Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
GabeAP696
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,168 Elo+
Party 3
Zeus
Zeus
Gil9505
Zeus
Level 166
God Stats
83W - 90L
1,466 SR
Queue Stats
680W - 668L
1,458 Elo+
Solo
Izanami
Izanami
balalaika82
Izanami
Level 127
God Stats
37W - 28L
1,456 SR
Queue Stats
371W - 340L
1,459 Elo+
Solo
Team Averages
Level 113
1,485 SR
1,417 Elo+

VS

Team Averages
Level 115
1,574 SR
1,492 Elo+
Hel
Hel
DEadman1545
Hel
Level 125
God Stats
6W - 4L
1,658 SR
Queue Stats
73W - 79L
1,490 Elo+
Party 2
Artemis
Artemis
Erzios
Artemis
Level 143
God Stats
6W - 5L
1,529 SR
Queue Stats
86W - 95L
1,531 Elo+
Party 2
Anubis
Anubis
Lacybugg92
Anubis
Level 87
God Stats
56W - 45L
1,569 SR
Queue Stats
373W - 355L
1,489 Elo+
Party 1
Bellona
Bellona
LanceWingman
Bellona
Level 97
God Stats
3W - 4L
1,390 SR
Queue Stats
396W - 376L
1,490 Elo+
Party 1
Lancelot
Lancelot
Nailonking
Lancelot
Level 124
God Stats
1W - 2L
1,723 SR
Queue Stats
74W - 74L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
6 / 1 / 1
7,066
707
7,381
7,648
2,419
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
 
Fenrir
11
4 / 0 / 6
6,511
651
4,318
6,322
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
GabeAP696
Cthulhu
10
2 / 0 / 6
6,388
639
6,665
9,265
6,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
Gil9505
Zeus
12
2 / 0 / 0
7,129
713
1,535
2,061
547
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
balalaika82
Izanami
11
1 / 2 / 4
5,968
597
4,017
4,043
1,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
5,583
558
4,446
7,413
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Erzios
Artemis
9
1 / 3 / 1
5,362
536
5,943
6,346
1,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Lacybugg92
Anubis
8
0 / 2 / 0
4,749
475
268
3,298
1,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bellona
LanceWingman
Bellona
7
0 / 4 / 1
4,423
442
1,381
9,129
5,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Nailonking
Lancelot
10
1 / 3 / 1
5,363
536
4,511
8,354
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
3
3
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
1
1
6.5
W
Fenrir
 
Fenrir
4
0
6
7
L
1
3
0
0.33
L
Artemis
Erzios
Artemis
1
3
1
0.5
W
Cthulhu
GabeAP696
Cthulhu
2
0
6
5
W
Zeus
Gil9505
Zeus
2
0
0
2
L
Anubis
Lacybugg92
Anubis
0
2
0
0
L
Bellona
LanceWingman
Bellona
0
4
1
0.13
L
Lancelot
Nailonking
Lancelot
1
3
1
0.5
W
Izanami
balalaika82
Izanami
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
16,549
29,339
Taken
34,540
12,875
Mitigated
13,764
12,847
Healing
8,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,381
396
1,327
5,230
7,648
2,419
494
3,836
3,812
35,802
3,337
W
Fenrir
 
Fenrir
4,318
963
0
878
6,322
2,561
152
845
5,477
0
38,629
L
4,446
48
349
3,347
7,413
2,430
0
4,632
2,781
40,380
0
L
Artemis
Erzios
Artemis
5,943
2,724
0
2,184
6,346
1,773
0
2,466
3,880
0
36,230
W
Cthulhu
GabeAP696
Cthulhu
6,665
376
69
2,857
9,265
6,170
0
293
8,972
22,898
1,805
W
Zeus
Gil9505
Zeus
1,535
65
0
1,367
2,061
547
0
268
1,793
45,886
1,714
L
Anubis
Lacybugg92
Anubis
268
0
0
548
3,298
1,129
0
1,424
1,874
20,792
237
L
Bellona
LanceWingman
Bellona
1,381
312
0
1,238
9,129
5,250
0
3,252
5,877
0
11,512
L
Lancelot
Nailonking
Lancelot
4,511
717
0
351
8,354
3,182
0
3,430
4,924
757
32,733
W
Izanami
balalaika82
Izanami
4,017
3,088
0
1,119
4,043
1,178
1,854
0
4,043
0
44,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,062
Gold Earned
25,480
336
Minions Killed
247
0
Camps Cleared
0
1,088,086
Distance Traveled
1,046,305
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,066
707
63
6
0
231,763
0
W
Fenrir
6,511
651
68
7
0
265,749
1
L
Hel
5,583
558
76
8
0
209,767
1
L
Artemis
5,362
536
59
6
0
204,357
0
W
Cthulhu
6,388
639
25
3
0
219,979
3
W
Zeus
7,129
713
82
8
0
172,907
3
L
Anubis
4,749
475
34
3
0
146,166
0
L
Bellona
4,423
442
20
2
0
228,053
5
L
Lancelot
5,363
536
58
6
0
257,962
1
W
Izanami
5,968
597
98
10
0
197,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role