Player Matchup

Hercules
Hercules
Silver IV
ALEXANDERzoe99
Hercules
Silver IV
Level 127
God Stats
1W - 4L
1,500 SR
Queue Stats
73W - 91L
747 MMR
Solo
Medusa
Medusa
Silver V
Dabuska81
Medusa
Silver V
Level 123
God Stats
3W - 7L
1,325 SR
Queue Stats
167W - 220L
565 MMR
Solo
Ra
Ra
Bronze II
GadgetManTy
Ra
Bronze II
Level 155
God Stats
59W - 76L
1,475 SR
Queue Stats
504W - 686L
284 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 135
1,433 SR
532 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,653 SR
1,405 MMR
Nemesis
Nemesis
Gold III
FIawdajitt
Nemesis
Gold III
Level 108
God Stats
1W - 0L
1,730 SR
Queue Stats
82W - 79L
1,404 MMR
Party 1
Hera
Hera
Platinum IV
KaptainTurk
Hera
Platinum IV
Level 138
God Stats
6W - 5L
1,591 SR
Queue Stats
147W - 126L
1,591 MMR
Party 1
Jormungandr
Jormungandr
Gold V
Mastakillaloose
Jormungandr
Gold V
Level 101
God Stats
6W - 4L
1,637 SR
Queue Stats
17W - 19L
1,221 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
3 / 4 / 1
9,731
749
4,403
17,759
17,800
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Dabuska81
Medusa
14
0 / 7 / 1
9,063
697
5,806
11,544
4,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

14
1 / 8 / 1
9,320
717
4,766
12,499
4,880
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
BacchusKuzenboKumbhakarnaCharonCthulhu

VS

Bans
AchillesMulanAgniChaacThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FIawdajitt
Nemesis
17
5 / 3 / 9
11,264
866
10,061
12,396
6,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
6 / 1 / 12
11,910
916
14,457
4,218
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
Mastakillaloose
Jormungandr
18
8 / 0 / 10
12,035
926
12,468
12,172
11,896
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
4
Kills
19
19
Deaths
4
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
4
1
0.88
L
Medusa
Dabuska81
Medusa
0
7
1
0.07
W
Nemesis
FIawdajitt
Nemesis
5
3
9
3.17
L
1
8
1
0.19
W
6
1
12
12
W
Jormungandr
Mastakillaloose
Jormungandr
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,975
Damage
36,986
41,802
Taken
28,786
26,797
Mitigated
19,960
6,593
Healing
3,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,403
977
0
2,462
17,759
17,800
0
10,618
6,458
0
15,100
L
Medusa
Dabuska81
Medusa
5,806
1,887
0
686
11,544
4,117
0
6,794
4,568
0
29,720
W
Nemesis
FIawdajitt
Nemesis
10,061
2,109
0
2,096
12,396
6,219
331
1,062
11,271
30
47,069
L
4,766
46
1,316
2,129
12,499
4,880
0
7,578
4,716
33,551
0
W
14,457
3,036
0
250
4,218
1,845
1,803
933
3,225
50,376
482
W
Jormungandr
Mastakillaloose
Jormungandr
12,468
1,408
0
658
12,172
11,896
916
2,600
9,438
34,323
1,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,114
Gold Earned
35,209
125
Minions Killed
183
0
Camps Cleared
0
609,892
Distance Traveled
778,533
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,731
749
18
1
0
223,135
0
L
Medusa
9,063
697
53
4
0
192,493
4
W
Nemesis
11,264
866
69
5
0
269,286
0
L
Ra
9,320
717
54
4
0
194,264
0
W
Hera
11,910
916
66
5
0
251,283
4
W
Jormungandr
12,035
926
48
4
0
257,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role