Player Matchup

Nu Wa
Nu Wa
Arava
Nu Wa
Level 159
God Stats
2W - 3L
1,522 SR
Queue Stats
210W - 200L
1,539 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ItsGumbo
Ah Muzen Cab
Level 128
God Stats
4W - 6L
1,592 SR
Queue Stats
191W - 182L
1,543 Elo+
Solo
Ix Chel
Ix Chel
KuklusKlak
Ix Chel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,320 Elo+
Party 2
Cliodhna
Cliodhna
LegendaryGebra
Cliodhna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,320 Elo+
Party 2
King Arthur
King Arthur
NAHSMITE
King Arthur
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,422 Elo+
Party 2
Team Averages
Level 75
1,523 SR
1,429 Elo+

VS

Team Averages
Level 139
1,522 SR
1,421 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Knishnik2
Hel
Level 148
God Stats
4W - 5L
1,434 SR
Queue Stats
308W - 268L
1,565 Elo+
Solo
Thor
Thor
VittorioRY
Thor
Level 126
God Stats
1W - 0L
1,490 SR
Queue Stats
2W - 1L
1,271 Elo+
Party 1
Maui
Maui
Zafrom
Maui
Level 143
God Stats
2W - 0L
1,687 SR
Queue Stats
2W - 1L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arava
Nu Wa
10
2 / 1 / 0
5,729
521
4,857
4,878
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ah Muzen Cab
ItsGumbo
Ah Muzen Cab
12
0 / 0 / 0
5,840
531
1,532
4,396
1,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ix Chel
KuklusKlak
Ix Chel
10
0 / 2 / 1
5,944
540
3,596
6,522
1,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
9
0 / 2 / 1
5,158
469
1,250
6,159
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
NAHSMITE
King Arthur
8
2 / 6 / 0
4,887
444
3,916
11,404
4,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
3 / 2 / 3
7,317
665
6,150
7,451
5,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
 
Izanami
12
3 / 1 / 0
6,565
597
5,636
6,902
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 1 / 1
7,100
645
3,251
5,410
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 2
6,108
555
1,870
6,107
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Maui
Zafrom
Maui
10
1 / 0 / 3
5,911
537
2,545
3,107
1,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
11
11
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
2
3
2.25
W
Izanami
 
Izanami
3
1
0
3
L
Nu Wa
Arava
Nu Wa
2
1
0
2
L
Ah Muzen Cab
ItsGumbo
Ah Muzen Cab
0
0
0
0
W
2
1
1
2.5
L
Ix Chel
KuklusKlak
Ix Chel
0
2
1
0.25
L
Cliodhna
0
2
1
0.25
L
King Arthur
NAHSMITE
King Arthur
2
6
0
0.33
W
2
0
2
3
W
Maui
Zafrom
Maui
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,151
Damage
19,452
33,359
Taken
28,977
10,380
Mitigated
13,489
8,165
Healing
11,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,150
490
68
2,518
7,451
5,908
0
279
7,052
0
40,808
W
Izanami
 
Izanami
5,636
3,811
0
2,722
6,902
2,061
578
4,585
2,029
0
60,679
L
Nu Wa
Arava
Nu Wa
4,857
984
0
2,460
4,878
1,014
338
1,357
3,521
28,915
864
L
Ah Muzen Cab
ItsGumbo
Ah Muzen Cab
1,532
97
0
250
4,396
1,354
0
647
3,749
0
42,591
W
3,251
62
1,158
3,708
5,410
1,623
0
891
4,355
64,852
2,048
L
Ix Chel
KuklusKlak
Ix Chel
3,596
550
104
1,181
6,522
1,887
247
930
5,592
30,499
0
L
Cliodhna
1,250
160
0
2,732
6,159
1,507
0
2,222
3,937
0
25,152
L
King Arthur
NAHSMITE
King Arthur
3,916
847
0
1,438
11,404
4,618
0
625
10,779
0
17,149
W
1,870
458
0
349
6,107
2,257
0
548
5,396
0
44,238
W
Maui
Zafrom
Maui
2,545
522
0
1,373
3,107
1,640
0
1,109
1,705
8,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,558
Gold Earned
33,001
275
Minions Killed
412
0
Camps Cleared
0
1,064,853
Distance Traveled
1,141,980
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,317
665
62
6
0
213,366
1
W
Izanami
6,565
597
106
10
0
187,794
0
L
Nu Wa
5,729
521
50
5
0
215,357
2
L
Ah Muzen Cab
5,840
531
100
9
0
219,577
4
W
Hel
7,100
645
148
13
0
243,556
0
L
Ix Chel
5,944
540
50
5
0
192,750
2
L
Cliodhna
5,158
469
50
5
0
238,793
0
L
King Arthur
4,887
444
25
2
0
198,376
3
W
Thor
6,108
555
83
8
0
260,777
1
W
Maui
5,911
537
13
1
0
236,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role