Player Matchup

Hera
Hera
Aurizztic
Hera
Level 125
God Stats
3W - 2L
1,829 SR
Queue Stats
57W - 52L
1,609 Elo+
Party 2
Charybdis
Charybdis
EvinLeeKidCT
Charybdis
Level 149
God Stats
0W - 3L
1,406 SR
Queue Stats
20W - 19L
1,597 Elo+
Party 2
Yemoja
Yemoja
TheNarwhalBear
Yemoja
Level 158
God Stats
6W - 7L
1,617 SR
Queue Stats
44W - 36L
1,618 Elo+
Party 2
Ra
Ra
seibaah
Ra
Level 123
God Stats
2W - 4L
1,580 SR
Queue Stats
158W - 118L
1,580 Elo+
Solo
Thanatos
Thanatos
Ýeezus
Thanatos
Level 149
God Stats
0W - 1L
1,297 SR
Queue Stats
5W - 4L
1,661 Elo+
Party 2
Team Averages
Level 141
1,546 SR
1,613 Elo+

VS

Team Averages
Level 103
1,709 SR
1,664 Elo+
Sylvanus
Sylvanus
DaddysGirlOmen
Sylvanus
Level 24
God Stats
9W - 4L
1,743 SR
Queue Stats
76W - 31L
1,774 Elo+
Party 1
Zeus
Zeus
KillOmen
Zeus
Level 147
God Stats
7W - 2L
1,887 SR
Queue Stats
170W - 98L
1,718 Elo+
Party 1
Ne Zha
Ne Zha
LordOmen1
Ne Zha
Level 63
God Stats
6W - 1L
1,890 SR
Queue Stats
174W - 177L
1,603 Elo+
Party 1
Charybdis
Charybdis
Pwnologistz
Charybdis
Level 129
God Stats
3W - 1L
1,374 SR
Queue Stats
192W - 132L
1,613 Elo+
Solo
Hercules
Hercules
itstheUwUOwO
Hercules
Level 153
God Stats
6W - 6L
1,652 SR
Queue Stats
226W - 201L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
3 / 3 / 1
7,545
580
6,866
7,543
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
EvinLeeKidCT
Charybdis
12
1 / 4 / 0
6,994
538
4,637
10,986
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 3 / 2
6,142
472
1,383
14,768
6,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
2 / 6 / 0
7,121
548
5,434
9,386
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Ýeezus
Thanatos
11
2 / 7 / 2
6,913
532
7,142
16,086
13,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 0 / 8
7,109
547
5,663
6,030
4,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zeus
15
12 / 2 / 2
9,431
725
11,551
6,958
1,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
LordOmen1
Ne Zha
13
3 / 2 / 8
7,640
588
5,188
11,291
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Pwnologistz
Charybdis
15
4 / 1 / 3
8,726
671
11,830
7,776
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
itstheUwUOwO
Hercules
13
4 / 3 / 5
8,087
622
10,606
13,009
8,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
8
Kills
23
23
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hera
3
3
1
1.17
W
Sylvanus
0
0
8
4
L
Charybdis
EvinLeeKidCT
Charybdis
1
4
0
0.25
W
Zeus
12
2
2
6.5
W
Ne Zha
LordOmen1
Ne Zha
3
2
8
3.5
W
Charybdis
Pwnologistz
Charybdis
4
1
3
5.5
L
0
3
2
0.33
W
Hercules
itstheUwUOwO
Hercules
4
3
5
2.17
L
2
6
0
0.33
L
Thanatos
Ýeezus
Thanatos
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,462
Damage
44,838
58,769
Taken
45,064
27,854
Mitigated
21,115
21,221
Healing
20,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
6,866
1,071
0
3,271
7,543
1,786
0
2,536
5,007
59,091
0
W
Sylvanus
5,663
1,548
1,074
1,977
6,030
4,070
269
3,103
2,627
18,828
0
L
Charybdis
EvinLeeKidCT
Charybdis
4,637
2,528
0
2,420
10,986
3,090
0
1,303
9,562
0
51,064
W
Zeus
11,551
2,862
0
2,437
6,958
1,900
1,750
4,249
2,444
77,040
44
W
Ne Zha
LordOmen1
Ne Zha
5,188
1,588
0
5,517
11,291
3,943
431
3,546
7,619
0
48,771
W
Charybdis
Pwnologistz
Charybdis
11,830
5,378
0
4,300
7,776
2,495
473
1,565
6,148
0
80,099
L
1,383
537
2,852
3,154
14,768
6,841
0
4,629
10,053
8,832
0
W
Hercules
itstheUwUOwO
Hercules
10,606
3,957
0
4,933
13,009
8,707
248
1,921
10,434
767
47,081
L
5,434
408
588
1,474
9,386
2,653
0
5,843
3,457
47,758
0
L
Thanatos
Ýeezus
Thanatos
7,142
1,488
0
7,462
16,086
13,484
0
3,235
12,328
3,470
37,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,715
Gold Earned
40,993
387
Minions Killed
448
0
Camps Cleared
0
1,388,880
Distance Traveled
1,386,139
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,545
580
110
8
0
289,023
4
W
Sylvanus
7,109
547
20
2
0
281,086
3
L
Charybdis
6,994
538
93
7
0
257,519
2
W
Zeus
9,431
725
142
11
0
251,839
3
W
Ne Zha
7,640
588
78
6
0
312,417
0
W
Charybdis
8,726
671
129
10
0
253,587
2
L
Yemoja
6,142
472
18
1
0
290,691
2
W
Hercules
8,087
622
79
6
0
287,210
0
L
Ra
7,121
548
100
8
0
275,859
0
L
Thanatos
6,913
532
66
5
0
275,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role