Player Matchup

King Arthur
King Arthur
CryoGamer
King Arthur
Level 106
God Stats
2W - 7L
1,383 SR
Queue Stats
30W - 44L
1,430 Elo+
Solo
Sol
Sol
DarkJoseC-
Sol
Level 117
God Stats
1W - 3L
1,375 SR
Queue Stats
181W - 166L
1,479 Elo+
Party 1
Da Ji
Da Ji
Gabriel_JZ
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 75L
1,432 Elo+
Party 1
Geb
Geb
Rowan14
Geb
Level 43
God Stats
0W - 3L
1,149 SR
Queue Stats
28W - 44L
1,403 Elo+
Solo
Kukulkan
Kukulkan
aridor_303
Kukulkan
Level 152
God Stats
0W - 1L
1,521 SR
Queue Stats
37W - 56L
1,335 Elo+
Solo
Team Averages
Level 109
1,386 SR
1,416 Elo+

VS

Team Averages
Level 89
1,592 SR
1,463 Elo+
Baron Samedi
Baron Samedi
CABJ2017YT
Baron Samedi
Level 100
God Stats
28W - 20L
1,640 SR
Queue Stats
87W - 77L
1,503 Elo+
Solo
Surtr
Surtr
CCGZOID
Surtr
Level 49
God Stats
3W - 5L
1,356 SR
Queue Stats
99W - 97L
1,426 Elo+
Solo
Hel
Hel
MuLaN2293
Hel
Level 103
God Stats
78W - 61L
1,579 SR
Queue Stats
502W - 501L
1,498 Elo+
Solo
Poseidon
Poseidon
SmitE-ARMY
Poseidon
Level 85
God Stats
18W - 8L
1,728 SR
Queue Stats
218W - 239L
1,430 Elo+
Solo
Danzaburou
Danzaburou
temp-347937
Danzaburou
Level 110
God Stats
27W - 13L
1,656 SR
Queue Stats
218W - 191L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CryoGamer
King Arthur
14
7 / 5 / 0
9,084
568
15,201
20,774
17,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 3 / 1
7,360
460
7,185
9,406
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Da Ji
13
2 / 5 / 3
7,180
449
9,365
11,888
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Geb
10
0 / 4 / 1
6,642
415
2,724
13,512
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
aridor_303
Kukulkan
14
0 / 4 / 1
7,735
483
2,209
5,807
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CABJ2017YT
Baron Samedi
13
2 / 2 / 10
7,645
478
9,189
12,996
10,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Surtr
CCGZOID
Surtr
14
3 / 4 / 2
8,157
510
6,847
14,288
9,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
13 / 2 / 3
10,519
657
14,036
9,069
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Poseidon
SmitE-ARMY
Poseidon
14
1 / 2 / 4
7,592
475
2,550
7,914
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
temp-347937
Danzaburou
14
2 / 2 / 6
8,126
508
4,508
10,017
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
12
Kills
21
21
Deaths
12
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CABJ2017YT
Baron Samedi
2
2
10
3.5
W
Surtr
CCGZOID
Surtr
3
4
2
1
L
King Arthur
CryoGamer
King Arthur
7
5
0
1.4
L
3
3
1
1.17
L
Da Ji
2
5
3
0.7
W
13
2
3
7.25
L
Geb
0
4
1
0.13
W
Poseidon
SmitE-ARMY
Poseidon
1
2
4
1.5
L
Kukulkan
aridor_303
Kukulkan
0
4
1
0.13
W
Danzaburou
temp-347937
Danzaburou
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,684
Damage
37,130
61,387
Taken
54,284
33,174
Mitigated
28,808
14,005
Healing
19,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CABJ2017YT
Baron Samedi
9,189
1,359
786
4,319
12,996
10,120
446
4,526
8,412
34,309
2,337
W
Surtr
CCGZOID
Surtr
6,847
3,138
0
1,419
14,288
9,533
137
331
13,957
809
42,930
L
King Arthur
CryoGamer
King Arthur
15,201
1,147
0
3,052
20,774
17,740
105
6,731
13,930
1,723
69,226
L
7,185
912
0
3,281
9,406
2,403
0
4,722
4,616
43,010
0
L
Da Ji
9,365
1,895
0
3,421
11,888
3,278
0
5,432
6,205
0
43,642
W
14,036
400
1,616
4,900
9,069
3,102
85
2,014
6,923
67,244
0
L
Geb
2,724
35
0
3,001
13,512
8,759
10
4,144
9,260
31,782
0
W
Poseidon
SmitE-ARMY
Poseidon
2,550
541
0
1,796
7,914
2,536
0
2,325
5,501
59,136
906
L
Kukulkan
aridor_303
Kukulkan
2,209
38
0
1,250
5,807
994
0
3,817
1,596
52,469
27
W
Danzaburou
temp-347937
Danzaburou
4,508
1,775
0
4,885
10,017
3,517
1,509
3,424
6,593
0
66,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,001
Gold Earned
42,039
396
Minions Killed
444
0
Camps Cleared
0
1,458,170
Distance Traveled
1,529,746
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,645
478
44
3
0
258,876
2
W
Surtr
8,157
510
79
5
0
302,297
0
L
King Arthur
9,084
568
108
7
0
300,051
2
L
Sol
7,360
460
78
5
0
284,546
4
L
Da Ji
7,180
449
67
4
0
287,976
0
W
Hel
10,519
657
117
7
0
352,535
0
L
Geb
6,642
415
30
2
0
281,599
0
W
Poseidon
7,592
475
91
6
0
344,812
0
L
Kukulkan
7,735
483
113
7
0
303,998
0
W
Danzaburou
8,126
508
113
7
0
271,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role