Player Matchup

Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Jesheehee
Achilles
Level 107
God Stats
8W - 2L
1,923 SR
Queue Stats
119W - 102L
1,544 Elo+
Solo
Medusa
Medusa
KindLamb635
Medusa
Level 68
God Stats
7W - 2L
1,482 SR
Queue Stats
145W - 132L
1,478 Elo+
Party 2
Kukulkan
Kukulkan
PowerRange0613
Kukulkan
Level 75
God Stats
8W - 10L
1,264 SR
Queue Stats
28W - 42L
1,302 Elo+
Party 2
Ymir
Ymir
ehbuddy
Ymir
Level 64
God Stats
28W - 14L
1,620 SR
Queue Stats
108W - 95L
1,435 Elo+
Party 2
Team Averages
Level 91
1,558 SR
1,452 Elo+

VS

Team Averages
Level 130
1,564 SR
1,463 Elo+
Cthulhu
Cthulhu
BeastyIK
Cthulhu
Level 80
God Stats
3W - 3L
1,513 SR
Queue Stats
42W - 41L
1,484 Elo+
Solo
Achilles
Achilles
DanteInferno459
Achilles
Level 143
God Stats
39W - 32L
1,612 SR
Queue Stats
107W - 109L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
KING SIGIL
Baron Samedi
Level 145
God Stats
1W - 1L
1,493 SR
Queue Stats
55W - 51L
1,440 Elo+
Party 1
Heimdallr
Heimdallr
YaBoiAutumn64
Heimdallr
Level 125
God Stats
2W - 3L
1,680 SR
Queue Stats
99W - 95L
1,423 Elo+
Party 1
Thanatos
Thanatos
moos7892
Thanatos
Level 155
God Stats
7W - 7L
1,522 SR
Queue Stats
93W - 90L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 1 / 2
7,455
746
6,926
6,646
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
Jesheehee
Achilles
11
4 / 1 / 2
7,058
706
7,764
8,844
4,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
9
2 / 2 / 0
5,673
567
1,859
2,931
796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
9
0 / 2 / 3
5,546
555
525
2,842
830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
ehbuddy
Ymir
8
0 / 1 / 2
5,340
534
1,008
6,721
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeastyIK
Cthulhu
8
0 / 2 / 2
4,763
476
2,542
7,714
4,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
4
0 / 2 / 0
4,015
402
1,919
3,030
905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
KING SIGIL
Baron Samedi
10
2 / 5 / 3
5,572
557
3,531
6,839
1,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
YaBoiAutumn64
Heimdallr
9
0 / 0 / 1
4,948
495
1,466
2,906
854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
moos7892
Thanatos
11
5 / 3 / 2
6,155
616
3,148
7,604
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
12
Kills
7
7
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
2
7
L
Cthulhu
BeastyIK
Cthulhu
0
2
2
0.5
L
Achilles
0
2
0
0
W
Achilles
Jesheehee
Achilles
4
1
2
5
L
Baron Samedi
KING SIGIL
Baron Samedi
2
5
3
0.7
W
Medusa
2
2
0
1
W
Kukulkan
0
2
3
0.75
L
Heimdallr
YaBoiAutumn64
Heimdallr
0
0
1
0.5
W
Ymir
ehbuddy
Ymir
0
1
2
1
L
Thanatos
moos7892
Thanatos
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,082
Damage
12,606
27,984
Taken
28,093
12,316
Mitigated
9,440
9,341
Healing
8,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,926
421
0
5,366
6,646
2,896
0
1,692
4,866
63,410
1,913
L
Cthulhu
BeastyIK
Cthulhu
2,542
155
467
1,473
7,714
4,101
0
1,136
6,578
18,300
1,149
L
Achilles
1,919
639
0
715
3,030
905
0
507
2,523
0
9,105
W
Achilles
Jesheehee
Achilles
7,764
1,979
0
1,350
8,844
4,893
0
1,304
7,540
92
44,704
L
Baron Samedi
KING SIGIL
Baron Samedi
3,531
185
109
608
6,839
1,638
0
4,302
2,537
23,715
714
W
Medusa
1,859
789
162
251
2,931
796
1,884
782
2,093
0
26,025
W
Kukulkan
525
0
0
250
2,842
830
497
1,124
1,678
23,561
302
L
Heimdallr
YaBoiAutumn64
Heimdallr
1,466
801
0
329
2,906
854
0
713
2,193
0
29,774
W
Ymir
ehbuddy
Ymir
1,008
65
0
1,962
6,721
2,901
270
765
5,914
18,010
0
L
Thanatos
moos7892
Thanatos
3,148
679
0
4,904
7,604
1,942
0
1,448
6,156
0
27,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,072
Gold Earned
25,453
301
Minions Killed
183
0
Camps Cleared
0
912,890
Distance Traveled
855,484
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,455
746
119
12
0
216,196
0
L
Cthulhu
4,763
476
18
2
0
205,287
0
L
Achilles
4,015
402
19
2
0
63,366
0
W
Achilles
7,058
706
64
6
0
187,102
0
L
Baron Samedi
5,572
557
55
6
0
189,511
3
W
Medusa
5,673
567
41
4
0
158,394
0
W
Kukulkan
5,546
555
47
5
0
160,419
0
L
Heimdallr
4,948
495
41
4
0
200,609
1
W
Ymir
5,340
534
30
3
0
190,779
0
L
Thanatos
6,155
616
50
5
0
196,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role