Player Matchup

Zhong Kui
Zhong Kui
Daark_Foxx
Zhong Kui
Level 33
God Stats
22W - 25L
1,473 SR
Queue Stats
49W - 63L
1,442 Elo+
Party 3
Sol
Sol
Deus__Requiem
Sol
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 80L
1,483 Elo+
Party 3
Ne Zha
Ne Zha
Fausel
Ne Zha
Level 137
God Stats
20W - 37L
1,095 SR
Queue Stats
311W - 305L
1,448 Elo+
Solo
Bellona
Bellona
KumaTheTyrant
Bellona
Level 140
God Stats
6W - 3L
1,587 SR
Queue Stats
17W - 14L
1,559 Elo+
Solo
Chiron
Chiron
LaLiLuLeo
Chiron
Level 129
God Stats
17W - 24L
1,459 SR
Queue Stats
394W - 386L
1,530 Elo+
Party 3
Team Averages
Level 98
1,423 SR
1,492 Elo+

VS

Team Averages
Level 118
1,679 SR
1,437 Elo+
Bakasura
Bakasura
ArcticWoIfAngel
Bakasura
Level 109
God Stats
2W - 1L
1,753 SR
Queue Stats
72W - 102L
1,454 Elo+
Party 1
Izanami
Izanami
bortjorn
Izanami
Level 26
God Stats
13W - 24L
1,434 SR
Queue Stats
103W - 110L
1,408 Elo+
Party 2
Ra
Ra
krrrle7
Ra
Level 156
God Stats
5W - 2L
1,915 SR
Queue Stats
17W - 23L
1,419 Elo+
Party 2
Nike
Nike
lu-__12
Nike
Level 194
God Stats
8W - 2L
1,989 SR
Queue Stats
346W - 369L
1,491 Elo+
Party 1
Ares
Ares
xXNickyAutumnXx
Ares
Level 104
God Stats
2W - 5L
1,303 SR
Queue Stats
167W - 179L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Daark_Foxx
Zhong Kui
12
1 / 0 / 3
7,831
559
3,159
6,223
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
7 / 3 / 1
7,613
544
6,519
7,538
1,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
Fausel
Ne Zha
12
4 / 2 / 5
7,531
538
4,858
8,488
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
14
2 / 3 / 3
8,235
588
11,846
12,930
11,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
LaLiLuLeo
Chiron
13
3 / 0 / 7
7,784
556
10,311
9,489
2,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
4 / 1 / 1
8,096
578
5,966
13,504
6,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
bortjorn
Izanami
8
0 / 6 / 2
5,510
394
2,812
8,889
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 0
7,469
534
3,833
4,580
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
lu-__12
Nike
11
2 / 4 / 0
6,883
492
7,473
14,429
6,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 5 / 2
6,463
462
5,691
13,195
7,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
8
8
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
4
1
1
4.5
W
Zhong Kui
Daark_Foxx
Zhong Kui
1
0
3
2.5
W
7
3
1
2.5
W
Ne Zha
Fausel
Ne Zha
4
2
5
3.25
W
Bellona
2
3
3
1.17
W
Chiron
LaLiLuLeo
Chiron
3
0
7
6.5
L
Izanami
bortjorn
Izanami
0
6
2
0.17
L
1
2
0
0.5
L
Nike
lu-__12
Nike
2
4
0
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,693
Damage
25,775
44,668
Taken
54,597
22,927
Mitigated
24,947
15,345
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
5,966
3,682
0
8,906
13,504
6,821
0
1,307
12,197
0
66,256
W
Zhong Kui
Daark_Foxx
Zhong Kui
3,159
114
0
3,715
6,223
3,837
708
2,832
3,391
42,660
758
W
6,519
3,498
0
1,779
7,538
1,805
498
2,233
5,070
30,416
0
W
Ne Zha
Fausel
Ne Zha
4,858
920
0
2,152
8,488
2,861
0
1,425
6,774
0
45,035
W
Bellona
11,846
4,290
0
4,192
12,930
11,970
0
169
12,137
0
57,816
W
Chiron
LaLiLuLeo
Chiron
10,311
4,621
547
2,960
9,489
2,454
485
3,945
5,379
0
53,094
L
Izanami
bortjorn
Izanami
2,812
1,828
0
1,062
8,889
2,399
0
1,404
7,439
0
28,359
L
3,833
82
324
1,351
4,580
1,711
0
837
3,619
51,865
0
L
Nike
lu-__12
Nike
7,473
1,049
0
875
14,429
6,137
0
842
13,529
221
42,747
L
5,691
363
0
2,808
13,195
7,879
0
4,930
8,135
17,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,994
Gold Earned
34,421
378
Minions Killed
379
0
Camps Cleared
0
1,412,606
Distance Traveled
1,379,884
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,096
578
136
10
0
318,051
0
W
Zhong Kui
7,831
559
100
7
0
271,269
0
W
Sol
7,613
544
37
3
0
275,993
2
W
Ne Zha
7,531
538
70
5
0
277,118
0
W
Bellona
8,235
588
101
7
0
284,487
0
W
Chiron
7,784
556
70
5
0
303,739
6
L
Izanami
5,510
394
49
4
0
225,969
0
L
Ra
7,469
534
98
7
0
275,995
3
L
Nike
6,883
492
76
5
0
286,417
0
L
Ares
6,463
462
20
1
0
273,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role