Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Raph103
Nike
Level 98
God Stats
14W - 11L
1,600 SR
Queue Stats
64W - 60L
1,534 Elo+
Party 2
Anhur
Anhur
bosspatywafless
Anhur
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 45L
1,520 Elo+
Party 2
Ratatoskr
Ratatoskr
sroomie
Ratatoskr
Level 84
God Stats
15W - 9L
1,677 SR
Queue Stats
249W - 225L
1,474 Elo+
Solo
Chernobog
Chernobog
themantle
Chernobog
Level 129
God Stats
18W - 11L
1,679 SR
Queue Stats
228W - 218L
1,560 Elo+
Solo
Team Averages
Level 125
1,591 SR
1,518 Elo+

VS

Team Averages
Level 148
1,556 SR
1,535 Elo+
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ChelOver
Ganesha
Level 181
God Stats
4W - 0L
1,830 SR
Queue Stats
117W - 101L
1,624 Elo+
Solo
Ne Zha
Ne Zha
Fianzo
Ne Zha
Level 164
God Stats
8W - 10L
1,476 SR
Queue Stats
162W - 163L
1,516 Elo+
Party 1
Sol
Sol
Ketkin
Sol
Level 105
God Stats
2W - 1L
1,361 SR
Queue Stats
88W - 114L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
xTriviaa
Nu Wa
Level 134
God Stats
23W - 9L
1,615 SR
Queue Stats
284W - 272L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 6 / 4
8,069
448
6,021
18,668
12,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
Raph103
Nike
14
1 / 5 / 3
8,656
481
6,223
16,704
12,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
3 / 2 / 2
9,120
507
9,678
15,481
4,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
sroomie
Ratatoskr
13
1 / 4 / 1
7,608
423
3,368
12,570
3,804
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chernobog
themantle
Chernobog
18
2 / 3 / 3
10,424
579
10,920
16,054
4,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 2 / 3
9,253
514
11,079
17,220
17,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
ChelOver
Ganesha
16
3 / 1 / 8
9,614
534
11,553
16,175
16,965
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Fianzo
Ne Zha
17
10 / 1 / 3
10,383
577
7,637
13,361
9,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sol
Ketkin
Sol
15
1 / 1 / 4
8,658
481
5,768
6,414
1,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
xTriviaa
Nu Wa
15
2 / 3 / 7
9,220
512
20,692
9,181
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
8
Kills
20
20
Deaths
8
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
6
4
0.5
W
Horus
 
Horus
4
2
3
2.75
W
Ganesha
ChelOver
Ganesha
3
1
8
7
W
Ne Zha
Fianzo
Ne Zha
10
1
3
11.5
W
Sol
Ketkin
Sol
1
1
4
3
L
Nike
Raph103
Nike
1
5
3
0.5
L
3
2
2
2
L
Ratatoskr
sroomie
Ratatoskr
1
4
1
0.38
L
Chernobog
themantle
Chernobog
2
3
3
1.17
W
Nu Wa
xTriviaa
Nu Wa
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,210
Damage
56,729
79,477
Taken
62,351
37,726
Mitigated
49,216
24,649
Healing
15,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,021
414
2,626
4,576
18,668
12,339
0
6,653
12,015
21,503
0
W
Horus
 
Horus
11,079
3,730
1,112
4,515
17,220
17,453
175
1,596
15,624
0
31,670
W
Ganesha
ChelOver
Ganesha
11,553
1,038
0
4,427
16,175
16,965
0
298
15,877
67,357
409
W
Ne Zha
Fianzo
Ne Zha
7,637
1,340
0
1,498
13,361
9,278
101
902
12,459
0
84,681
W
Sol
Ketkin
Sol
5,768
2,464
0
3,469
6,414
1,678
1,430
1,518
4,896
55,668
3,989
L
Nike
Raph103
Nike
6,223
1,231
0
2,149
16,704
12,350
0
9,175
7,529
173
54,908
L
9,678
5,227
0
6,409
15,481
4,719
100
7,932
7,549
0
69,241
L
Ratatoskr
sroomie
Ratatoskr
3,368
1,185
0
1,416
12,570
3,804
0
3,804
8,766
0
53,318
L
Chernobog
themantle
Chernobog
10,920
6,294
0
7,473
16,054
4,514
0
9,968
6,086
0
108,848
W
Nu Wa
xTriviaa
Nu Wa
20,692
6,608
0
125
9,181
3,842
1,122
1,801
7,380
71,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,877
Gold Earned
47,128
513
Minions Killed
455
0
Camps Cleared
0
1,577,696
Distance Traveled
1,797,508
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,069
448
13
1
0
320,957
3
W
Horus
9,253
514
49
3
0
375,889
7
W
Ganesha
9,614
534
87
5
0
373,595
0
W
Ne Zha
10,383
577
128
7
0
380,701
5
W
Sol
8,658
481
85
5
0
348,712
2
L
Nike
8,656
481
99
6
0
296,697
2
L
Anhur
9,120
507
114
6
0
328,713
0
L
Ratatoskr
7,608
423
87
5
0
275,489
0
L
Chernobog
10,424
579
200
11
0
355,840
2
W
Nu Wa
9,220
512
106
6
0
318,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role