Player Matchup

Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
BlackLuster89
Sobek
Gold III
Level 187
God Stats
1W - 1L
1,462 SR
Queue Stats
63W - 60L
1,558 MMR
Solo
Anhur
Anhur
Silver I
Dood7
Anhur
Silver I
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,592 MMR
Solo
Cthulhu
Cthulhu
Gold III
JT9763
Cthulhu
Gold III
Level 125
God Stats
35W - 21L
1,666 SR
Queue Stats
63W - 69L
1,593 MMR
Solo
Awilix
Awilix
Platinum V
Trucker1023
Awilix
Platinum V
Level 159
God Stats
8W - 4L
1,691 SR
Queue Stats
166W - 163L
1,562 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,564 SR
1,561 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,532 SR
1,567 MMR
Artio
Artio
Gold I
 
Artio
Gold I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold II
DarkAntonio014
Nike
Gold II
Level 123
God Stats
8W - 8L
1,698 SR
Queue Stats
194W - 202L
1,569 MMR
Solo
Fenrir
Fenrir
Gold III
FeraMx3452
Fenrir
Gold III
Level 182
God Stats
6W - 5L
1,388 SR
Queue Stats
917W - 933L
1,573 MMR
Solo
Charybdis
Charybdis
Gold I
SterMiester
Charybdis
Gold I
Level 155
God Stats
83W - 91L
1,572 SR
Queue Stats
288W - 299L
1,618 MMR
Solo
The Morrigan
The Morrigan
Platinum V
ZeldusKyun
The Morrigan
Platinum V
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
241W - 247L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 2 / 3
8,703
622
8,262
8,507
3,587
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 0 / 7
7,906
565
3,183
11,071
8,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anhur
Dood7
Anhur
16
4 / 1 / 5
9,480
677
8,889
7,243
2,378
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
JT9763
Cthulhu
14
5 / 2 / 3
8,951
639
7,343
8,820
8,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
14
7 / 1 / 2
8,673
620
6,551
9,348
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
KumbhakarnaVulcanAgniGebMulan

VS

Bans
DanzaburouBake KujiraNu WaArachneHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 6 / 0
6,017
430
1,905
11,994
8,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 1
6,942
496
4,743
10,913
4,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
FeraMx3452
Fenrir
12
2 / 3 / 1
6,515
465
5,816
11,290
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
SterMiester
Charybdis
11
0 / 5 / 1
6,493
464
5,856
8,182
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
ZeldusKyun
The Morrigan
13
3 / 4 / 0
7,556
540
7,984
7,070
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
22
Kills
6
6
Deaths
22
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
3
2.25
L
Artio
 
Artio
0
6
0
0
W
3
0
7
6.5
L
1
4
1
0.38
W
Anhur
Dood7
Anhur
4
1
5
6.5
L
Fenrir
FeraMx3452
Fenrir
2
3
1
0.83
W
Cthulhu
JT9763
Cthulhu
5
2
3
3.25
L
Charybdis
SterMiester
Charybdis
0
5
1
0.1
W
Awilix
7
1
2
8
L
The Morrigan
ZeldusKyun
The Morrigan
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,228
Damage
26,304
44,989
Taken
49,449
25,553
Mitigated
20,254
20,060
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,262
1,066
0
4,974
8,507
3,587
212
2,463
5,720
70,719
1,766
L
Artio
 
Artio
1,905
269
108
2,695
11,994
8,452
0
2,574
9,333
20,267
508
W
3,183
278
0
2,982
11,071
8,408
0
3,734
7,033
13,617
0
L
4,743
353
0
2,604
10,913
4,777
0
4,844
5,515
0
42,990
W
Anhur
Dood7
Anhur
8,889
5,693
0
5,121
7,243
2,378
433
532
6,711
0
82,074
L
Fenrir
FeraMx3452
Fenrir
5,816
1,407
0
2,317
11,290
3,858
0
2,936
8,249
0
45,985
W
Cthulhu
JT9763
Cthulhu
7,343
134
0
1,652
8,820
8,139
328
765
7,541
49,453
2,727
L
Charybdis
SterMiester
Charybdis
5,856
3,157
0
2,314
8,182
1,496
0
2,037
6,145
0
48,029
W
Awilix
6,551
2,672
0
5,331
9,348
3,041
0
2,062
7,166
0
64,150
L
The Morrigan
ZeldusKyun
The Morrigan
7,984
756
0
561
7,070
1,671
0
5,269
1,801
40,617
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,713
Gold Earned
33,523
480
Minions Killed
372
0
Camps Cleared
0
1,459,463
Distance Traveled
1,276,806
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,703
622
128
9
0
262,905
0
L
Artio
6,017
430
39
3
0
238,684
1
W
Sobek
7,906
565
15
1
0
301,938
8
L
Nike
6,942
496
84
6
0
247,478
4
W
Anhur
9,480
677
141
10
0
262,574
0
L
Fenrir
6,515
465
81
6
0
284,714
0
W
Cthulhu
8,951
639
90
6
0
277,295
4
L
Charybdis
6,493
464
76
5
0
249,466
0
W
Awilix
8,673
620
106
8
0
354,751
2
L
The Morrigan
7,556
540
92
7
0
256,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role