Player Matchup

Athena
Athena
A Decent Dude
Athena
Level 117
God Stats
2W - 5L
1,473 SR
Queue Stats
379W - 381L
1,574 Elo+
Party 1
Jing Wei
Jing Wei
AndrewRetro
Jing Wei
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,521 Elo+
Party 2
Artemis
Artemis
Colts XI
Artemis
Level 68
God Stats
14W - 9L
1,674 SR
Queue Stats
14W - 9L
1,640 Elo+
Party 1
Neith
Neith
LoganSnow117
Neith
Level 35
God Stats
2W - 1L
1,683 SR
Queue Stats
13W - 11L
1,474 Elo+
Party 2
Serqet
Serqet
xPenguin7x-
Serqet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,298 Elo+
Party 2
Team Averages
Level 53
1,566 SR
1,502 Elo+

VS

Team Averages
Level 141
1,536 SR
1,518 Elo+
Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ElevenEvan127
Anubis
Level 157
God Stats
4W - 3L
1,461 SR
Queue Stats
79W - 76L
1,519 Elo+
Party 3
Maui
Maui
ShadyVortex64
Maui
Level 119
God Stats
3W - 2L
1,592 SR
Queue Stats
16W - 19L
1,490 Elo+
Party 3
Artemis
Artemis
WishedMold14
Artemis
Level 122
God Stats
2W - 2L
1,470 SR
Queue Stats
52W - 53L
1,512 Elo+
Party 3
Eset
Eset
scipio509
Eset
Level 160
God Stats
39W - 26L
1,657 SR
Queue Stats
508W - 452L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
4,055
579
1,483
5,280
3,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
AndrewRetro
Jing Wei
8
0 / 3 / 2
4,375
625
3,392
5,821
1,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Colts XI
Artemis
5
0 / 4 / 0
3,351
479
427
4,753
837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 1 / 0
4,087
584
1,833
3,183
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
8
2 / 4 / 1
4,266
609
2,002
6,190
1,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
2 / 2 / 0
4,345
621
2,953
6,307
2,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
3 / 0 / 4
4,838
691
3,590
2,711
1,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
3 / 0 / 0
4,597
657
1,120
3,413
1,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
WishedMold14
Artemis
7
0 / 1 / 3
3,965
566
2,515
1,969
512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Eset
10
6 / 0 / 3
5,843
835
6,330
2,843
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
2
0
1
L
1
2
0
0.5
L
Jing Wei
AndrewRetro
Jing Wei
0
3
2
0.33
L
Artemis
Colts XI
Artemis
0
4
0
0
W
3
0
4
5
L
0
1
0
0
W
3
0
0
3
W
Artemis
WishedMold14
Artemis
0
1
3
1.5
W
Eset
6
0
3
7.5
L
Serqet
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,137
Damage
16,508
25,227
Taken
17,243
8,303
Mitigated
6,083
6,592
Healing
5,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,953
759
0
1,570
6,307
2,263
0
0
5,921
0
17,274
L
1,483
641
0
1,637
5,280
3,202
0
2,400
2,831
10,346
0
L
Jing Wei
AndrewRetro
Jing Wei
3,392
2,016
0
1,654
5,821
1,827
0
1,484
3,962
0
24,953
L
Artemis
Colts XI
Artemis
427
209
0
939
4,753
837
0
3,260
1,225
0
10,156
W
3,590
205
0
1,742
2,711
1,025
0
377
2,123
29,028
0
L
1,833
897
0
1,082
3,183
702
0
593
2,590
0
22,251
W
1,120
188
0
1,168
3,413
1,517
0
315
3,098
10,972
2,990
W
Artemis
WishedMold14
Artemis
2,515
1,357
0
685
1,969
512
0
452
1,385
0
22,024
W
Eset
6,330
274
0
522
2,843
766
0
339
2,467
28,246
1,625
L
Serqet
2,002
435
0
1,280
6,190
1,735
0
2,398
3,668
0
21,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,134
Gold Earned
23,588
163
Minions Killed
206
0
Camps Cleared
0
650,980
Distance Traveled
689,385
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,345
621
39
6
0
136,189
1
L
Athena
4,055
579
16
2
0
148,365
1
L
Jing Wei
4,375
625
36
5
0
129,757
0
L
Artemis
3,351
479
16
2
0
79,576
0
W
Anubis
4,838
691
46
7
0
147,193
0
L
Neith
4,087
584
51
7
0
136,598
1
W
Maui
4,597
657
28
4
0
144,679
0
W
Artemis
3,965
566
29
4
0
115,346
0
W
Eset
5,843
835
64
9
0
145,978
2
L
Serqet
4,266
609
44
6
0
156,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role