Player Matchup

Sun Wukong
Sun Wukong
Silver V
 
Sun Wukong
Silver V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver V
 
Rama
Silver V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Bronze I
Gekudo
Zeus
Bronze I
Level 122
God Stats
1W - 1L
1,371 SR
Queue Stats
31W - 54L
527 MMR
Solo
Artemis
Artemis
Silver II
KonsterDak
Artemis
Silver II
Level 197
God Stats
20W - 13L
1,580 SR
Queue Stats
70W - 76L
1,056 MMR
Solo
Cerberus
Cerberus
Silver II
Punn193
Cerberus
Silver II
Level 120
God Stats
175W - 182L
1,470 SR
Queue Stats
218W - 244L
1,022 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,484 SR
1,121 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,488 SR
1,017 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver V
Forest_Thunder
Ymir
Silver V
Level 87
God Stats
1W - 1L
1,561 SR
Queue Stats
222W - 249L
705 MMR
Solo
Agni
Agni
Silver III
Fvsted
Agni
Silver III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 63L
1,166 MMR
Party 1
Ra
Ra
Silver III
SKZ Shxto
Ra
Silver III
Level 66
God Stats
0W - 3L
1,200 SR
Queue Stats
152W - 176L
968 MMR
Party 1
Hercules
Hercules
Silver II
diddyrascal
Hercules
Silver II
Level 139
God Stats
14W - 8L
1,680 SR
Queue Stats
247W - 248L
743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 1 / 1
4,467
745
3,681
4,894
4,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
 
Rama
7
1 / 0 / 0
3,722
620
1,188
3,136
744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
Gekudo
Zeus
8
2 / 0 / 1
4,310
718
1,442
1,999
394
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
KonsterDak
Artemis
10
3 / 0 / 0
4,748
791
2,645
4,501
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
Punn193
Cerberus
7
0 / 1 / 3
4,233
706
1,079
4,332
2,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ThanatosAnubisMerlinMedusaLoki

VS

Bans
AresDanzaburouIx ChelAchillesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 2 / 1
3,657
610
1,420
2,500
781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 0 / 0
3,829
638
2,031
3,301
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
Fvsted
Agni
2
0 / 1 / 0
2,899
483
325
1,011
199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
4,023
671
1,295
2,807
550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
diddyrascal
Hercules
7
1 / 3 / 0
4,144
691
3,291
7,281
5,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
2
2
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
1
1.5
W
Rama
 
Rama
1
0
0
1
L
Neith
 
Neith
0
2
1
0.25
L
1
0
0
1
L
Agni
Fvsted
Agni
0
1
0
0
W
Zeus
Gekudo
Zeus
2
0
1
2.5
W
Artemis
KonsterDak
Artemis
3
0
0
3
W
Cerberus
Punn193
Cerberus
0
1
3
1.5
L
0
1
0
0
L
Hercules
diddyrascal
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,035
Damage
8,362
18,862
Taken
16,900
8,828
Mitigated
8,287
7,473
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,681
1,155
0
2,178
4,894
4,405
0
0
4,894
0
24,734
W
Rama
 
Rama
1,188
937
0
898
3,136
744
748
771
2,257
0
18,271
L
Neith
 
Neith
1,420
448
0
130
2,500
781
0
545
1,955
0
16,514
L
2,031
0
0
1,000
3,301
1,703
0
157
3,144
16,558
1,143
L
Agni
Fvsted
Agni
325
0
0
385
1,011
199
0
441
570
2,913
0
W
Zeus
Gekudo
Zeus
1,442
0
0
879
1,999
394
0
410
1,495
19,689
0
W
Artemis
KonsterDak
Artemis
2,645
895
0
2,272
4,501
1,129
0
574
3,871
0
26,179
W
Cerberus
Punn193
Cerberus
1,079
54
0
1,246
4,332
2,156
0
1,170
2,843
12,676
0
L
1,295
172
0
930
2,807
550
0
1,223
1,584
19,507
1,160
L
Hercules
diddyrascal
Hercules
3,291
1,467
0
1,899
7,281
5,054
0
155
7,126
0
22,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,480
Gold Earned
18,552
195
Minions Killed
167
0
Camps Cleared
0
659,089
Distance Traveled
508,339
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,467
745
47
8
0
131,453
0
W
Rama
3,722
620
37
6
0
116,284
0
L
Neith
3,657
610
39
7
0
113,576
2
L
Ymir
3,829
638
32
5
0
120,992
0
L
Agni
2,899
483
8
1
0
26,726
0
W
Zeus
4,310
718
34
6
0
132,316
0
W
Artemis
4,748
791
57
10
0
137,639
0
W
Cerberus
4,233
706
20
3
0
141,397
2
L
Ra
4,023
671
46
8
0
120,576
0
L
Hercules
4,144
691
42
7
0
126,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role