Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
HardMonkMonk
Raijin
Level 117
God Stats
1W - 1L
1,846 SR
Queue Stats
99W - 104L
1,475 Elo+
Party 2
Artemis
Artemis
SUPERSAIYAN4QS
Artemis
Level 123
God Stats
19W - 26L
1,465 SR
Queue Stats
213W - 224L
1,492 Elo+
Party 2
Gilgamesh
Gilgamesh
ThaChosenOne29
Gilgamesh
Level 157
God Stats
8W - 8L
1,520 SR
Queue Stats
308W - 318L
1,482 Elo+
Party 2
Pele
Pele
Thesmoke_Tho
Pele
Level 81
God Stats
2W - 1L
1,744 SR
Queue Stats
99W - 83L
1,489 Elo+
Solo
Team Averages
Level 108
1,615 SR
1,488 Elo+

VS

Team Averages
Level 140
1,528 SR
1,509 Elo+
Charybdis
Charybdis
BaDButtMoMMa54
Charybdis
Level 125
God Stats
13W - 16L
1,500 SR
Queue Stats
57W - 79L
1,458 Elo+
Solo
Scylla
Scylla
CirisTöeBeans
Scylla
Level 164
God Stats
3W - 0L
1,557 SR
Queue Stats
321W - 321L
1,507 Elo+
Party 1
Kuzenbo
Kuzenbo
EPICxORPHAN
Kuzenbo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 85L
1,535 Elo+
Party 3
Guan Yu
Guan Yu
ImMapBlind
Guan Yu
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
267W - 245L
1,563 Elo+
Party 1
Mercury
Mercury
rayrayactual
Mercury
Level 123
God Stats
2W - 2L
1,582 SR
Queue Stats
94W - 76L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 2 / 0
4,024
575
3,723
7,224
3,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Raijin
9
1 / 1 / 0
4,403
629
1,366
3,249
727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 0
3,966
567
2,742
4,122
1,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
ThaChosenOne29
Gilgamesh
8
0 / 1 / 2
4,232
605
2,227
7,127
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
1 / 2 / 1
3,630
519
647
2,906
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BaDButtMoMMa54
Charybdis
9
4 / 0 / 1
4,686
669
5,385
5,251
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 1 / 0
4,842
692
2,757
2,780
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
EPICxORPHAN
Kuzenbo
8
1 / 0 / 2
4,565
652
2,905
5,533
4,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
ImMapBlind
Guan Yu
9
2 / 1 / 0
5,082
726
3,693
6,236
2,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
rayrayactual
Mercury
8
0 / 0 / 2
4,138
591
655
4,528
1,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
8
8
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Charybdis
BaDButtMoMMa54
Charybdis
4
0
1
4.5
W
1
1
0
1
W
Kuzenbo
EPICxORPHAN
Kuzenbo
1
0
2
2
L
Raijin
1
1
0
1
W
Guan Yu
ImMapBlind
Guan Yu
2
1
0
2
L
0
2
0
0
L
Gilgamesh
ThaChosenOne29
Gilgamesh
0
1
2
1
L
1
2
1
0.75
W
Mercury
rayrayactual
Mercury
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,705
Damage
15,395
24,628
Taken
24,328
8,736
Mitigated
11,378
6,775
Healing
8,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,723
245
0
2,494
7,224
3,028
0
1,965
5,259
13,053
0
W
Charybdis
BaDButtMoMMa54
Charybdis
5,385
2,434
0
3,065
5,251
1,469
0
1,778
3,473
0
29,294
W
2,757
43
0
1,017
2,780
689
0
1,134
1,414
25,754
1,018
W
Kuzenbo
EPICxORPHAN
Kuzenbo
2,905
1,298
0
1,666
5,533
4,890
0
1,945
3,588
12,639
0
L
Raijin
1,366
0
0
1,155
3,249
727
0
1,548
1,423
23,121
0
W
Guan Yu
ImMapBlind
Guan Yu
3,693
555
68
2,601
6,236
2,929
0
0
6,236
0
33,234
L
2,742
783
0
444
4,122
1,052
0
676
3,446
0
26,649
L
Gilgamesh
ThaChosenOne29
Gilgamesh
2,227
628
0
1,830
7,127
3,199
0
868
6,196
0
22,134
L
647
117
0
852
2,906
730
0
264
2,642
0
8,209
W
Mercury
rayrayactual
Mercury
655
92
0
434
4,528
1,401
0
0
4,528
0
27,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,255
Gold Earned
23,313
193
Minions Killed
223
0
Camps Cleared
0
647,133
Distance Traveled
712,453
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,024
575
25
4
0
158,704
2
W
Charybdis
4,686
669
52
7
0
142,638
0
W
Scylla
4,842
692
47
7
0
121,178
0
W
Kuzenbo
4,565
652
25
4
0
147,806
2
L
Raijin
4,403
629
55
8
0
125,962
0
W
Guan Yu
5,082
726
50
7
0
136,173
0
L
Artemis
3,966
567
49
7
0
131,505
0
L
Gilgamesh
4,232
605
44
6
0
142,561
0
L
Pele
3,630
519
20
3
0
88,401
0
W
Mercury
4,138
591
49
7
0
164,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role