Player Matchup

Erlang Shen
Erlang Shen
DarcarGames
Erlang Shen
Level 148
God Stats
47W - 40L
1,579 SR
Queue Stats
153W - 189L
1,440 Elo+
Solo
Cupid
Cupid
DarkJoseC-
Cupid
Level 117
God Stats
3W - 0L
1,817 SR
Queue Stats
182W - 167L
1,494 Elo+
Solo
Ymir
Ymir
Foolgar
Ymir
Level 49
God Stats
5W - 4L
1,721 SR
Queue Stats
187W - 196L
1,431 Elo+
Solo
Scylla
Scylla
Lord Farquad759
Scylla
Level 108
God Stats
5W - 2L
1,686 SR
Queue Stats
48W - 50L
1,376 Elo+
Solo
Fenrir
Fenrir
iNVADERLEE93
Fenrir
Level 117
God Stats
19W - 15L
1,535 SR
Queue Stats
372W - 351L
1,373 Elo+
Solo
Team Averages
Level 108
1,668 SR
1,423 Elo+

VS

Team Averages
Level 77
1,483 SR
1,451 Elo+
Horus
Horus
BIGBANGattack9
Horus
Level 84
God Stats
5W - 4L
1,513 SR
Queue Stats
56W - 59L
1,446 Elo+
Party 1
Agni
Agni
BLuiiix
Agni
Level 124
God Stats
0W - 2L
1,273 SR
Queue Stats
99W - 90L
1,527 Elo+
Party 1
Anubis
Anubis
CRIPER-LEGENDAIR
Anubis
Level 50
God Stats
4W - 4L
1,526 SR
Queue Stats
132W - 147L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
RBIII00
Sun Wukong
Level 59
God Stats
2W - 3L
1,578 SR
Queue Stats
61W - 68L
1,423 Elo+
Solo
Artemis
Artemis
SF6KimberlyFan11
Artemis
Level 68
God Stats
34W - 33L
1,523 SR
Queue Stats
219W - 212L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DarcarGames
Erlang Shen
16
7 / 1 / 0
10,267
642
9,563
17,212
10,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cupid
14
0 / 0 / 5
7,680
480
7,630
8,787
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Foolgar
Ymir
13
4 / 2 / 0
8,081
505
4,175
13,169
6,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 0
8,495
531
6,986
7,120
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
3
0 / 1 / 0
4,980
311
789
1,563
401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
7,763
485
6,222
17,114
13,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Agni
BLuiiix
Agni
14
1 / 1 / 1
7,849
491
3,956
4,218
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
1 / 7 / 0
8,198
512
8,891
12,021
5,075
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RBIII00
Sun Wukong
12
0 / 2 / 1
6,581
411
3,093
10,211
3,754
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 1
5,869
367
4,656
4,917
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
14
Kills
5
5
Deaths
14
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Agni
BLuiiix
Agni
1
1
1
1.5
L
1
7
0
0.14
W
Erlang Shen
DarcarGames
Erlang Shen
7
1
0
7
W
Cupid
0
0
5
2.5
W
Ymir
Foolgar
Ymir
4
2
0
2
W
3
1
0
3
L
Sun Wukong
RBIII00
Sun Wukong
0
2
1
0.25
L
0
2
1
0.25
W
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,143
Damage
26,818
47,851
Taken
48,481
23,529
Mitigated
25,231
17,940
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,222
2,988
537
5,472
17,114
13,569
0
3,549
13,489
0
29,057
L
Agni
BLuiiix
Agni
3,956
420
0
801
4,218
1,054
624
2,015
2,023
52,202
0
L
8,891
558
0
4,027
12,021
5,075
0
0
12,021
59,041
279
W
Erlang Shen
DarcarGames
Erlang Shen
9,563
4,453
0
6,138
17,212
10,761
598
8,724
8,488
0
68,222
W
Cupid
7,630
3,884
594
5,711
8,787
3,224
969
1,069
7,718
0
54,273
W
Ymir
Foolgar
Ymir
4,175
1,050
0
3,801
13,169
6,783
0
2,219
10,950
37,443
3,461
W
6,986
418
0
1,236
7,120
2,360
0
1,554
5,566
54,139
666
L
Sun Wukong
RBIII00
Sun Wukong
3,093
616
0
151
10,211
3,754
839
3,647
6,324
450
34,406
L
4,656
1,585
0
663
4,917
1,779
0
1,097
3,820
0
23,614
W
Fenrir
789
151
0
460
1,563
401
0
0
1,563
0
5,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,503
Gold Earned
36,260
341
Minions Killed
338
0
Camps Cleared
0
1,191,970
Distance Traveled
1,303,045
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,763
485
23
1
0
332,491
0
L
Agni
7,849
491
89
6
0
234,337
1
L
Anubis
8,198
512
108
7
0
255,220
0
W
Erlang Shen
10,267
642
112
7
0
310,034
3
W
Cupid
7,680
480
70
4
0
265,151
0
W
Ymir
8,081
505
50
3
0
277,231
0
W
Scylla
8,495
531
100
6
0
293,784
0
L
Sun Wukong
6,581
411
71
4
0
288,576
0
L
Artemis
5,869
367
47
3
0
192,421
0
W
Fenrir
4,980
311
9
1
0
45,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role