Player Matchup

Anubis
Anubis
SebasTiccy
Anubis
Level 157
God Stats
12W - 13L
1,543 SR
Queue Stats
80W - 82L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Terka Baby
Cthulhu
Level 17
God Stats
1W - 3L
1,211 SR
Queue Stats
1W - 3L
1,159 Elo+
Party 2
Chang'e
Chang'e
undercover00703
Chang'e
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,543 Elo+
Party 2
Team Averages
Level 99
1,418 SR
1,384 Elo+

VS

Team Averages
Level 87
1,604 SR
1,443 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BeetIeBobcat186
Fafnir
Level 103
God Stats
39W - 23L
1,601 SR
Queue Stats
273W - 267L
1,431 Elo+
Party 1
Ah Puch
Ah Puch
CrackMonkey2OO1
Ah Puch
Level 28
God Stats
2W - 2L
1,709 SR
Queue Stats
29W - 31L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
SebasTiccy
Anubis
14
1 / 3 / 9
8,714
871
7,732
9,271
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Terka Baby
Cthulhu
16
6 / 0 / 5
9,710
971
5,744
6,452
5,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 1 / 6
9,288
929
9,080
8,422
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 4 / 1
8,185
819
6,686
9,503
2,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 2 / 3
8,018
802
5,830
9,591
5,818
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 6 / 2
6,989
699
4,809
7,296
2,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
12
Kills
4
4
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
1
0.88
L
1
2
3
1.25
L
0
6
2
0.17
W
Anubis
SebasTiccy
Anubis
1
3
9
1.83
W
Cthulhu
Terka Baby
Cthulhu
6
0
5
8.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,556
Damage
17,325
24,145
Taken
26,390
12,073
Mitigated
10,500
8,811
Healing
5,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,686
349
0
1,175
9,503
2,680
0
7,621
1,788
0
17,394
L
5,830
599
64
3,865
9,591
5,818
0
7,629
1,962
18,056
405
L
4,809
70
60
385
7,296
2,002
0
6,586
574
21,549
0
W
Anubis
SebasTiccy
Anubis
7,732
223
337
2,299
9,271
4,241
0
3,275
5,996
37,124
1,025
W
Cthulhu
Terka Baby
Cthulhu
5,744
1,069
141
765
6,452
5,032
0
3,904
2,548
20,818
813
W
9,080
356
1,402
3,867
8,422
2,800
480
3,351
5,071
35,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,712
Gold Earned
23,192
163
Minions Killed
78
0
Camps Cleared
0
557,240
Distance Traveled
571,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,185
819
10
1
0
210,049
0
L
Fafnir
8,018
802
32
3
0
207,828
0
L
Ah Puch
6,989
699
36
4
0
154,058
0
W
Anubis
8,714
871
65
7
0
155,285
0
W
Cthulhu
9,710
971
38
4
0
208,412
0
W
Chang'e
9,288
929
60
6
0
193,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role