Player Matchup

Cerberus
Cerberus
Gold V
basedanwar
Cerberus
Gold V
Level 68
God Stats
282W - 232L
1,591 SR
Queue Stats
592W - 680L
1,429 MMR
Solo
Heimdallr
Heimdallr
Bronze III
eyez707
Heimdallr
Bronze III
Level 56
God Stats
0W - 2L
1,610 SR
Queue Stats
7W - 20L
1,375 MMR
Party 1
Tiamat
Tiamat
Bronze III
xECHOxMOCHAx
Tiamat
Bronze III
Level 95
God Stats
0W - 1L
1,487 SR
Queue Stats
6W - 20L
1,375 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 73
1,563 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,546 SR
1,431 MMR
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
HYROKY
Bacchus
Gold V
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 125L
1,439 MMR
Solo
Vulcan
Vulcan
Gold III
Mr-Harper93
Vulcan
Gold III
Level 203
God Stats
20W - 13L
1,638 SR
Queue Stats
61W - 70L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
basedanwar
Cerberus
13
2 / 5 / 1
8,176
818
9,486
15,556
10,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
eyez707
Heimdallr
14
1 / 7 / 1
8,494
849
5,863
11,865
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
13
0 / 3 / 1
7,551
755
4,208
9,448
5,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuAchillesAresYmir

VS

Bans
MedusaBaba YagaDanzaburouHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
4 / 1 / 10
9,842
984
9,065
7,777
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
HYROKY
Bacchus
15
4 / 0 / 9
9,274
927
7,368
9,465
13,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
15
7 / 2 / 6
9,946
995
14,398
7,183
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
15
15
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
10
9
W
Bacchus
HYROKY
Bacchus
4
0
9
8.5
W
Vulcan
7
2
6
5
L
Cerberus
basedanwar
Cerberus
2
5
1
0.5
L
Heimdallr
eyez707
Heimdallr
1
7
1
0.21
L
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,557
Damage
30,831
36,869
Taken
24,425
19,656
Mitigated
17,448
8,114
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,065
3,884
0
2,419
7,777
2,212
2,004
4,821
2,739
0
29,341
W
Bacchus
HYROKY
Bacchus
7,368
1,643
0
2,299
9,465
13,118
541
4,181
5,091
17,955
2,724
W
Vulcan
14,398
516
206
3,035
7,183
2,118
1,312
4,260
2,687
44,715
0
L
Cerberus
basedanwar
Cerberus
9,486
249
0
3,421
15,556
10,460
0
8,860
6,266
18,282
0
L
Heimdallr
eyez707
Heimdallr
5,863
2,170
115
2,007
11,865
3,920
0
6,616
4,932
0
31,264
L
Tiamat
4,208
195
155
2,416
9,448
5,276
0
4,947
4,248
20,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,221
Gold Earned
29,062
119
Minions Killed
133
0
Camps Cleared
0
556,348
Distance Traveled
637,179
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,842
984
42
4
0
236,649
2
W
Bacchus
9,274
927
24
2
0
197,834
6
W
Vulcan
9,946
995
67
7
0
202,696
1
L
Cerberus
8,176
818
19
2
0
182,157
1
L
Heimdallr
8,494
849
48
5
0
185,668
0
L
Tiamat
7,551
755
52
5
0
188,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role