Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MAYSYR07
Arachne
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,394 Elo+
Party 2
Scylla
Scylla
doomplayer69
Scylla
Level 142
God Stats
4W - 1L
1,833 SR
Queue Stats
29W - 25L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
gratig-Wucht
Cthulhu
Level 43
God Stats
79W - 54L
1,582 SR
Queue Stats
118W - 98L
1,460 Elo+
Party 1
King Arthur
King Arthur
yCHRIM
King Arthur
Level 69
God Stats
18W - 18L
1,456 SR
Queue Stats
156W - 140L
1,433 Elo+
Party 1
Team Averages
Level 64
1,574 SR
1,457 Elo+

VS

Team Averages
Level 60
1,449 SR
1,410 Elo+
Nu Wa
Nu Wa
BroDudeHallo
Nu Wa
Level 35
God Stats
8W - 10L
1,285 SR
Queue Stats
32W - 35L
1,330 Elo+
Solo
Cernunnos
Cernunnos
GoJo-Satorus-8
Cernunnos
Level 33
God Stats
1W - 2L
1,490 SR
Queue Stats
60W - 57L
1,392 Elo+
Solo
Amaterasu
Amaterasu
L3GEND-_ARY0
Amaterasu
Level 109
God Stats
0W - 3L
1,217 SR
Queue Stats
352W - 343L
1,446 Elo+
Party 3
Bacchus
Bacchus
LordAdversary
Bacchus
Level 41
God Stats
23W - 18L
1,581 SR
Queue Stats
48W - 50L
1,414 Elo+
Solo
Arachne
Arachne
sroomie
Arachne
Level 84
God Stats
6W - 3L
1,671 SR
Queue Stats
249W - 225L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 1 / 4
4,560
570
3,633
3,752
940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MAYSYR07
Arachne
9
3 / 2 / 2
4,818
602
2,844
6,201
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
10
0 / 0 / 0
4,702
588
1,963
3,106
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
gratig-Wucht
Cthulhu
8
3 / 0 / 2
5,206
651
2,879
5,815
3,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
yCHRIM
King Arthur
8
0 / 3 / 0
4,062
508
2,722
6,818
3,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,158
645
2,963
2,140
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
GoJo-Satorus-8
Cernunnos
6
0 / 2 / 0
3,852
482
2,399
4,501
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Amaterasu
L3GEND-_ARY0
Amaterasu
11
3 / 0 / 1
6,398
800
4,205
5,865
3,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
7
0 / 1 / 0
4,102
513
1,935
4,795
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
sroomie
Arachne
9
3 / 2 / 1
4,874
609
4,991
7,363
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
6
Kills
6
6
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
1
4
2
L
0
1
1
0.5
L
Cernunnos
GoJo-Satorus-8
Cernunnos
0
2
0
0
L
Amaterasu
L3GEND-_ARY0
Amaterasu
3
0
1
3.5
L
Bacchus
0
1
0
0
W
Arachne
MAYSYR07
Arachne
3
2
2
2
W
Scylla
0
0
0
0
W
Cthulhu
gratig-Wucht
Cthulhu
3
0
2
4
L
Arachne
sroomie
Arachne
3
2
1
1.75
W
King Arthur
yCHRIM
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,041
Damage
16,493
25,692
Taken
24,664
10,824
Mitigated
10,955
7,821
Healing
10,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,633
1,767
0
1,558
3,752
940
18
598
3,120
0
27,016
L
2,963
821
0
443
2,140
457
0
953
989
29,202
969
L
Cernunnos
GoJo-Satorus-8
Cernunnos
2,399
1,109
0
2,023
4,501
1,168
0
654
3,847
0
17,502
L
Amaterasu
L3GEND-_ARY0
Amaterasu
4,205
1,134
0
3,288
5,865
3,144
0
0
5,865
0
41,876
L
Bacchus
1,935
84
0
1,839
4,795
3,925
0
1,174
3,621
9,377
0
W
Arachne
MAYSYR07
Arachne
2,844
2,201
0
1,912
6,201
2,077
0
712
5,455
0
25,926
W
Scylla
1,963
286
0
953
3,106
679
0
1,766
1,092
32,863
0
W
Cthulhu
gratig-Wucht
Cthulhu
2,879
334
184
1,872
5,815
3,520
0
1,338
4,443
22,317
0
L
Arachne
sroomie
Arachne
4,991
3,716
0
3,374
7,363
2,261
0
1,765
5,500
0
29,879
W
King Arthur
yCHRIM
King Arthur
2,722
289
0
1,342
6,818
3,608
0
104
6,224
212
23,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,348
Gold Earned
24,384
267
Minions Killed
239
0
Camps Cleared
0
801,346
Distance Traveled
781,198
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
4,560
570
52
7
0
140,723
0
L
Nu Wa
5,158
645
69
9
0
159,602
0
L
Cernunnos
3,852
482
28
4
0
109,867
0
L
Amaterasu
6,398
800
77
10
0
174,846
2
L
Bacchus
4,102
513
13
2
0
157,646
2
W
Arachne
4,818
602
50
6
0
182,425
0
W
Scylla
4,702
588
87
11
0
157,790
0
W
Cthulhu
5,206
651
40
5
0
164,603
0
L
Arachne
4,874
609
52
7
0
179,237
0
W
King Arthur
4,062
508
38
5
0
155,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role