Player Matchup

Bastet
Bastet
B33R_Wh1sperer
Bastet
Level 186
God Stats
14W - 16L
1,511 SR
Queue Stats
96W - 98L
1,483 Elo+
Solo
Bacchus
Bacchus
HellishHydra170
Bacchus
Level 145
God Stats
5W - 4L
1,636 SR
Queue Stats
147W - 145L
1,496 Elo+
Party 2
Xbalanque
Xbalanque
SoteriaStyx
Xbalanque
Level 118
God Stats
4W - 4L
1,883 SR
Queue Stats
134W - 132L
1,481 Elo+
Party 2
Sol
Sol
dalton468ggg
Sol
Level 108
God Stats
1W - 0L
1,165 SR
Queue Stats
56W - 60L
1,413 Elo+
Solo
Surtr
Surtr
murillooscar24
Surtr
Level 124
God Stats
44W - 38L
1,543 SR
Queue Stats
134W - 127L
1,469 Elo+
Solo
Team Averages
Level 136
1,547 SR
1,468 Elo+

VS

Team Averages
Level 79
1,428 SR
1,437 Elo+
Skadi
Skadi
 
Skadi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
AreUHighOrSlow
Tyr
Level 108
God Stats
5W - 7L
1,449 SR
Queue Stats
195W - 199L
1,405 Elo+
Party 1
Nox
Nox
Deadicus
Nox
Level 134
God Stats
6W - 8L
1,327 SR
Queue Stats
35W - 40L
1,408 Elo+
Solo
Jormungandr
Jormungandr
Isolation_Robert
Jormungandr
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,476 Elo+
Party 1
Loki
Loki
SlappytheClam
Loki
Level 46
God Stats
3W - 9L
1,363 SR
Queue Stats
36W - 39L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,041
504
2,445
6,747
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 0 / 1
5,828
583
4,775
6,856
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
SoteriaStyx
Xbalanque
9
1 / 0 / 2
5,301
530
4,713
4,114
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 0
6,264
626
1,314
6,333
1,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 0 / 1
7,110
711
8,772
8,981
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 2 / 0
4,540
454
3,036
6,258
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 6 / 0
4,469
447
3,747
11,340
7,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 2
6,391
639
4,791
3,571
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
Isolation_Robert
Jormungandr
9
0 / 1 / 0
4,687
469
2,944
7,037
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 2 / 1
5,215
522
1,461
5,343
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
11
Kills
4
5
Deaths
12
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
L
0
6
0
0
W
1
2
0
0.5
L
2
1
2
3
W
2
0
1
2.5
L
Jormungandr
Isolation_Robert
Jormungandr
0
1
0
0
L
2
2
1
1.25
W
Xbalanque
SoteriaStyx
Xbalanque
1
0
2
2
W
1
3
0
0.33
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,019
Damage
15,979
33,031
Taken
33,549
15,662
Mitigated
14,416
14,807
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,036
1,050
0
1,809
6,258
1,644
0
3,070
3,188
0
25,791
L
3,747
335
0
3,129
11,340
7,214
0
475
10,865
0
27,582
W
2,445
335
0
2,024
6,747
2,084
0
1,490
5,257
0
30,525
L
4,791
146
0
491
3,571
1,200
0
1,220
2,351
38,316
2,083
W
4,775
412
0
2,748
6,856
5,949
0
1,498
5,358
24,808
1,311
L
Jormungandr
Isolation_Robert
Jormungandr
2,944
805
0
1,313
7,037
3,112
0
1,335
5,702
28,623
1,859
L
1,461
128
0
2,150
5,343
1,246
0
200
5,143
0
23,672
W
Xbalanque
SoteriaStyx
Xbalanque
4,713
2,263
0
1,697
4,114
1,104
0
1,143
2,971
0
30,991
W
1,314
600
0
2,572
6,333
1,645
65
3,212
3,121
28,756
8,003
W
8,772
4,450
0
5,766
8,981
4,880
609
0
8,981
907
43,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,544
Gold Earned
25,302
294
Minions Killed
296
0
Camps Cleared
0
969,434
Distance Traveled
985,255
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,540
454
33
3
0
206,639
0
L
Tyr
4,469
447
51
5
0
172,505
0
W
Bastet
5,041
504
43
4
0
227,308
4
L
Nox
6,391
639
94
9
0
186,595
0
W
Bacchus
5,828
583
40
4
0
188,096
0
L
Jormungandr
4,687
469
71
7
0
188,948
0
L
Loki
5,215
522
47
5
0
230,568
0
W
Xbalanque
5,301
530
49
5
0
177,237
0
W
Sol
6,264
626
87
9
0
168,236
0
W
Surtr
7,110
711
75
8
0
208,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role