Player Matchup

Cerberus
Cerberus
Backor
Cerberus
Level 105
God Stats
7W - 5L
1,601 SR
Queue Stats
77W - 66L
1,536 Elo+
Solo
Sol
Sol
BelovedIsaiah
Sol
Level 180
God Stats
14W - 11L
1,540 SR
Queue Stats
159W - 151L
1,489 Elo+
Solo
Poseidon
Poseidon
GamingNinja21
Poseidon
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 51L
1,473 Elo+
Party 1
Pele
Pele
JUANKOSSA
Pele
Level 143
God Stats
2W - 0L
1,730 SR
Queue Stats
241W - 226L
1,482 Elo+
Solo
Surtr
Surtr
OurGamerNinja
Surtr
Level 68
God Stats
2W - 0L
1,712 SR
Queue Stats
42W - 28L
1,451 Elo+
Party 1
Team Averages
Level 112
1,617 SR
1,486 Elo+

VS

Team Averages
Level 141
1,599 SR
1,481 Elo+
Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
HonorthosFallen
Chang'e
Level 127
God Stats
1W - 1L
1,517 SR
Queue Stats
171W - 156L
1,551 Elo+
Solo
Arachne
Arachne
Saint_Shake
Arachne
Level 95
God Stats
22W - 28L
1,787 SR
Queue Stats
102W - 126L
1,422 Elo+
Solo
Ares
Ares
dins_fire_
Ares
Level 172
God Stats
3W - 4L
1,519 SR
Queue Stats
260W - 265L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
mrcd12
Kuzenbo
Level 166
God Stats
5W - 6L
1,671 SR
Queue Stats
65W - 72L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Backor
Cerberus
9
1 / 1 / 6
5,978
598
3,792
7,210
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
4 / 0 / 1
6,241
624
7,481
7,237
1,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
GamingNinja21
Poseidon
10
1 / 1 / 3
6,401
640
4,393
4,178
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
12
2 / 0 / 3
6,322
632
3,741
6,141
2,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
4 / 0 / 0
6,736
674
4,143
8,165
3,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 2 / 0
5,226
523
6,433
7,087
2,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 1 / 1
5,145
515
1,843
4,753
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Saint_Shake
Arachne
9
0 / 3 / 0
4,830
483
2,233
8,312
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 0
5,156
516
3,478
8,981
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
mrcd12
Kuzenbo
9
0 / 4 / 0
5,182
518
4,259
8,549
6,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
2
2
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
0
0.5
W
Cerberus
Backor
Cerberus
1
1
6
4
W
4
0
1
4.5
W
Poseidon
GamingNinja21
Poseidon
1
1
3
2.5
L
0
1
1
0.5
W
Pele
2
0
3
3.5
W
4
0
0
4
L
Arachne
Saint_Shake
Arachne
0
3
0
0
L
1
2
0
0.5
L
Kuzenbo
mrcd12
Kuzenbo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,550
Damage
18,246
32,931
Taken
37,682
12,501
Mitigated
17,562
11,068
Healing
8,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,433
1,151
0
2,112
7,087
2,032
430
3,676
3,355
0
38,079
W
Cerberus
Backor
Cerberus
3,792
61
0
2,089
7,210
3,632
231
1,539
5,671
17,452
0
W
7,481
3,361
0
4,017
7,237
1,860
520
1,427
5,762
36,845
6,080
W
Poseidon
GamingNinja21
Poseidon
4,393
908
0
495
4,178
1,040
684
1,207
2,801
32,951
1,750
L
1,843
88
170
1,332
4,753
984
0
2,501
1,994
24,795
1,102
W
Pele
3,741
650
0
912
6,141
2,273
0
925
5,176
0
51,871
W
4,143
1,476
0
3,555
8,165
3,696
378
3,460
4,269
211
34,475
L
Arachne
Saint_Shake
Arachne
2,233
1,479
0
2,082
8,312
2,727
0
2,226
5,939
0
28,272
L
3,478
0
0
1,488
8,981
5,287
287
5,138
3,803
15,104
0
L
Kuzenbo
mrcd12
Kuzenbo
4,259
1,495
0
885
8,549
6,532
0
1,089
7,057
22,925
2,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
25,539
346
Minions Killed
236
0
Camps Cleared
0
1,067,797
Distance Traveled
1,014,029
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,226
523
63
6
0
200,650
0
W
Cerberus
5,978
598
25
3
0
215,975
1
W
Sol
6,241
624
77
8
0
191,325
0
W
Poseidon
6,401
640
82
8
0
218,601
0
L
Chang'e
5,145
515
53
5
0
213,950
1
W
Pele
6,322
632
91
9
0
257,889
0
W
Surtr
6,736
674
71
7
0
184,007
0
L
Arachne
4,830
483
45
5
0
216,924
0
L
Ares
5,156
516
21
2
0
200,705
2
L
Kuzenbo
5,182
518
54
5
0
181,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role