Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Madruguinha71
Hun Batz
Level 108
God Stats
2W - 3L
1,408 SR
Queue Stats
61W - 69L
1,424 Elo+
Solo
Maui
Maui
Richardpeguero
Maui
Level 69
God Stats
6W - 1L
1,747 SR
Queue Stats
29W - 13L
1,582 Elo+
Solo
Cthulhu
Cthulhu
SH4DOW343UwU
Cthulhu
Level 84
God Stats
4W - 2L
1,642 SR
Queue Stats
228W - 224L
1,452 Elo+
Solo
Chernobog
Chernobog
WafflyFall95829
Chernobog
Level 70
God Stats
1W - 3L
1,122 SR
Queue Stats
464W - 465L
1,515 Elo+
Solo
Team Averages
Level 83
1,484 SR
1,494 Elo+

VS

Team Averages
Level 73
1,484 SR
1,408 Elo+
Baron Samedi
Baron Samedi
ABerry1822
Baron Samedi
Level 65
God Stats
1W - 1L
1,765 SR
Queue Stats
19W - 23L
1,406 Elo+
Solo
Thanatos
Thanatos
DalmeichonxD
Thanatos
Level 64
God Stats
12W - 26L
1,341 SR
Queue Stats
171W - 196L
1,358 Elo+
Solo
Ix Chel
Ix Chel
Swag4dayz305
Ix Chel
Level 99
God Stats
3W - 6L
1,375 SR
Queue Stats
32W - 51L
1,401 Elo+
Solo
Sylvanus
Sylvanus
TakeoutBinkie59
Sylvanus
Level 55
God Stats
11W - 10L
1,446 SR
Queue Stats
118W - 122L
1,436 Elo+
Solo
Hou Yi
Hou Yi
theestebantoledo
Hou Yi
Level 83
God Stats
219W - 221L
1,492 SR
Queue Stats
243W - 252L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
0 / 0 / 5
7,424
571
6,151
4,901
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Madruguinha71
Hun Batz
14
7 / 1 / 1
8,375
644
6,874
10,551
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 1 / 0
6,394
492
3,846
6,104
3,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
SH4DOW343UwU
Cthulhu
14
5 / 0 / 0
8,483
653
5,836
6,649
6,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chernobog
WafflyFall95829
Chernobog
11
0 / 4 / 1
6,633
510
7,706
7,368
2,407
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ABerry1822
Baron Samedi
11
0 / 4 / 0
6,286
484
2,751
9,024
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
DalmeichonxD
Thanatos
11
3 / 3 / 0
6,683
514
3,444
8,821
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
Swag4dayz305
Ix Chel
11
0 / 5 / 0
6,136
472
1,806
8,428
2,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
11
1 / 0 / 4
7,112
547
3,497
12,266
9,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 1 / 4
6,419
494
5,051
10,071
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
13
Kills
6
6
Deaths
13
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
0
5
2.5
L
Baron Samedi
ABerry1822
Baron Samedi
0
4
0
0
L
Thanatos
DalmeichonxD
Thanatos
3
3
0
1
W
Hun Batz
Madruguinha71
Hun Batz
7
1
1
7.5
W
1
1
0
1
W
Cthulhu
SH4DOW343UwU
Cthulhu
5
0
0
5
L
Ix Chel
Swag4dayz305
Ix Chel
0
5
0
0
L
Sylvanus
1
0
4
3
W
Chernobog
WafflyFall95829
Chernobog
0
4
1
0.13
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,413
Damage
16,549
35,573
Taken
48,610
18,079
Mitigated
21,719
9,548
Healing
21,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,151
581
103
1,037
4,901
1,563
298
1,667
3,112
41,073
2,334
L
Baron Samedi
ABerry1822
Baron Samedi
2,751
0
195
1,460
9,024
3,357
0
2,650
5,996
38,139
0
L
Thanatos
DalmeichonxD
Thanatos
3,444
596
0
3,720
8,821
2,542
0
1,824
6,859
0
24,366
W
Hun Batz
Madruguinha71
Hun Batz
6,874
1,656
0
4,612
10,551
3,956
0
1,540
8,875
0
62,728
W
3,846
1,083
0
988
6,104
3,943
139
1,442
4,622
16,896
0
W
Cthulhu
SH4DOW343UwU
Cthulhu
5,836
504
0
1,160
6,649
6,210
0
1,735
4,914
45,407
3,809
L
Ix Chel
Swag4dayz305
Ix Chel
1,806
142
63
3,135
8,428
2,822
0
4,102
4,326
31,252
607
L
Sylvanus
3,497
780
3,785
6,136
12,266
9,711
0
4,950
7,130
19,620
1,411
W
Chernobog
WafflyFall95829
Chernobog
7,706
4,189
0
1,648
7,368
2,407
971
1,082
6,286
0
37,496
L
5,051
2,649
0
2,984
10,071
3,287
168
1,179
8,892
0
39,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,309
Gold Earned
32,636
375
Minions Killed
259
0
Camps Cleared
0
1,417,988
Distance Traveled
1,284,969
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,424
571
89
7
0
268,003
0
L
Baron Samedi
6,286
484
80
6
0
254,234
0
L
Thanatos
6,683
514
43
3
0
298,554
0
W
Hun Batz
8,375
644
103
8
0
311,659
0
W
Maui
6,394
492
29
2
0
270,456
2
W
Cthulhu
8,483
653
92
7
0
269,721
0
L
Ix Chel
6,136
472
55
4
0
216,985
4
L
Sylvanus
7,112
547
21
2
0
257,006
0
W
Chernobog
6,633
510
62
5
0
298,149
0
L
Hou Yi
6,419
494
60
5
0
258,190
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role