Player Matchup

Mercury
Mercury
Mini Russo
Mercury
Level 60
God Stats
0W - 4L
1,433 SR
Queue Stats
86W - 89L
1,490 Elo+
Party 3
Cerberus
Cerberus
UrbaneArtifact
Cerberus
Level 125
God Stats
4W - 2L
1,746 SR
Queue Stats
156W - 157L
1,515 Elo+
Party 3
Surtr
Surtr
Xavi1004
Surtr
Level 157
God Stats
13W - 10L
1,478 SR
Queue Stats
102W - 104L
1,498 Elo+
Solo
Izanami
Izanami
YrNxt
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,159 Elo+
Party 2
Olorun
Olorun
oneBJaway
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 2
Team Averages
Level 100
1,531 SR
1,379 Elo+

VS

Team Averages
Level 110
1,564 SR
1,488 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
MilkMan_McSniff
Arachne
Level 109
God Stats
99W - 63L
1,647 SR
Queue Stats
316W - 307L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
Obama_Bin_SUCC
Gilgamesh
Level 99
God Stats
2W - 1L
1,353 SR
Queue Stats
82W - 75L
1,541 Elo+
Party 1
Geb
Geb
WaWaVision
Geb
Level 82
God Stats
1W - 0L
1,819 SR
Queue Stats
46W - 51L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Mini Russo
Mercury
9
3 / 3 / 1
5,594
559
2,255
6,989
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
11
2 / 1 / 0
6,366
637
7,026
9,265
4,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Surtr
Xavi1004
Surtr
8
1 / 1 / 1
5,512
551
4,053
6,808
4,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
YrNxt
Izanami
10
0 / 2 / 2
5,824
582
3,519
6,127
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
oneBJaway
Olorun
9
0 / 5 / 1
5,142
514
2,617
6,192
1,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 0 / 6
5,531
553
4,684
4,057
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ullr
 
Ullr
10
2 / 0 / 1
5,303
530
4,685
6,077
1,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
7 / 3 / 1
6,374
637
6,031
7,854
2,467
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Gilgamesh
Obama_Bin_SUCC
Gilgamesh
10
1 / 2 / 0
5,712
571
5,422
10,045
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 5
5,221
522
3,500
9,302
4,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
12
12
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
6
4
W
Ullr
 
Ullr
2
0
1
2.5
W
7
3
1
2.5
L
Mercury
Mini Russo
Mercury
3
3
1
1.17
W
Gilgamesh
Obama_Bin_SUCC
Gilgamesh
1
2
0
0.5
L
Cerberus
2
1
0
2
W
1
2
5
1.75
L
Surtr
Xavi1004
Surtr
1
1
1
1.5
L
Izanami
YrNxt
Izanami
0
2
2
0.5
L
Olorun
oneBJaway
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,470
Damage
24,322
35,381
Taken
37,335
14,761
Mitigated
15,422
10,576
Healing
10,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,684
97
0
500
4,057
1,115
45
1,086
2,971
27,282
1,252
W
Ullr
 
Ullr
4,685
1,398
0
1,096
6,077
1,601
0
733
5,304
0
29,659
W
6,031
4,536
0
3,875
7,854
2,467
0
778
7,016
0
43,847
L
Mercury
Mini Russo
Mercury
2,255
897
0
496
6,989
2,519
0
556
6,407
0
28,676
W
Gilgamesh
Obama_Bin_SUCC
Gilgamesh
5,422
1,456
0
2,232
10,045
5,277
0
5,044
4,237
0
36,828
L
Cerberus
7,026
310
0
5,125
9,265
4,140
0
0
8,662
35,665
2,091
W
3,500
285
0
2,750
9,302
4,962
0
1,322
7,980
19,763
306
L
Surtr
Xavi1004
Surtr
4,053
1,119
0
2,537
6,808
4,432
0
2,500
4,206
701
16,146
L
Izanami
YrNxt
Izanami
3,519
2,701
0
1,689
6,127
1,832
1,253
810
5,317
0
47,014
L
Olorun
oneBJaway
Olorun
2,617
1,243
60
669
6,192
1,838
110
3,588
2,300
22,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,438
Gold Earned
28,141
321
Minions Killed
299
0
Camps Cleared
0
1,043,810
Distance Traveled
1,043,751
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,531
553
67
7
0
203,026
0
W
Ullr
5,303
530
52
5
0
193,916
1
W
Arachne
6,374
637
73
7
0
232,485
0
L
Mercury
5,594
559
52
5
0
241,326
0
W
Gilgamesh
5,712
571
80
8
0
218,325
2
L
Cerberus
6,366
637
104
10
0
193,153
0
W
Geb
5,221
522
27
3
0
195,999
1
L
Surtr
5,512
551
15
2
0
215,937
2
L
Izanami
5,824
582
96
10
0
192,828
2
L
Olorun
5,142
514
54
5
0
200,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role