Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Chaxe
Cerberus
Level 146
God Stats
24W - 11L
1,799 SR
Queue Stats
348W - 306L
1,602 Elo+
Solo
Charybdis
Charybdis
DANN99
Charybdis
Level 166
God Stats
7W - 2L
1,649 SR
Queue Stats
145W - 134L
1,535 Elo+
Solo
Anubis
Anubis
Dk--Raf
Anubis
Level 125
God Stats
11W - 7L
1,539 SR
Queue Stats
129W - 145L
1,546 Elo+
Party 2
Terra
Terra
Epicc_PG
Terra
Level 156
God Stats
3W - 2L
1,664 SR
Queue Stats
170W - 176L
1,562 Elo+
Party 2
Team Averages
Level 136
1,630 SR
1,549 Elo+

VS

Team Averages
Level 152
1,658 SR
1,578 Elo+
Jormungandr
Jormungandr
BR0T3IN SHAKE
Jormungandr
Level 175
God Stats
3W - 5L
1,589 SR
Queue Stats
483W - 462L
1,606 Elo+
Solo
Baron Samedi
Baron Samedi
Hectoru98
Baron Samedi
Level 155
God Stats
60W - 62L
1,527 SR
Queue Stats
460W - 444L
1,557 Elo+
Solo
Xbalanque
Xbalanque
SBZ Pounder
Xbalanque
Level 157
God Stats
5W - 2L
1,787 SR
Queue Stats
184W - 166L
1,597 Elo+
Party 1
Charybdis
Charybdis
The Wandit
Charybdis
Level 155
God Stats
14W - 8L
1,695 SR
Queue Stats
84W - 88L
1,577 Elo+
Party 1
Sun Wukong
Sun Wukong
TheBeardedSnake1
Sun Wukong
Level 116
God Stats
3W - 4L
1,692 SR
Queue Stats
13W - 14L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 0 / 2
7,660
589
3,974
9,843
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Chaxe
Cerberus
14
3 / 0 / 2
9,112
701
9,076
8,907
7,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
DANN99
Charybdis
13
5 / 3 / 2
8,398
646
10,295
10,132
3,444
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Dk--Raf
Anubis
14
6 / 3 / 2
8,604
662
10,674
10,378
4,673
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Epicc_PG
Terra
12
1 / 0 / 5
7,808
601
4,645
10,788
6,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BR0T3IN SHAKE
Jormungandr
10
0 / 3 / 1
6,368
490
4,517
10,806
7,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Hectoru98
Baron Samedi
10
1 / 5 / 1
6,286
484
6,896
8,413
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
SBZ Pounder
Xbalanque
15
4 / 3 / 2
8,026
617
7,293
12,449
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
The Wandit
Charybdis
11
1 / 4 / 1
6,639
511
6,401
9,549
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
TheBeardedSnake1
Sun Wukong
10
0 / 4 / 2
5,948
458
4,308
12,040
5,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
19
Kills
6
6
Deaths
19
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
2
5
L
Jormungandr
BR0T3IN SHAKE
Jormungandr
0
3
1
0.17
W
Cerberus
Chaxe
Cerberus
3
0
2
4
W
Charybdis
DANN99
Charybdis
5
3
2
2
W
Anubis
Dk--Raf
Anubis
6
3
2
2.33
W
Terra
Epicc_PG
Terra
1
0
5
3.5
L
Baron Samedi
Hectoru98
Baron Samedi
1
5
1
0.3
L
Xbalanque
SBZ Pounder
Xbalanque
4
3
2
1.67
L
Charybdis
The Wandit
Charybdis
1
4
1
0.38
L
Sun Wukong
TheBeardedSnake1
Sun Wukong
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,664
Damage
29,415
50,048
Taken
53,257
25,985
Mitigated
22,176
23,673
Healing
15,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,974
711
0
5,377
9,843
3,276
0
1,687
8,156
0
64,187
L
Jormungandr
BR0T3IN SHAKE
Jormungandr
4,517
810
0
2,292
10,806
7,211
0
3,507
7,247
27,187
205
W
Cerberus
Chaxe
Cerberus
9,076
101
0
3,069
8,907
7,743
152
1,200
7,707
56,416
2,508
W
Charybdis
DANN99
Charybdis
10,295
6,686
0
4,334
10,132
3,444
0
1,117
9,015
0
62,001
W
Anubis
Dk--Raf
Anubis
10,674
540
0
4,950
10,378
4,673
521
5,543
4,835
59,883
0
W
Terra
Epicc_PG
Terra
4,645
936
2,913
3,030
10,788
6,849
116
2,784
8,004
24,230
2,483
L
Baron Samedi
Hectoru98
Baron Samedi
6,896
271
145
1,434
8,413
3,140
0
6,612
1,693
36,896
712
L
Xbalanque
SBZ Pounder
Xbalanque
7,293
3,033
0
5,951
12,449
3,457
0
4,205
8,226
0
64,614
L
Charybdis
The Wandit
Charybdis
6,401
3,442
0
3,812
9,549
3,175
0
1,817
7,688
0
46,435
L
Sun Wukong
TheBeardedSnake1
Sun Wukong
4,308
558
0
2,140
12,040
5,193
0
6,899
4,567
0
27,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,582
Gold Earned
33,267
495
Minions Killed
357
0
Camps Cleared
0
1,390,552
Distance Traveled
1,334,858
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,660
589
98
8
0
344,685
7
L
Jormungandr
6,368
490
40
3
0
257,333
2
W
Cerberus
9,112
701
140
11
0
274,668
0
W
Charybdis
8,398
646
111
9
0
221,828
4
W
Anubis
8,604
662
110
8
0
255,214
0
W
Terra
7,808
601
36
3
0
294,157
5
L
Baron Samedi
6,286
484
71
5
0
247,568
4
L
Xbalanque
8,026
617
110
8
0
295,744
0
L
Charybdis
6,639
511
98
8
0
259,426
4
L
Sun Wukong
5,948
458
38
3
0
274,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role