Player Matchup

Thor
Thor
Hendo248065
Thor
Level 145
God Stats
2W - 3L
1,467 SR
Queue Stats
99W - 106L
1,425 Elo+
Solo
Bakasura
Bakasura
PeetaForTheWin
Bakasura
Level 151
God Stats
8W - 7L
1,988 SR
Queue Stats
134W - 126L
1,584 Elo+
Party 1
Nox
Nox
THEgregster321
Nox
Level 147
God Stats
6W - 8L
1,563 SR
Queue Stats
146W - 140L
1,471 Elo+
Solo
Medusa
Medusa
kirbykibble
Medusa
Level 128
God Stats
3W - 1L
1,807 SR
Queue Stats
68W - 81L
1,569 Elo+
Party 1
Janus
Janus
pivbjop
Janus
Level 139
God Stats
15W - 20L
1,631 SR
Queue Stats
178W - 159L
1,566 Elo+
Party 1
Team Averages
Level 142
1,691 SR
1,523 Elo+

VS

Team Averages
Level 150
1,618 SR
1,554 Elo+
Mercury
Mercury
Dinosexual
Mercury
Level 125
God Stats
15W - 10L
1,660 SR
Queue Stats
173W - 131L
1,589 Elo+
Party 2
Ra
Ra
MapleSyrrups
Ra
Level 156
God Stats
36W - 26L
1,577 SR
Queue Stats
768W - 733L
1,498 Elo+
Solo
Xing Tian
Xing Tian
MrHockey1313
Xing Tian
Level 157
God Stats
9W - 6L
1,592 SR
Queue Stats
298W - 239L
1,603 Elo+
Party 2
Aphrodite
Aphrodite
ReyCheT_T
Aphrodite
Level 169
God Stats
50W - 60L
1,550 SR
Queue Stats
579W - 597L
1,476 Elo+
Solo
Rama
Rama
cliffduggo
Rama
Level 142
God Stats
9W - 1L
1,711 SR
Queue Stats
443W - 410L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
5,529
425
2,175
9,751
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
14
2 / 0 / 1
7,648
588
4,583
13,700
6,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
2 / 1 / 1
6,651
512
3,643
7,872
4,963
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
1 / 3 / 1
6,365
490
7,669
7,419
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
pivbjop
Janus
13
1 / 2 / 1
6,896
530
3,764
5,977
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dinosexual
Mercury
14
2 / 2 / 2
7,112
547
3,495
8,207
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
4 / 0 / 0
7,605
585
5,003
2,694
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
MrHockey1313
Xing Tian
14
0 / 2 / 2
8,010
616
9,253
9,044
6,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
ReyCheT_T
Aphrodite
12
1 / 1 / 2
7,211
555
1,567
7,343
4,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 1 / 3
8,880
683
9,051
10,814
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
12
12
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
Dinosexual
Mercury
2
2
2
1.5
L
0
6
4
0.33
W
4
0
0
4
W
Xing Tian
MrHockey1313
Xing Tian
0
2
2
0.5
L
Bakasura
2
0
1
2.5
W
Aphrodite
ReyCheT_T
Aphrodite
1
1
2
2
L
2
1
1
2.5
W
5
1
3
6.5
L
Medusa
1
3
1
0.5
L
Janus
pivbjop
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,834
Damage
28,369
44,719
Taken
38,102
17,684
Mitigated
17,560
17,742
Healing
16,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Dinosexual
Mercury
3,495
716
0
555
8,207
2,627
0
2,277
5,724
0
56,173
L
2,175
532
0
2,588
9,751
2,780
0
2,163
7,360
0
25,281
W
5,003
539
939
1,635
2,694
853
364
699
1,953
47,948
553
W
Xing Tian
MrHockey1313
Xing Tian
9,253
355
0
1,008
9,044
6,384
0
512
8,036
62,004
3,524
L
Bakasura
4,583
2,786
0
10,676
13,700
6,303
0
6,722
6,084
0
40,064
W
Aphrodite
ReyCheT_T
Aphrodite
1,567
81
1,044
4,379
7,343
4,085
85
2,400
4,823
25,427
1,079
L
3,643
304
194
2,868
7,872
4,963
0
1,568
6,163
19,283
0
W
9,051
7,855
0
6,730
10,814
3,611
4
1,203
9,611
0
72,397
L
Medusa
7,669
2,502
0
791
7,419
1,912
0
256
7,163
0
51,482
L
Janus
pivbjop
Janus
3,764
316
0
625
5,977
1,726
0
2,709
2,938
61,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,089
Gold Earned
38,818
428
Minions Killed
495
0
Camps Cleared
0
1,290,772
Distance Traveled
1,331,713
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,112
547
91
7
0
346,012
4
L
Thor
5,529
425
47
4
0
219,680
0
W
Ra
7,605
585
97
7
0
256,429
5
W
Xing Tian
8,010
616
125
10
0
245,884
2
L
Bakasura
7,648
588
125
10
0
262,450
4
W
Aphrodite
7,211
555
53
4
0
243,425
0
L
Nox
6,651
512
33
3
0
249,475
4
W
Rama
8,880
683
129
10
0
239,963
2
L
Medusa
6,365
490
93
7
0
261,119
0
L
Janus
6,896
530
130
10
0
298,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role