50
4
0
233,693
0
W
Nu Wa
12,074
862
116
8
0
252,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role