Player Matchup

Ra
Ra
 
Ra
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Nirleth
Ishtar
Level 124
God Stats
2W - 5L
1,346 SR
Queue Stats
229W - 227L
1,515 Elo+
Party 1
Arachne
Arachne
SwagdolfHipstler
Arachne
Level 89
God Stats
1W - 1L
1,531 SR
Queue Stats
98W - 99L
1,516 Elo+
Party 1
Bellona
Bellona
elpoderoso333
Bellona
Level 147
God Stats
0W - 2L
1,604 SR
Queue Stats
28W - 15L
1,648 Elo+
Solo
Team Averages
Level 126
1,496 SR
1,536 Elo+

VS

Team Averages
Level 169
1,664 SR
1,557 Elo+
Kukulkan
Kukulkan
Con18
Kukulkan
Level 159
God Stats
4W - 0L
1,907 SR
Queue Stats
155W - 45L
1,758 Elo+
Party 2
Nu Wa
Nu Wa
GRIBnik48
Nu Wa
Level 149
God Stats
3W - 3L
1,625 SR
Queue Stats
159W - 166L
1,408 Elo+
Party 3
Fafnir
Fafnir
GRIВnik48
Fafnir
Level 138
God Stats
2W - 1L
1,285 SR
Queue Stats
118W - 120L
1,421 Elo+
Party 3
Erlang Shen
Erlang Shen
Lincu
Erlang Shen
Level 153
God Stats
3W - 2L
1,702 SR
Queue Stats
103W - 32L
1,736 Elo+
Party 2
Terra
Terra
SisaSuarez
Terra
Level 248
God Stats
17W - 6L
1,800 SR
Queue Stats
722W - 745L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 4 / 5
9,323
717
14,555
11,495
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
14
2 / 4 / 5
8,918
686
14,803
14,072
4,730
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
Nirleth
Ishtar
16
4 / 2 / 4
9,100
700
15,863
11,984
4,579
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 5 / 6
8,576
660
10,979
18,852
18,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bellona
14
0 / 3 / 9
8,116
624
9,325
16,210
16,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Con18
Kukulkan
19
10 / 2 / 6
11,377
875
22,553
6,179
4,942
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
GRIBnik48
Nu Wa
17
2 / 2 / 12
9,934
764
14,363
7,894
4,084
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
GRIВnik48
Fafnir
16
3 / 2 / 11
9,722
748
8,419
18,540
28,523
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Erlang Shen
Lincu
Erlang Shen
16
2 / 3 / 12
9,601
739
14,997
23,730
31,137
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Terra
17
1 / 1 / 14
9,455
727
7,315
20,477
18,579
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
73
10
Kills
18
18
Deaths
10
29
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
5
1.13
L
Sol
 
Sol
2
4
5
1.13
W
Kukulkan
Con18
Kukulkan
10
2
6
6.5
W
Nu Wa
GRIBnik48
Nu Wa
2
2
12
4
W
Fafnir
GRIВnik48
Fafnir
3
2
11
4.25
W
Erlang Shen
Lincu
Erlang Shen
2
3
12
2.67
L
Ishtar
Nirleth
Ishtar
4
2
4
3
W
Terra
1
1
14
8
L
2
5
6
1
L
Bellona
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,525
Damage
67,647
72,613
Taken
76,820
49,521
Mitigated
87,265
32,188
Healing
44,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
14,555
1,314
8,789
3,047
11,495
4,677
0
8,437
2,742
41,048
631
L
Sol
 
Sol
14,803
4,002
1,176
5,685
14,072
4,730
0
10,626
3,240
32,809
0
W
Kukulkan
Con18
Kukulkan
22,553
1,678
1,335
624
6,179
4,942
1,541
1,903
4,071
59,853
0
W
Nu Wa
GRIBnik48
Nu Wa
14,363
3,439
2,095
404
7,894
4,084
1,789
2,674
4,807
43,605
0
W
Fafnir
GRIВnik48
Fafnir
8,419
2,109
1,117
3,924
18,540
28,523
745
7,355
10,487
11,786
3,626
W
Erlang Shen
Lincu
Erlang Shen
14,997
5,188
680
4,758
23,730
31,137
250
8,560
14,339
0
21,844
L
Ishtar
Nirleth
Ishtar
15,863
9,283
767
2,545
11,984
4,579
90
8,771
3,080
0
34,513
W
Terra
7,315
685
17,513
11,971
20,477
18,579
552
7,716
12,071
14,586
0
L
10,979
6,734
1,014
3,682
18,852
18,636
0
13,168
5,390
0
17,701
L
Bellona
9,325
1,340
1,874
3,609
16,210
16,899
0
10,132
5,554
0
14,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,033
Gold Earned
50,089
175
Minions Killed
204
0
Camps Cleared
0
1,118,923
Distance Traveled
1,199,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,323
717
58
4
0
242,819
0
L
Sol
8,918
686
55
4
0
189,382
0
W
Kukulkan
11,377
875
98
8
0
218,657
0
W
Nu Wa
9,934
764
54
4
0
249,065
0
W
Fafnir
9,722
748
9
1
0
248,775
0
W
Erlang Shen
9,601
739
18
1
0
203,560
0
L
Ishtar
9,100
700
33
3
0
227,856
0
W
Terra
9,455
727
25
2
0
279,798
0
L
Arachne
8,576
660
22
2
0
229,894
0
L
Bellona
8,116
624
7
1
0
228,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role