Player Matchup

Sun Wukong
Sun Wukong
GamblingLover
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,574 Elo+
Party 1
Sobek
Sobek
Jahnuge
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,397 Elo+
Party 1
Thoth
Thoth
JiggyWiggy12
Thoth
Level 125
God Stats
0W - 1L
1,419 SR
Queue Stats
39W - 43L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
KamalaHarrisAlt
Danzaburou
Level 102
God Stats
8W - 12L
1,595 SR
Queue Stats
25W - 37L
1,482 Elo+
Party 1
Ra
Ra
Sokhonsim
Ra
Level 88
God Stats
1W - 1L
1,569 SR
Queue Stats
41W - 53L
1,495 Elo+
Party 1
Team Averages
Level 88
1,517 SR
1,488 Elo+

VS

Team Averages
Level 128
1,607 SR
1,555 Elo+
Yemoja
Yemoja
Erickyyy6
Yemoja
Level 88
God Stats
2W - 1L
1,489 SR
Queue Stats
161W - 151L
1,460 Elo+
Solo
Poseidon
Poseidon
ItzButters
Poseidon
Level 158
God Stats
7W - 2L
1,712 SR
Queue Stats
25W - 17L
1,594 Elo+
Solo
Medusa
Medusa
Kwisssssss6872
Medusa
Level 80
God Stats
11W - 8L
1,595 SR
Queue Stats
102W - 84L
1,530 Elo+
Solo
Lancelot
Lancelot
Rip Togashi
Lancelot
Level 155
God Stats
3W - 1L
1,489 SR
Queue Stats
247W - 215L
1,609 Elo+
Solo
Sylvanus
Sylvanus
criss421
Sylvanus
Level 158
God Stats
38W - 22L
1,753 SR
Queue Stats
129W - 94L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GamblingLover
Sun Wukong
10
0 / 3 / 0
5,186
519
4,674
7,688
4,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
Jahnuge
Sobek
8
3 / 3 / 1
5,146
515
2,322
8,128
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,326
533
1,131
4,742
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
KamalaHarrisAlt
Danzaburou
8
1 / 3 / 3
4,926
493
4,310
6,295
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 3 / 1
4,787
479
2,808
6,342
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Erickyyy6
Yemoja
10
3 / 2 / 4
5,851
585
3,429
4,799
2,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
ItzButters
Poseidon
13
4 / 0 / 2
7,354
735
4,584
3,458
949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
2 / 2 / 3
5,747
575
4,164
6,584
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Rip Togashi
Lancelot
11
3 / 0 / 2
5,811
581
3,748
4,602
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sylvanus
criss421
Sylvanus
13
3 / 0 / 1
7,660
766
4,926
8,370
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
15
15
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Erickyyy6
Yemoja
3
2
4
2.5
L
Sun Wukong
GamblingLover
Sun Wukong
0
3
0
0
W
Poseidon
ItzButters
Poseidon
4
0
2
5
L
Sobek
Jahnuge
Sobek
3
3
1
1.17
L
0
3
0
0
L
Danzaburou
KamalaHarrisAlt
Danzaburou
1
3
3
0.83
W
2
2
3
1.75
W
Lancelot
Rip Togashi
Lancelot
3
0
2
4
L
0
3
1
0.17
W
Sylvanus
criss421
Sylvanus
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,245
Damage
20,851
33,195
Taken
27,813
14,780
Mitigated
13,319
11,360
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Erickyyy6
Yemoja
3,429
854
1,034
1,350
4,799
2,984
0
1,419
3,380
14,247
749
L
Sun Wukong
GamblingLover
Sun Wukong
4,674
867
0
2,449
7,688
4,274
0
4,429
3,259
0
35,713
W
Poseidon
ItzButters
Poseidon
4,584
824
0
1,206
3,458
949
0
1,102
2,356
63,901
0
L
Sobek
Jahnuge
Sobek
2,322
324
0
2,896
8,128
5,865
0
1,829
6,299
12,140
0
L
1,131
133
0
770
4,742
1,057
0
3,320
1,422
38,604
732
L
Danzaburou
KamalaHarrisAlt
Danzaburou
4,310
1,626
0
2,402
6,295
1,863
0
2,264
4,031
0
29,966
W
4,164
1,769
0
2,676
6,584
2,105
280
2,075
4,455
0
37,480
W
Lancelot
Rip Togashi
Lancelot
3,748
1,366
0
705
4,602
1,914
0
977
3,596
0
44,809
L
2,808
361
204
2,639
6,342
1,721
17
464
5,878
29,854
0
W
Sylvanus
criss421
Sylvanus
4,926
1,716
0
4,921
8,370
5,367
639
469
7,323
40,651
16,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,371
Gold Earned
32,423
265
Minions Killed
385
0
Camps Cleared
0
964,699
Distance Traveled
1,029,663
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,851
585
27
3
0
190,035
2
L
Sun Wukong
5,186
519
72
7
0
178,530
0
W
Poseidon
7,354
735
125
13
0
219,174
3
L
Sobek
5,146
515
18
2
0
220,321
4
L
Thoth
5,326
533
81
8
0
167,058
0
L
Danzaburou
4,926
493
41
4
0
179,098
0
W
Medusa
5,747
575
50
5
0
196,833
1
W
Lancelot
5,811
581
78
8
0
255,903
0
L
Ra
4,787
479
53
5
0
219,692
0
W
Sylvanus
7,660
766
105
11
0
167,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role